Struct rpgffi::CreateConversionStmt
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[src]
#[repr(C)]pub struct CreateConversionStmt { pub type_: NodeTag, pub conversion_name: *mut List, pub for_encoding_name: *mut c_char, pub to_encoding_name: *mut c_char, pub func_name: *mut List, pub def: bool_, }
Fields
type_: NodeTag
conversion_name: *mut List
for_encoding_name: *mut c_char
to_encoding_name: *mut c_char
func_name: *mut List
def: bool_