pub fn try_quad_normal<T: FloatScalar>(
v0: &Vector3<T>,
v1: &Vector3<T>,
v2: &Vector3<T>,
v3: &Vector3<T>,
epsilon: T,
) -> Option<Vector3<T>>Expand description
Computes the normal vector of a quadrilateral.
Returns None if the quad diagonals are too small or parallel.