Struct rpgffi::ModifyTableState
[−]
[src]
#[repr(C)]pub struct ModifyTableState { pub ps: PlanState, pub operation: CmdType, pub canSetTag: bool_, pub mt_done: bool_, pub mt_plans: *mut *mut PlanState, pub mt_nplans: c_int, pub mt_whichplan: c_int, pub resultRelInfo: *mut ResultRelInfo, pub mt_arowmarks: *mut *mut List, pub mt_epqstate: EPQState, pub fireBSTriggers: bool_, pub mt_onconflict: OnConflictAction, pub mt_arbiterindexes: *mut List, pub mt_existing: *mut TupleTableSlot, pub mt_excludedtlist: *mut List, pub mt_conflproj: *mut TupleTableSlot, }
Fields
ps: PlanState
operation: CmdType
canSetTag: bool_
mt_done: bool_
mt_plans: *mut *mut PlanState
mt_nplans: c_int
mt_whichplan: c_int
resultRelInfo: *mut ResultRelInfo
mt_arowmarks: *mut *mut List
mt_epqstate: EPQState
fireBSTriggers: bool_
mt_onconflict: OnConflictAction
mt_arbiterindexes: *mut List
mt_existing: *mut TupleTableSlot
mt_excludedtlist: *mut List
mt_conflproj: *mut TupleTableSlot