Expand description
Automatic code convertion from Rust to GLSL.
use rs2glsl::prelude::*;
#[glsl]
fn smooth_min(a: f32, b: f32, k: f32) -> f32 {
let mut h: f32 = a - b;
h = 0.5 + 0.5 * h;
if h < 0.0 {
h = 0.0;
}
if h > 1.0 {
h = 1.0;
}
return interpolation(a, b, h) - k * h * (1.0 - h);
}
#[glsl]
fn interpolation(a: f32, b: f32, t: f32) -> f32 {
return a * (1.0 - t) + b * t;
}
let expected = r#"
float smooth_min(float a, float b, float k) {
float h = a - b;
h = 0.5 + 0.5 * h;
if (h < 0.0) {
h = 0.0;
}
if (h > 1.0) {
h = 1.0;
}
return interpolation(a, b, h) - k * h * (1.0 - h);
}
"#;
assert_eq!(expected.trim(), GLSL_SMOOTH_MIN.definition());
Modules
- Macro implementations
- All types, traits, and functions for use with GLSL
- All traits defined in rs2glsl.
- GLSL types in Rust
Traits
- An abstract Item representing an entity in GLSL code. May be implemented by GLSL constants, types, and functions.