Struct rpgffi::LockRowsState
[−]
[src]
#[repr(C)]pub struct LockRowsState { pub ps: PlanState, pub lr_arowMarks: *mut List, pub lr_epqstate: EPQState, pub lr_curtuples: *mut HeapTuple, pub lr_ntables: c_int, }
Fields
ps: PlanState
lr_arowMarks: *mut List
lr_epqstate: EPQState
lr_curtuples: *mut HeapTuple
lr_ntables: c_int