Expand description
§Character Class
This abstraction can be as Basic
as Hero
or Enemy
You can even use the fully Advanced
version to use the entire class realm.
§Builder
Make anything pretty easily from built in classes Basic
, Normal
, and Advanced
use rpg_stat::stats::Builder;
use rpg_stat::stats::Basic as Stat;
use rpg_stat::class::Basic as Class;
let class:Class = Class::Hero;
let stat:Stat<f64> = class.build_basic(0.0, 1.0);
§Build a Basic
stat
This is what the code does for Hero
type T = f64;
let hp:T = num::cast(10).unwrap();
let mp:T = num::cast(5).unwrap();
let xp:T = num::cast(1).unwrap();
let xp_next:T = num::cast(10).unwrap();
let gp:T = num::cast(5).unwrap();
let speed:T = num::cast(10).unwrap();
§Build a Normal
stat
This is what the code does for Hero
type T = f64;
let hp:T = num::cast(10).unwrap();
let mp:T = num::cast(5).unwrap();
let xp:T = num::cast(1).unwrap();
let xp_next:T = num::cast(10).unwrap();
let gp:T = num::cast(5).unwrap();
let speed:T = num::cast(10).unwrap();
let atk:T = num::cast(10).unwrap();
let def:T = num::cast(10).unwrap();
let m_atk:T = num::cast(10).unwrap();
let m_def:T = num::cast(10).unwrap();
§Build a Advanced
stat
This is what the code does for Hero
type T = f64;
let hp:T = num::cast(10).unwrap();
let mp:T = num::cast(5).unwrap();
let xp:T = num::cast(1).unwrap();
let xp_next:T = num::cast(10).unwrap();
let gp:T = num::cast(5).unwrap();
let speed:T = num::cast(10).unwrap();
let atk:T = num::cast(10).unwrap();
let def:T = num::cast(10).unwrap();
let m_atk:T = num::cast(10).unwrap();
let m_def:T = num::cast(10).unwrap();
let agility:T = num::cast(10).unwrap();
let strength:T = num::cast(10).unwrap();
let dexterity:T = num::cast(10).unwrap();
let constitution:T = num::cast(10).unwrap();
let intelligence:T = num::cast(10).unwrap();
let charisma:T = num::cast(10).unwrap();
let wisdom:T = num::cast(10).unwrap();
let age:T = num::cast(10).unwrap();