Struct rpgffi::WindowDef
[−]
[src]
#[repr(C)]pub struct WindowDef { pub type_: NodeTag, pub name: *mut c_char, pub refname: *mut c_char, pub partitionClause: *mut List, pub orderClause: *mut List, pub frameOptions: c_int, pub startOffset: *mut Node, pub endOffset: *mut Node, pub location: c_int, }
Fields
type_: NodeTag
name: *mut c_char
refname: *mut c_char
partitionClause: *mut List
orderClause: *mut List
frameOptions: c_int
startOffset: *mut Node
endOffset: *mut Node
location: c_int