1use crate::scalar::*;
71use crate::vector::*;
72use num_traits::{One, Zero};
73
74#[repr(C)]
76#[derive(Debug, Clone, Copy, Default)]
77pub struct Dimension<T: Scalar> {
78 pub width: T,
80 pub height: T,
82}
83
84impl<T: Scalar> Dimension<T> {
85 pub fn new(width: T, height: T) -> Self {
87 Self { width, height }
88 }
89}
90
91#[repr(C)]
95#[derive(Debug, Clone, Copy, Default)]
96pub struct Rect<T: Scalar> {
97 pub x: T,
99 pub y: T,
101 pub width: T,
103 pub height: T,
105}
106
107impl<T: Scalar> Rect<T> {
108 pub fn new(x: T, y: T, width: T, height: T) -> Self {
110 Self {
111 x,
112 y,
113 width,
114 height,
115 }
116 }
117 pub fn from(min_vec: &Vector2<T>, max_vec: &Vector2<T>) -> Self {
121 let min_x = T::min(min_vec.x, max_vec.x);
122 let min_y = T::min(min_vec.y, max_vec.y);
123 let max_x = T::max(min_vec.x, max_vec.x);
124 let max_y = T::max(min_vec.y, max_vec.y);
125 Self {
126 x: min_x,
127 y: min_y,
128 width: max_x - min_x,
129 height: max_y - min_y,
130 }
131 }
132
133 pub fn min(&self) -> Vector2<T> {
135 Vector2::new(self.x, self.y)
136 }
137 pub fn max(&self) -> Vector2<T> {
139 Vector2::new(self.x + self.width, self.y + self.height)
140 }
141 pub fn intersect(&self, other: &Self) -> Option<Self> {
145 let smx = self.max();
146 let smn = self.min();
147 let omx = other.max();
148 let omn = other.min();
149
150 if smx.x < omn.x || smx.y < omn.y || smn.x > omx.x || smn.y > omx.y {
151 return None;
152 }
153
154 let min_vec = Vector2::max(&self.min(), &other.min());
155 let max_vec = Vector2::min(&self.max(), &other.max());
156 Some(Self::from(&min_vec, &max_vec))
157 }
158
159 pub fn contains(&self, p: &Vector2<T>) -> bool {
161 p.x >= self.x && p.y >= self.y && p.x <= self.x + self.width && p.y <= self.y + self.height
162 }
163}
164
165#[repr(C)]
169#[derive(Debug, Clone, Copy, Default)]
170pub struct Box3<T: Scalar> {
171 pub min: Vector3<T>,
173 pub max: Vector3<T>,
175}
176
177impl<T: Scalar> Box3<T> {
178 pub fn new(v0: &Vector3<T>, v1: &Vector3<T>) -> Self {
182 Self {
183 min: Vector3::min(v0, v1),
184 max: Vector3::max(v0, v1),
185 }
186 }
187 pub fn overlap(&self, other: &Self) -> bool {
189 if self.max.x < other.min.x {
190 return false;
191 }
192 if self.max.y < other.min.y {
193 return false;
194 }
195 if self.max.z < other.min.z {
196 return false;
197 }
198
199 if self.min.x > other.max.x {
200 return false;
201 }
202 if self.min.y > other.max.y {
203 return false;
204 }
205 if self.min.z > other.max.z {
206 return false;
207 }
208 true
209 }
210
211 pub fn add(&self, p: &Vector3<T>) -> Self {
213 Self {
214 min: Vector3::min(p, &self.min),
215 max: Vector3::max(p, &self.max),
216 }
217 }
218}
219
220impl<T: FloatScalar> Box3<T> {
221 pub fn center(&self) -> Vector3<T> {
223 (self.max + self.min) * T::half()
224 }
225 pub fn extent(&self) -> Vector3<T> {
227 self.max - self.center()
228 }
229
230 pub fn subdivide(&self) -> [Self; 8] {
234 let cube_table: [Vector3<i32>; 8] = [
235 Vector3::new(0, 1, 0),
236 Vector3::new(1, 1, 0),
237 Vector3::new(1, 1, 1),
238 Vector3::new(0, 1, 1),
239 Vector3::new(0, 0, 0),
240 Vector3::new(1, 0, 0),
241 Vector3::new(1, 0, 1),
242 Vector3::new(0, 0, 1),
243 ];
244
245 let ps: [Vector3<T>; 2] = [self.min, self.max];
246 let mut vs = [Vector3::zero(); 8];
247 for i in 0..8 {
248 vs[i] = Vector3::new(
249 ps[cube_table[i].x as usize].x,
250 ps[cube_table[i].y as usize].y,
251 ps[cube_table[i].z as usize].z,
252 );
253 }
254
255 let c = self.center();
256 let mut out = [Box3 {
257 min: Vector3::zero(),
258 max: Vector3::zero(),
259 }; 8];
260 for i in 0..8 {
261 out[i] = Self::new(&Vector3::min(&c, &vs[i]), &Vector3::max(&c, &vs[i]));
262 }
263 out
264 }
265}
266
267#[repr(C)]
271#[derive(Debug, Clone, Copy, Default)]
272pub struct Line<T: Scalar, V: Vector<T>> {
273 pub p: V,
275 pub d: V,
277 t: core::marker::PhantomData<T>,
278}
279
280impl<T: FloatScalar, V: FloatVector<T>> Line<T, V> {
281 pub fn new(p: &V, d: &V, epsilon: T) -> Option<Self> {
285 let d_ss = V::dot(d, d);
286 if d_ss <= epsilon * epsilon {
287 return None;
288 }
289 Some(Self {
290 p: *p,
291 d: *d,
292 t: core::marker::PhantomData,
293 })
294 }
295 pub fn from_start_end(s: &V, e: &V, epsilon: T) -> Option<Self> {
301 let dir = *e - *s;
302 Self::new(s, &dir, epsilon)
303 }
304 pub fn closest_point_on_line(&self, p: &V, epsilon: T) -> Option<(T, V)> {
312 let p_dir = *p - self.p;
313
314 let d_sp = V::dot(&self.d, &p_dir);
315 let d_ss = V::dot(&self.d, &self.d);
316
317 if d_ss <= epsilon * epsilon {
318 return None;
319 }
320
321 let t = d_sp / d_ss;
322
323 Some((t, self.p + self.d * t))
324 }
325
326 pub fn normalize(&self, epsilon: T) -> Option<Self> {
330 let d_ss = V::dot(&self.d, &self.d);
331 if d_ss <= epsilon * epsilon {
332 return None;
333 }
334 let inv_len = <T as One>::one() / d_ss.tsqrt();
335 Some(Self {
336 p: self.p,
337 d: self.d * inv_len,
338 t: core::marker::PhantomData,
339 })
340 }
341}
342
343pub fn shortest_segment3d_between_lines3d<T: FloatScalar>(
347 line0: &Line<T, Vector3<T>>,
348 line1: &Line<T, Vector3<T>>,
349 epsilon: T,
350) -> Option<Segment<T, Vector3<T>>> {
351 let s0 = line0.p;
352 let s1 = line1.p;
353
354 let d1 = line1.d;
355 let d0 = line0.d;
356
357 let eps_sq = epsilon * epsilon;
358 let d0_len_sq = Vector3::dot(&d0, &d0);
359 let d1_len_sq = Vector3::dot(&d1, &d1);
360 if d0_len_sq <= eps_sq || d1_len_sq <= eps_sq {
361 return None;
362 }
363
364 let cross = Vector3::cross(&d1, &d0);
365 let cross_len_sq = Vector3::dot(&cross, &cross);
366 if cross_len_sq <= eps_sq {
367 return None;
368 }
369
370 let normal = Vector3::normalize(&cross);
371 let n0 = Vector3::normalize(&Vector3::cross(&normal, &d0));
372 let n1 = Vector3::normalize(&Vector3::cross(&normal, &d1));
373
374 let plane0 = Plane::try_new(&n0, &s0, epsilon)?;
375 let plane1 = Plane::try_new(&n1, &s1, epsilon)?;
376
377 let p1 = plane0.intersect_line(line1, epsilon);
378 let p0 = plane1.intersect_line(line0, epsilon);
379
380 match (p0, p1) {
381 (Some((_, s)), Some((_, e))) => Some(Segment::new(&s, &e)),
382 _ => None,
383 }
384}
385
386#[repr(C)]
388#[derive(Clone, Copy, Default)]
389pub struct Segment<T: Scalar, V: Vector<T>> {
390 pub s: V,
392 pub e: V,
394 t: core::marker::PhantomData<T>,
395}
396
397impl<T: Scalar, V: Vector<T>> Segment<T, V> {
398 pub fn new(s: &V, e: &V) -> Self {
400 Self {
401 s: *s,
402 e: *e,
403 t: core::marker::PhantomData,
404 }
405 }
406}
407
408impl<T: FloatScalar, V: FloatVector<T>> Segment<T, V> {
409 pub fn closest_point_on_segment(&self, p: &V, epsilon: T) -> Option<(T, V)> {
417 let dir = self.e - self.s;
418 let p_dir = *p - self.s;
419
420 let d_sp = V::dot(&dir, &p_dir);
421 let d_ss = V::dot(&dir, &dir);
422
423 if d_ss <= epsilon * epsilon {
424 return None;
425 }
426
427 if d_sp < <T as Zero>::zero() {
428 return Some((<T as Zero>::zero(), self.s));
429 } else if d_sp > d_ss {
430 return Some((<T as One>::one(), self.e));
431 }
432
433 let t = d_sp / d_ss;
434
435 Some((t, self.s + dir * t))
436 }
437 pub fn distance(&self, p: &V, epsilon: T) -> Option<T> {
441 self.closest_point_on_segment(p, epsilon)
442 .map(|(_, p_on_seg)| V::length(&(p_on_seg - *p)))
443 }
444}
445
446#[repr(C)]
450#[derive(Clone, Copy, Default)]
451pub struct Ray<T: Scalar, V: Vector<T>> {
452 pub start: V,
454 pub direction: V,
456 t: core::marker::PhantomData<T>,
457}
458
459impl<T: FloatScalar, V: FloatVector<T>> Ray<T, V> {
460 pub fn new(start: &V, direction: &V, epsilon: T) -> Option<Self> {
464 let d_ss = V::dot(direction, direction);
465 if d_ss <= epsilon * epsilon {
466 return None;
467 }
468 let inv_len = <T as One>::one() / d_ss.tsqrt();
469 Some(Self {
470 start: *start,
471 direction: *direction * inv_len,
472 t: core::marker::PhantomData,
473 })
474 }
475}
476
477impl<T: FloatScalar> Ray<T, Vector3<T>> {
478 pub fn intersect_plane(&self, p: &Plane<T>, epsilon: T) -> Option<Vector3<T>> {
485 let n = p.normal();
486 let denom = Vector3::dot(&n, &self.direction);
487 if denom.tabs() <= epsilon {
488 return None;
489 }
490 let t: T = -(p.d + Vector3::dot(&n, &self.start)) / denom;
491 if t < <T as Zero>::zero() {
492 None
493 } else {
494 Some(self.direction * t + self.start)
495 }
496 }
497}
498
499#[repr(C)]
503#[derive(Clone, Copy, Default)]
504pub struct Sphere3<T: FloatScalar> {
505 pub center: Vector3<T>,
507 pub radius: T,
509}
510
511impl<T: FloatScalar> Sphere3<T> {
512 pub fn new(center: Vector3<T>, radius: T) -> Self {
514 Self { center, radius }
515 }
516}
517
518#[repr(C)]
522#[derive(Clone, Copy, Default)]
523pub struct Tri3<T: FloatScalar> {
524 vertices: [Vector3<T>; 3],
525}
526
527impl<T: FloatScalar> Tri3<T> {
528 pub fn new(vertices: [Vector3<T>; 3]) -> Self {
530 Self { vertices }
531 }
532 pub fn vertices(&self) -> &[Vector3<T>; 3] {
534 &self.vertices
535 }
536
537 pub fn barycentric_coordinates(&self, pt: &Vector3<T>) -> Vector3<T> {
539 let v0 = self.vertices[0];
540 let v1 = self.vertices[1];
541 let v2 = self.vertices[2];
542 let e0 = v1 - v0;
543 let e1 = v2 - v0;
544 let vp = *pt - v0;
545
546 let d00 = Vector3::dot(&e0, &e0);
547 let d01 = Vector3::dot(&e0, &e1);
548 let d11 = Vector3::dot(&e1, &e1);
549 let d20 = Vector3::dot(&vp, &e0);
550 let d21 = Vector3::dot(&vp, &e1);
551 let denom = d00 * d11 - d01 * d01;
552 let v = (d11 * d20 - d01 * d21) / denom;
553 let w = (d00 * d21 - d01 * d20) / denom;
554 let u = <T as One>::one() - v - w;
555 Vector3::new(u, v, w)
556 }
557}
558
559#[repr(C)]
563#[derive(Clone, Copy, Default)]
564pub struct Plane<T: Scalar> {
565 a: T,
566 b: T,
567 c: T,
568 d: T,
569}
570
571impl<T: Scalar> Plane<T> {
572 pub fn normal(&self) -> Vector3<T> {
574 Vector3::new(self.a, self.b, self.c)
575 }
576 pub fn constant(&self) -> T {
578 self.d
579 }
580}
581
582impl<T: FloatScalar> Plane<T> {
583 pub fn new(n: &Vector3<T>, p: &Vector3<T>) -> Self {
589 Self::try_new(n, p, T::epsilon()).expect("plane normal must be non-zero")
590 }
591
592 pub fn try_new(n: &Vector3<T>, p: &Vector3<T>, epsilon: T) -> Option<Self> {
596 let norm = n.try_normalize(epsilon)?;
597 let d = Vector3::dot(&norm, p);
598 Some(Self {
599 a: norm.x,
600 b: norm.y,
601 c: norm.z,
602 d: -d,
603 })
604 }
605
606 pub fn from_tri(v0: &Vector3<T>, v1: &Vector3<T>, v2: &Vector3<T>) -> Self {
612 Self::try_from_tri(v0, v1, v2, T::epsilon()).expect("triangle must define a plane")
613 }
614
615 pub fn try_from_tri(
619 v0: &Vector3<T>,
620 v1: &Vector3<T>,
621 v2: &Vector3<T>,
622 epsilon: T,
623 ) -> Option<Self> {
624 let n = try_tri_normal(v0, v1, v2, epsilon)?;
625 Self::try_new(&n, v0, epsilon)
626 }
627 pub fn from_quad(v0: &Vector3<T>, v1: &Vector3<T>, v2: &Vector3<T>, v3: &Vector3<T>) -> Self {
633 Self::try_from_quad(v0, v1, v2, v3, T::epsilon()).expect("quad must define a plane")
634 }
635
636 pub fn try_from_quad(
640 v0: &Vector3<T>,
641 v1: &Vector3<T>,
642 v2: &Vector3<T>,
643 v3: &Vector3<T>,
644 epsilon: T,
645 ) -> Option<Self> {
646 let n = try_quad_normal(v0, v1, v2, v3, epsilon)?;
647 let c = (*v0 + *v1 + *v2 + *v3) * T::quarter();
648 Self::try_new(&n, &c, epsilon)
649 }
650
651 pub fn intersect_ray(&self, r: &Ray<T, Vector3<T>>, epsilon: T) -> Option<Vector3<T>> {
653 r.intersect_plane(self, epsilon)
654 }
655
656 pub fn intersect_line(
660 &self,
661 line: &Line<T, Vector3<T>>,
662 epsilon: T,
663 ) -> Option<(T, Vector3<T>)> {
664 let s = line.p;
665 let dir = line.d;
666 let n = self.normal();
667
668 let denom = Vector3::dot(&n, &dir);
669 if denom.tabs() < epsilon {
670 None
671 } else {
672 let t = -(self.constant() + Vector3::dot(&n, &s)) / denom;
673 Some((t, dir * t + s))
674 }
675 }
676}
677
678#[repr(C)]
682#[derive(Clone, Copy, Default)]
683pub struct ParametricPlane<T: Scalar> {
684 pub center: Vector3<T>,
686 pub x_axis: Vector3<T>,
688 pub y_axis: Vector3<T>,
690}
691
692impl<T: FloatScalar> ParametricPlane<T> {
693 pub fn new(center: &Vector3<T>, x_axis: &Vector3<T>, y_axis: &Vector3<T>) -> Self {
695 Self {
696 center: *center,
697 x_axis: *x_axis,
698 y_axis: *y_axis,
699 }
700 }
701
702 pub fn plane(&self) -> Plane<T> {
704 self.try_plane(T::epsilon())
705 .expect("parametric plane axes must span a plane")
706 }
707
708 pub fn try_plane(&self, epsilon: T) -> Option<Plane<T>> {
712 let normal = self.try_normal(epsilon)?;
713 Plane::try_new(&normal, &self.center, epsilon)
714 }
715
716 pub fn normal(&self) -> Vector3<T> {
718 self.try_normal(T::epsilon())
719 .expect("parametric plane axes must span a plane")
720 }
721
722 pub fn try_normal(&self, epsilon: T) -> Option<Vector3<T>> {
726 Vector3::cross(&self.x_axis, &self.y_axis).try_normalize(epsilon)
727 }
728
729 pub fn intersect_ray(&self, r: &Ray<T, Vector3<T>>, epsilon: T) -> Option<Vector3<T>> {
731 let plane = self.try_plane(epsilon)?;
732 r.intersect_plane(&plane, epsilon)
733 }
734
735 pub fn intersect_line(
737 &self,
738 line: &Line<T, Vector3<T>>,
739 epsilon: T,
740 ) -> Option<(T, Vector3<T>)> {
741 let plane = self.try_plane(epsilon)?;
742 plane.intersect_line(line, epsilon)
743 }
744
745 pub fn project(&self, v: &Vector3<T>) -> Vector2<T> {
747 let p = *v - self.center;
748 let x_coord = Vector3::dot(&p, &self.x_axis) / Vector3::dot(&self.x_axis, &self.x_axis);
749 let y_coord = Vector3::dot(&p, &self.y_axis) / Vector3::dot(&self.y_axis, &self.y_axis);
750 Vector2::new(x_coord, y_coord)
751 }
752}
753
754pub fn tri_normal<T: FloatScalar>(v0: &Vector3<T>, v1: &Vector3<T>, v2: &Vector3<T>) -> Vector3<T> {
758 try_tri_normal(v0, v1, v2, T::epsilon()).expect("triangle must be non-degenerate")
759}
760
761pub fn try_tri_normal<T: FloatScalar>(
765 v0: &Vector3<T>,
766 v1: &Vector3<T>,
767 v2: &Vector3<T>,
768 epsilon: T,
769) -> Option<Vector3<T>> {
770 let v10 = *v1 - *v0;
771 let v20 = *v2 - *v0;
772 Vector3::cross(&v10, &v20).try_normalize(epsilon)
773}
774
775pub fn quad_normal<T: FloatScalar>(
779 v0: &Vector3<T>,
780 v1: &Vector3<T>,
781 v2: &Vector3<T>,
782 v3: &Vector3<T>,
783) -> Vector3<T> {
784 try_quad_normal(v0, v1, v2, v3, T::epsilon()).expect("quad must be non-degenerate")
785}
786
787pub fn try_quad_normal<T: FloatScalar>(
791 v0: &Vector3<T>,
792 v1: &Vector3<T>,
793 v2: &Vector3<T>,
794 v3: &Vector3<T>,
795 epsilon: T,
796) -> Option<Vector3<T>> {
797 let v20 = *v2 - *v0;
798 let v31 = *v3 - *v1;
799 Vector3::cross(&v20, &v31).try_normalize(epsilon)
800}
801
802#[cfg(test)]
803mod tests {
804 use super::*;
805 #[test]
806 pub fn test_barycentric() {
807 let v0 = Vector3::new(0.0, 0.0, 0.0);
808 let v1 = Vector3::new(0.0, 1.0, 0.0);
809 let v2 = Vector3::new(0.0, 0.0, 1.0);
810
811 let tri = Tri3::new([v0, v1, v2]);
812 let pp0 = tri.barycentric_coordinates(&v0);
813 assert!(f32::abs(pp0.x - 1.0) < 0.01);
814 assert!(f32::abs(pp0.y) < 0.01);
815 assert!(f32::abs(pp0.z) < 0.01);
816
817 let pp1 = tri.barycentric_coordinates(&v1);
818 assert!(f32::abs(pp1.x) < 0.01);
819 assert!(f32::abs(pp1.y - 1.0) < 0.01);
820 assert!(f32::abs(pp1.z) < 0.01);
821
822 let pp2 = tri.barycentric_coordinates(&v2);
823 assert!(f32::abs(pp2.x) < 0.01);
824 assert!(f32::abs(pp2.y) < 0.01);
825 assert!(f32::abs(pp2.z - 1.0) < 0.01);
826 }
827
828 #[test]
829 pub fn test_barycentric_translated() {
830 let v0 = Vector3::new(1.0, 2.0, 3.0);
832 let v1 = Vector3::new(4.0, 2.0, 3.0);
833 let v2 = Vector3::new(1.0, 5.0, 3.0);
834
835 let tri = Tri3::new([v0, v1, v2]);
836
837 let pp0 = tri.barycentric_coordinates(&v0);
839 assert!(f32::abs(pp0.x - 1.0) < 0.001);
840 assert!(f32::abs(pp0.y) < 0.001);
841 assert!(f32::abs(pp0.z) < 0.001);
842
843 let pp1 = tri.barycentric_coordinates(&v1);
844 assert!(f32::abs(pp1.x) < 0.001);
845 assert!(f32::abs(pp1.y - 1.0) < 0.001);
846 assert!(f32::abs(pp1.z) < 0.001);
847
848 let pp2 = tri.barycentric_coordinates(&v2);
849 assert!(f32::abs(pp2.x) < 0.001);
850 assert!(f32::abs(pp2.y) < 0.001);
851 assert!(f32::abs(pp2.z - 1.0) < 0.001);
852
853 let center = (v0 + v1 + v2) / 3.0;
855 let pp_center = tri.barycentric_coordinates(¢er);
856 assert!(f32::abs(pp_center.x - 1.0 / 3.0) < 0.001);
857 assert!(f32::abs(pp_center.y - 1.0 / 3.0) < 0.001);
858 assert!(f32::abs(pp_center.z - 1.0 / 3.0) < 0.001);
859
860 assert!(f32::abs((pp_center.x + pp_center.y + pp_center.z) - 1.0) < 0.001);
862 }
863
864 #[test]
865 pub fn test_barycentric_edge_midpoints() {
866 let v0 = Vector3::new(0.0, 0.0, 0.0);
867 let v1 = Vector3::new(2.0, 0.0, 0.0);
868 let v2 = Vector3::new(0.0, 2.0, 0.0);
869
870 let tri = Tri3::new([v0, v1, v2]);
871
872 let mid01 = (v0 + v1) / 2.0;
874 let pp_mid01 = tri.barycentric_coordinates(&mid01);
875 assert!(f32::abs(pp_mid01.x - 0.5) < 0.001);
876 assert!(f32::abs(pp_mid01.y - 0.5) < 0.001);
877 assert!(f32::abs(pp_mid01.z) < 0.001);
878
879 let mid02 = (v0 + v2) / 2.0;
881 let pp_mid02 = tri.barycentric_coordinates(&mid02);
882 assert!(f32::abs(pp_mid02.x - 0.5) < 0.001);
883 assert!(f32::abs(pp_mid02.y) < 0.001);
884 assert!(f32::abs(pp_mid02.z - 0.5) < 0.001);
885
886 let mid12 = (v1 + v2) / 2.0;
888 let pp_mid12 = tri.barycentric_coordinates(&mid12);
889 assert!(f32::abs(pp_mid12.x) < 0.001);
890 assert!(f32::abs(pp_mid12.y - 0.5) < 0.001);
891 assert!(f32::abs(pp_mid12.z - 0.5) < 0.001);
892 }
893
894 #[test]
895 pub fn test_barycentric_degenerate_triangle() {
896 let v0 = Vector3::new(0.0f32, 0.0, 0.0);
897 let v1 = Vector3::new(1.0f32, 0.0, 0.0);
898 let v2 = Vector3::new(2.0f32, 0.0, 0.0);
899
900 let tri = Tri3::new([v0, v1, v2]);
901 let test_point = Vector3::new(0.5f32, 0.0, 0.0);
902 let bary = tri.barycentric_coordinates(&test_point);
903 assert!(!bary.x.is_finite());
904 assert!(!bary.y.is_finite());
905 assert!(!bary.z.is_finite());
906 }
907
908 #[test]
909 pub fn test_barycentric_interpolation() {
910 let v0 = Vector3::new(1.0, 0.0, 0.0);
912 let v1 = Vector3::new(0.0, 1.0, 0.0);
913 let v2 = Vector3::new(0.0, 0.0, 1.0);
914
915 let tri = Tri3::new([v0, v1, v2]);
916
917 let test_point = Vector3::new(0.2, 0.3, 0.5);
919 let bary = tri.barycentric_coordinates(&test_point);
920
921 let reconstructed = v0 * bary.x + v1 * bary.y + v2 * bary.z;
923
924 assert!(f32::abs(reconstructed.x - test_point.x) < 0.001);
925 assert!(f32::abs(reconstructed.y - test_point.y) < 0.001);
926 assert!(f32::abs(reconstructed.z - test_point.z) < 0.001);
927 }
928
929 #[test]
930 pub fn test_box3_overlap() {
931 let a = Box3::new(&Vector3::new(0.0, 0.0, 0.0), &Vector3::new(1.0, 1.0, 1.0));
932 let b = Box3::new(&Vector3::new(0.5, 0.5, 0.5), &Vector3::new(1.5, 1.5, 1.5));
933 assert!(a.overlap(&b));
934
935 let c = Box3::new(&Vector3::new(2.0, 0.0, 0.0), &Vector3::new(3.0, 1.0, 1.0));
936 assert!(!a.overlap(&c));
937
938 let d = Box3::new(&Vector3::new(0.0, 2.0, 0.0), &Vector3::new(1.0, 3.0, 1.0));
939 assert!(!a.overlap(&d));
940
941 let e = Box3::new(&Vector3::new(0.0, 0.0, 2.0), &Vector3::new(1.0, 1.0, 3.0));
942 assert!(!a.overlap(&e));
943
944 let f = Box3::new(&Vector3::new(1.0, 0.0, 0.0), &Vector3::new(2.0, 1.0, 1.0));
945 assert!(a.overlap(&f));
946 }
947
948 #[test]
949 fn test_line_new_zero_direction() {
950 let p = Vector3::new(0.0f32, 0.0, 0.0);
951 let d = Vector3::new(0.0f32, 0.0, 0.0);
952 assert!(Line::new(&p, &d, EPS_F32).is_none());
953 }
954
955 #[test]
956 fn test_line_from_start_end_zero_direction() {
957 let p = Vector3::new(1.0f32, 2.0, 3.0);
958 assert!(Line::from_start_end(&p, &p, EPS_F32).is_none());
959 }
960
961 #[test]
962 fn test_line_closest_point_valid() {
963 let p = Vector3::new(0.0f32, 0.0, 0.0);
964 let d = Vector3::new(1.0f32, 0.0, 0.0);
965 let line = Line::new(&p, &d, EPS_F32).expect("line should be valid");
966 let target = Vector3::new(2.0f32, 1.0, 0.0);
967 let (t, closest) = line
968 .closest_point_on_line(&target, EPS_F32)
969 .expect("closest point should exist");
970 assert!((t - 2.0).abs() < 0.001);
971 assert!((closest.x - 2.0).abs() < 0.001);
972 assert!(closest.y.abs() < 0.001);
973 assert!(closest.z.abs() < 0.001);
974 }
975
976 #[test]
977 fn test_line_normalize_zero_direction() {
978 let line = Line {
979 p: Vector3::new(0.0f32, 0.0, 0.0),
980 d: Vector3::new(0.0f32, 0.0, 0.0),
981 t: core::marker::PhantomData,
982 };
983 assert!(line.normalize(EPS_F32).is_none());
984 }
985
986 #[test]
987 fn test_line_normalize_valid_direction() {
988 let p = Vector3::new(0.0f32, 0.0, 0.0);
989 let d = Vector3::new(2.0f32, 0.0, 0.0);
990 let line = Line::new(&p, &d, EPS_F32).expect("line should be valid");
991 let norm = line.normalize(EPS_F32).expect("normalize should succeed");
992 assert!((norm.d.length() - 1.0).abs() < 0.001);
993 }
994
995 #[test]
996 fn test_segment_distance_zero_length() {
997 let p = Vector3::new(0.0f32, 0.0, 0.0);
998 let seg = Segment::new(&p, &p);
999 let target = Vector3::new(1.0f32, 0.0, 0.0);
1000 assert!(seg.distance(&target, EPS_F32).is_none());
1001 assert!(seg.closest_point_on_segment(&target, EPS_F32).is_none());
1002 }
1003
1004 #[test]
1005 fn test_ray_new_zero_direction() {
1006 let p = Vector3::new(0.0f32, 0.0, 0.0);
1007 let d = Vector3::new(0.0f32, 0.0, 0.0);
1008 assert!(Ray::new(&p, &d, EPS_F32).is_none());
1009 }
1010
1011 #[test]
1012 fn test_shortest_segment_parallel_lines() {
1013 let p0 = Vector3::new(0.0f32, 0.0, 0.0);
1014 let p1 = Vector3::new(0.0f32, 1.0, 0.0);
1015 let d = Vector3::new(1.0f32, 0.0, 0.0);
1016 let l0 = Line::new(&p0, &d, EPS_F32).expect("line should be valid");
1017 let l1 = Line::new(&p1, &d, EPS_F32).expect("line should be valid");
1018 assert!(shortest_segment3d_between_lines3d(&l0, &l1, EPS_F32).is_none());
1019 }
1020
1021 #[test]
1022 fn test_ray_intersect_plane_parallel() {
1023 let ray = Ray::new(
1024 &Vector3::new(0.0f32, 0.0, 0.0),
1025 &Vector3::new(1.0, 0.0, 0.0),
1026 EPS_F32,
1027 )
1028 .expect("ray should be valid");
1029 let plane = Plane::new(
1030 &Vector3::new(0.0f32, 1.0, 0.0),
1031 &Vector3::new(0.0, 0.0, 0.0),
1032 );
1033 assert!(ray.intersect_plane(&plane, EPS_F32).is_none());
1034 assert!(plane.intersect_ray(&ray, EPS_F32).is_none());
1035 }
1036
1037 #[test]
1038 fn test_ray_intersect_plane_hit() {
1039 let ray = Ray::new(
1040 &Vector3::new(0.0f32, -1.0, 0.0),
1041 &Vector3::new(0.0, 1.0, 0.0),
1042 EPS_F32,
1043 )
1044 .expect("ray should be valid");
1045 let plane = Plane::new(
1046 &Vector3::new(0.0f32, 1.0, 0.0),
1047 &Vector3::new(0.0, 0.0, 0.0),
1048 );
1049 let hit = ray.intersect_plane(&plane, EPS_F32).expect("should hit");
1050 assert!(hit.y.abs() < 0.001);
1051 }
1052
1053 #[test]
1054 fn test_plane_try_new_zero_normal_none() {
1055 let plane = Plane::try_new(
1056 &Vector3::new(0.0f32, 0.0, 0.0),
1057 &Vector3::new(0.0, 0.0, 0.0),
1058 EPS_F32,
1059 );
1060 assert!(plane.is_none());
1061 }
1062
1063 #[test]
1064 fn test_box3_center_extent_subdivide() {
1065 let b = Box3::new(
1066 &Vector3::new(0.0f32, 0.0, 0.0),
1067 &Vector3::new(2.0, 2.0, 2.0),
1068 );
1069 let center = b.center();
1070 let extent = b.extent();
1071 assert!((center.x - 1.0).abs() < 0.001);
1072 assert!((center.y - 1.0).abs() < 0.001);
1073 assert!((center.z - 1.0).abs() < 0.001);
1074 assert!((extent.x - 1.0).abs() < 0.001);
1075 assert!((extent.y - 1.0).abs() < 0.001);
1076 assert!((extent.z - 1.0).abs() < 0.001);
1077
1078 let subs = b.subdivide();
1079 assert_eq!(subs.len(), 8);
1080 for sub in subs.iter() {
1081 assert!(sub.min.x >= 0.0 && sub.min.y >= 0.0 && sub.min.z >= 0.0);
1082 assert!(sub.max.x <= 2.0 && sub.max.y <= 2.0 && sub.max.z <= 2.0);
1083 }
1084 }
1085
1086 #[test]
1087 fn test_parametric_plane_project() {
1088 let plane = ParametricPlane::new(
1089 &Vector3::new(1.0f32, 2.0, 3.0),
1090 &Vector3::new(1.0, 0.0, 0.0),
1091 &Vector3::new(0.0, 1.0, 0.0),
1092 );
1093 let point = Vector3::new(3.0f32, 6.0, 3.0);
1094 let uv = plane.project(&point);
1095 assert!((uv.x - 2.0).abs() < 0.001);
1096 assert!((uv.y - 4.0).abs() < 0.001);
1097 }
1098
1099 #[test]
1100 fn test_parametric_plane_try_normal_parallel_axes_none() {
1101 let plane = ParametricPlane::new(
1102 &Vector3::new(0.0f32, 0.0, 0.0),
1103 &Vector3::new(1.0, 0.0, 0.0),
1104 &Vector3::new(2.0, 0.0, 0.0),
1105 );
1106 assert!(plane.try_normal(EPS_F32).is_none());
1107 assert!(plane.try_plane(EPS_F32).is_none());
1108 }
1109}