Struct rpgffi::SetOpState
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[src]
#[repr(C)]pub struct SetOpState { pub ps: PlanState, pub eqfunctions: *mut FmgrInfo, pub hashfunctions: *mut FmgrInfo, pub setop_done: bool_, pub numOutput: c_long, pub tempContext: MemoryContext, pub pergroup: SetOpStatePerGroup, pub grp_firstTuple: HeapTuple, pub hashtable: TupleHashTable, pub tableContext: MemoryContext, pub table_filled: bool_, pub hashiter: TupleHashIterator, }
Fields
ps: PlanState
eqfunctions: *mut FmgrInfo
hashfunctions: *mut FmgrInfo
setop_done: bool_
numOutput: c_long
tempContext: MemoryContext
pergroup: SetOpStatePerGroup
grp_firstTuple: HeapTuple
hashtable: TupleHashTable
tableContext: MemoryContext
table_filled: bool_
hashiter: TupleHashIterator