Function compute_player
Source pub unsafe fn compute_player(
x: u16,
y: u8,
z: u16,
originX: u16,
originZ: u16,
pid: i32,
tele: bool,
jump: bool,
runDir: i8,
walkDir: i8,
visibility: u8,
lifecycle: u8,
lifecycleTick: i32,
masks: u32,
appearance: Vec<u8>,
lastAppearance: i32,
faceEntity: i32,
faceX: i32,
faceZ: i32,
orientationX: i32,
orientationZ: i32,
damageTaken: i32,
damageType: i32,
currentHitpoints: i32,
baseHitpoints: i32,
animId: i32,
animDelay: i32,
say: Option<String>,
message: Option<Vec<u8>>,
color: u8,
effect: u8,
ignored: u8,
graphicId: i32,
graphicHeight: i32,
graphicDelay: i32,
exactStartX: i32,
exactStartZ: i32,
exactEndX: i32,
exactEndZ: i32,
exactMoveStart: i32,
exactMoveEnd: i32,
exactMoveDirection: i32,
)