Expand description
§rpgm-archive-decrypter-lib
BLAZINGLY :fire: fast and tiny library for decrypting RPG Maker XP/VX/VXAce .rgssad/.rgss2a/.rgss3a archives.
This project essentially is a rewrite of uuksu’s RPGMakerDecrypter in Rust as a library, but it also implements archive encryption.
And since it’s implemented in Rust 🦀🦀🦀, it’s also very tiny, clean, and performant.
Used in my rpgm-archive-decrypter CLI tool.
§Example
§Decrypt
use rpgmad_lib::{Decrypter, decrypt_archive};
use std::{path::PathBuf, fs::{read, write, create_dir_all}};
let archive_content: Vec<u8> = read("C:/Game/Game.rgss3a").unwrap();
// Using Decrypter struct
let mut decrypter = Decrypter::new();
let decrypted_entries = decrypter.decrypt(&archive_content).unwrap();
// Using function
let decrypted_entries = decrypt_archive(&archive_content).unwrap();
for entry in decrypted_entries {
let path = String::from_utf8_lossy(&entry.path);
let output_path = PathBuf::from("C:/Game").join(path.as_ref());
if let Some(parent) = output_path.parent() {
create_dir_all(parent).unwrap();
}
write(output_path, entry.data).unwrap();
}§Encrypt
use rpgmad_lib::{Decrypter, encrypt_archive, ArchiveEntry, Engine};
use std::{fs::{read, write}, borrow::Cow};
let archive_entries = [ArchiveEntry {
path: Cow::Borrowed(b"Graphics/Tilesets/Tileset1.png"),
data: read("Graphics/Tilesets/Tileset1.png").unwrap()
}];
// Using Decrypter struct
let mut decrypter = Decrypter::new();
let archive_data = decrypter.encrypt(&archive_entries, Engine::VXAce);
// Using function
let archive_data = encrypt_archive(&archive_entries, Engine::VXAce);
write("./Game.rgss3a", archive_data).unwrap();§License
Project is licensed under WTFPL.
Structs§
- Archive
Entry - Struct representing decrypted file.
- Decrypter
- A struct responsible for decrypting and extracting files from encrypted game archives.
Enums§
Constants§
Functions§
- decrypt_
archive - A convenience function to decrypt an archive in a single call.
- encrypt_
archive - A convenience function to encrypt an archive in a single call.