Struct rpgffi::LOCALLOCK
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[src]
#[repr(C)]pub struct LOCALLOCK { pub tag: LOCALLOCKTAG, pub lock: *mut LOCK, pub proclock: *mut PROCLOCK, pub hashcode: uint32, pub nLocks: int64, pub numLockOwners: c_int, pub maxLockOwners: c_int, pub holdsStrongLockCount: bool_, pub lockOwners: *mut LOCALLOCKOWNER, }
Fields
tag: LOCALLOCKTAG
lock: *mut LOCK
proclock: *mut PROCLOCK
hashcode: uint32
nLocks: int64
numLockOwners: c_int
maxLockOwners: c_int
holdsStrongLockCount: bool_
lockOwners: *mut LOCALLOCKOWNER