compute_player

Function compute_player 

Source
pub unsafe fn compute_player(
    x: u16,
    y: u8,
    z: u16,
    originX: u16,
    originZ: u16,
    pid: i32,
    tele: bool,
    jump: bool,
    runDir: i8,
    walkDir: i8,
    visibility: u8,
    lifecycle: u8,
    lifecycleTick: i32,
    masks: u32,
    appearance: Vec<u8>,
    lastAppearance: i32,
    faceEntity: i32,
    faceX: i32,
    faceZ: i32,
    orientationX: i32,
    orientationZ: i32,
    damageTaken: i32,
    damageType: i32,
    currentHitpoints: i32,
    baseHitpoints: i32,
    animId: i32,
    animDelay: i32,
    say: Option<String>,
    message: Option<Vec<u8>>,
    color: u8,
    effect: u8,
    ignored: u8,
    graphicId: i32,
    graphicHeight: i32,
    graphicDelay: i32,
    exactStartX: i32,
    exactStartZ: i32,
    exactEndX: i32,
    exactEndZ: i32,
    exactMoveStart: i32,
    exactMoveEnd: i32,
    exactMoveDirection: i32,
)