Enum rpgffi::DeadLockState
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#[repr(u32)]pub enum DeadLockState { DS_NOT_YET_CHECKED, DS_NO_DEADLOCK, DS_SOFT_DEADLOCK, DS_HARD_DEADLOCK, DS_BLOCKED_BY_AUTOVACUUM, }
Variants
DS_NOT_YET_CHECKED
DS_NO_DEADLOCK
DS_SOFT_DEADLOCK
DS_HARD_DEADLOCK
DS_BLOCKED_BY_AUTOVACUUM
Trait Implementations
impl Debug for DeadLockState
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impl Copy for DeadLockState
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impl Clone for DeadLockState
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fn clone(&self) -> DeadLockState
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for DeadLockState
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fn eq(&self, __arg_0: &DeadLockState) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.