pub trait AiModule {
Show 17 methods // Required method fn on_frame(&mut self, state: &Game); // Provided methods fn on_end(&mut self, _game: &Game, _winner: bool) { ... } fn on_nuke_detect(&mut self, _game: &Game, _position: Position) { ... } fn on_player_left(&mut self, _game: &Game, _player: Player) { ... } fn on_receive_text( &mut self, _game: &Game, _player: Player, _text: impl Borrow<str> ) { ... } fn on_save_game(&mut self, _game: &Game, _game_name: impl Borrow<str>) { ... } fn on_send_text(&mut self, _game: &Game, _text: impl Borrow<str>) { ... } fn on_start(&mut self, _game: &Game) { ... } fn on_unit_create(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_destroy(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_discover(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_complete(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_evade(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_hide(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_morph(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_renegade(&mut self, _game: &Game, _unit: Unit) { ... } fn on_unit_show(&mut self, _game: &Game, _unit: Unit) { ... }
}
Expand description

Callbacks used by rsbwapi. For safety reasons, all references passed in are only valid for the call duration.

Required Methods§

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fn on_frame(&mut self, state: &Game)

Provided Methods§

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fn on_end(&mut self, _game: &Game, _winner: bool)

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fn on_nuke_detect(&mut self, _game: &Game, _position: Position)

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fn on_player_left(&mut self, _game: &Game, _player: Player)

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fn on_receive_text( &mut self, _game: &Game, _player: Player, _text: impl Borrow<str> )

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fn on_save_game(&mut self, _game: &Game, _game_name: impl Borrow<str>)

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fn on_send_text(&mut self, _game: &Game, _text: impl Borrow<str>)

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fn on_start(&mut self, _game: &Game)

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fn on_unit_create(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_destroy(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_discover(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_complete(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_evade(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_hide(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_morph(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_renegade(&mut self, _game: &Game, _unit: Unit)

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fn on_unit_show(&mut self, _game: &Game, _unit: Unit)

Object Safety§

This trait is not object safe.

Implementors§