Struct rpgffi::VariableCacheData
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[src]
#[repr(C)]pub struct VariableCacheData { pub nextOid: Oid, pub oidCount: uint32, pub nextXid: TransactionId, pub oldestXid: TransactionId, pub xidVacLimit: TransactionId, pub xidWarnLimit: TransactionId, pub xidStopLimit: TransactionId, pub xidWrapLimit: TransactionId, pub oldestXidDB: Oid, pub oldestCommitTsXid: TransactionId, pub newestCommitTsXid: TransactionId, pub latestCompletedXid: TransactionId, }
Fields
nextOid: Oid
oidCount: uint32
nextXid: TransactionId
oldestXid: TransactionId
xidVacLimit: TransactionId
xidWarnLimit: TransactionId
xidStopLimit: TransactionId
xidWrapLimit: TransactionId
oldestXidDB: Oid
oldestCommitTsXid: TransactionId
newestCommitTsXid: TransactionId
latestCompletedXid: TransactionId