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#![no_std]
#![allow(unused_imports)]
pub mod scalar;
pub mod vector;
pub mod matrix;
pub mod quaternion;
pub mod transforms;
pub mod primitives;
pub mod queries;
pub mod basis;
mod cmath;
pub use scalar::{Scalar, FloatScalar};
pub use vector::{Vector, Vector2, Vector3, Vector4, CrossProduct, Swizzle3};
pub use matrix::{Matrix2, Matrix3, Matrix4};
pub use quaternion::{Quat};
pub use transforms::*;
pub use primitives::*;
pub use queries::*;
pub use basis::*;
pub type Color4b = Vector4<u8>;
pub type Vec2i = Vector2<i32>;
pub type Vec3i = Vector3<i32>;
pub type Vec4i = Vector4<i32>;
pub type Vec2f = Vector2<f32>;
pub type Vec3f = Vector3<f32>;
pub type Vec4f = Vector4<f32>;
pub type Vec2d = Vector2<f64>;
pub type Vec3d = Vector3<f64>;
pub type Vec4d = Vector4<f64>;
pub type Quatf = Quat<f32>;
pub type Quatd = Quat<f64>;
pub type Mat2f = Matrix2<f32>;
pub type Mat3f = Matrix3<f32>;
pub type Mat4f = Matrix4<f32>;
pub type Mat2d = Matrix2<f64>;
pub type Mat3d = Matrix3<f64>;
pub type Mat4d = Matrix4<f64>;
pub type Recti = Rect<i32>;
pub type Rectf = Rect<f32>;
pub type Rectd = Rect<f64>;
pub type Dimensioni = Dimension<i32>;
pub type Dimensionf = Dimension<f32>;
pub type Line2f = Line<f32, Vec2f>;
pub type Line2d = Line<f64, Vec2d>;
pub type Line3f = Line<f32, Vec3f>;
pub type Line3d = Line<f64, Vec3d>;
pub type Segment2f = Segment<f32, Vec2f>;
pub type Segment2d = Segment<f64, Vec2d>;
pub type Segment3f = Segment<f32, Vec3f>;
pub type Segment3d = Segment<f64, Vec3d>;
pub type Planef = Plane<f32>;
pub type Planed = Plane<f64>;
pub type Ray3f = Ray<f32, Vec3f>;
pub type Ray3d = Ray<f64, Vec3d>;
pub type Box3f = Box3<f32>;
pub type Box3d = Box3<f64>;
pub type Basisf = Basis<f32>;
pub type Basisd = Basis<f64>;
pub fn color4b(r: u8, g: u8, b: u8, a: u8) -> Color4b { Color4b { x : r, y: g, z: b, w: a } }