Struct rpgffi::PROC_HDR
[−]
[src]
#[repr(C)]pub struct PROC_HDR { pub allProcs: *mut PGPROC, pub allPgXact: *mut PGXACT, pub allProcCount: uint32, pub freeProcs: *mut PGPROC, pub autovacFreeProcs: *mut PGPROC, pub bgworkerFreeProcs: *mut PGPROC, pub procArrayGroupFirst: pg_atomic_uint32, pub walwriterLatch: *mut Latch, pub checkpointerLatch: *mut Latch, pub spins_per_delay: c_int, pub startupProc: *mut PGPROC, pub startupProcPid: c_int, pub startupBufferPinWaitBufId: c_int, }
Fields
allProcs: *mut PGPROC
allPgXact: *mut PGXACT
allProcCount: uint32
freeProcs: *mut PGPROC
autovacFreeProcs: *mut PGPROC
bgworkerFreeProcs: *mut PGPROC
procArrayGroupFirst: pg_atomic_uint32
walwriterLatch: *mut Latch
checkpointerLatch: *mut Latch
spins_per_delay: c_int
startupProc: *mut PGPROC
startupProcPid: c_int
startupBufferPinWaitBufId: c_int