Expand description
§A Toy RPC framework that is bug-prone, super slow, and hard to use
§But.. why?
Well, I’m taking a class on distributed systems now and RPC was a topic so… What’s best to understand a topic that to implement it?
So that’s where this came from. I repeat, this is toy. please no one use this
§General Information:
This library is built upon two main protocols/concepts:
- JSON serialization
- TCP
JSON
is used for everything as a convinient (yet probably slow) way
to serialize data types to strings. Then, the strings are converted to
UTF8
bytes and passed down.
TCP
is our choice of transport layer protocol. It makes moving the bytes
from point A to point B easy.. So why not.
Again, this is a toy. Not meant to be used for benchmarking or anything
§How to use:
This library includes two main structs
a Client
struct and a Server
struct.
a server is meant to register RPC functions, and the client
can then call them.
§Examples:
§Example Client
use rpc_toy::Client;
// You can create a new client using "new"
let mut client = Client::new("127.0.0.1:3001").unwrap();
// All arguments have to be passed in as a slice of `serde_json::Value`s
let one = serde_json::to_value(1u32).unwrap();
let two = serde_json::to_value(2u32).unwrap();
let args = vec![one, two];
// Use the `call` function to call remote procedures
let res = client.call("Add", &args).unwrap();
let three: u32 = serde_json::from_value(res.unwrap()).unwrap();
assert_eq!(three, 3);
§Example Server
use rpc_toy::Server;
let mut server = Server::new();
server.register("Add", |args| {
let one = args.get(0).unwrap();
let two = args.get(1).unwrap();
let one = serde_json::from_value::<u32>(one.clone()).unwrap();
let two = serde_json::from_value::<u32>(two.clone()).unwrap();
let three = one + two;
return Some(serde_json::to_value(three).unwrap());
});
server.listen("127.0.0.1:3001").unwrap();
§Message encodings:
The client message encoding |
---|
32 bits for the length of the function name |
the name of the function |
The length of the argument, or zero for termination |
The argument encoded as JSON string utf8 |
second argument length, or zero for termination |
Repeats until termination … |
The server message encoding |
---|
32 bits for the length of the response |
The response encoded as a JSON string utf8 |
Structs§
- An RPC client This is the main struct that should be used for implementing an RPC client.
- A struct representing an RPC server, this is to be used to implement the server.
Enums§
- An error representing all the errors that could happen