roxlap_scene/billboard.rs
1//! Billboard impostor cache — S6.2 of `PORTING-SCENE.md` § S6.
2//!
3//! At `Lod::Far` distance the per-grid rasterizer is too expensive
4//! and produces sub-pixel detail no one will ever see. The
5//! billboard cache replaces it with N pre-rendered orthographic-ish
6//! snapshots from canonical viewpoints arranged on a sphere; the
7//! S6.3 blit path picks the snapshot whose direction most closely
8//! matches the current camera and stamps it into the framebuffer
9//! as a screen-aligned quad with per-pixel depth.
10//!
11//! S6.2 lands the cache infrastructure ONLY — types + viewpoint
12//! generation + lazy population API + edit-time invalidation. The
13//! blit path (consuming the snapshots) is S6.3.
14//!
15//! ## Viewpoint set
16//!
17//! [`canonical_viewpoints`] returns 26 unit vectors covering the
18//! sphere octants:
19//!
20//! - **6 face viewpoints**: `±x`, `±y`, `±z` — axis-aligned.
21//! - **12 edge viewpoints**: e.g. `(1, 1, 0) / √2` — between two
22//! adjacent faces.
23//! - **8 corner viewpoints**: `(1, 1, 1) / √3` — diagonal.
24//!
25//! The set is hand-tuned to PORTING-SCENE.md § S6's "26 is a
26//! reasonable starting point" recommendation; can grow to a
27//! denser Fibonacci sphere later if angular gaps prove visible.
28//!
29//! ## Snapshot camera
30//!
31//! For each unit viewpoint `v`, the snapshot camera lives in
32//! **grid-local space** at:
33//! ```text
34//! pos = grid_center_local + v * D
35//! forward = -v
36//! ```
37//! where `D = 8 * bounding_radius` (well past the Far threshold).
38//! The basis right / down is constructed via Gram-Schmidt from an
39//! arbitrary "up reference" — `(0, 0, 1)` unless the viewpoint is
40//! near-parallel, in which case `(1, 0, 0)`. Final basis satisfies
41//! voxlap's right-handed convention `right × down == forward`.
42//!
43//! The projection is perspective with a large focal length so it
44//! approximates orthographic: `hz = N * D / (2 * R)`. At `D = 8R`
45//! this is `hz = 4N` — a very narrow FOV, rays diverge by at most
46//! `atan(1/8) ≈ 7°` across the framebuffer, which is "ortho
47//! enough" for impostor purposes.
48//!
49//! S6.2's `mip_levels = 1` keeps the snapshot rendering simple.
50//! Multi-mip and bigger resolutions are a S6.4 polish concern.
51
52use glam::{DVec3, IVec3};
53use roxlap_core::dda::{render_dda, DdaEnv, RasterSink};
54use roxlap_core::opticast::OpticastSettings;
55use roxlap_core::Camera;
56
57use crate::{Grid, CHUNK_SIZE_XY, CHUNK_SIZE_Z};
58
59/// Per-grid bounding metadata in grid-local space — computed once
60/// per render dispatch by `grid_local_centre_and_radius`.
61/// Exposed so S6.3's `render_scene_composed` Far arm can share the
62/// centre/radius pair across the cache lookup AND the blit
63/// projection without recomputing.
64#[derive(Debug, Clone, Copy)]
65pub struct GridLocalBounds {
66 /// Grid-local centre of the populated-chunk bounding box.
67 pub centre: DVec3,
68 /// Bounding-sphere radius around `centre` (grid-local units).
69 pub radius: f64,
70}
71
72/// See `super::grid_local_centre_and_radius` for the internal
73/// version. The pub re-export keeps render.rs out of the
74/// internal-helper namespace.
75#[must_use]
76pub fn grid_bounds(grid: &Grid) -> GridLocalBounds {
77 let (centre, radius) = grid_local_centre_and_radius(grid);
78 GridLocalBounds { centre, radius }
79}
80
81/// Distance multiple of `bounding_radius` at which the snapshot
82/// camera is placed. 8× is "narrow enough FOV to look orthographic
83/// without busting numerical precision". Documented above; not a
84/// runtime knob in S6.2 (S6.4 polish can expose it).
85const CAMERA_DISTANCE_FACTOR: f64 = 8.0;
86
87/// Default per-snapshot framebuffer resolution. 128 × 128 keeps
88/// memory budget per grid at `26 × 128² × (4 colour + 4 depth) =
89/// ~3.4 MB` — acceptable for a handful of ships in a scene.
90/// Configurable via `BillboardCache::with_resolution`.
91pub const DEFAULT_RESOLUTION: u32 = 128;
92
93/// Sentinel colour stamped into a snapshot's framebuffer wherever
94/// opticast would have drawn sky. The S6.3 blit detects sentinel
95/// pixels and skips them so the snapshot's sky shows through to
96/// whatever else is in the shared `(fb, zb)` (sky panorama, ground
97/// from another grid, etc.).
98///
99/// Picked as `0x00_00_00_00` because:
100/// - Alpha byte `0x00` is unused by voxlap's lit-voxel path
101/// (`set_side_shades` produces values in `[0x40, 0x80]`), so a
102/// real hit never accidentally collides with the sentinel.
103/// - All-zero is trivially fast to check and to bulk-fill.
104pub const SKY_SENTINEL: u32 = 0x00_00_00_00;
105
106/// One pre-rendered orthographic-ish view of a grid from a fixed
107/// direction. The depth buffer carries grid-local Euclidean
108/// distance (voxlap's z-buffer convention: smaller = closer); S6.3
109/// uses it to z-compose the billboard with other grids' rendered
110/// pixels.
111#[derive(Debug, Clone)]
112pub struct BillboardSnapshot {
113 /// Unit vector from the grid centre TO the viewpoint, in
114 /// grid-local space. The snapshot camera was at
115 /// `centre + view_dir * D` looking back.
116 pub view_dir: DVec3,
117 /// Snapshot framebuffer width and height in pixels (square in
118 /// S6.2 but the struct supports rectangular for future work).
119 pub width: u32,
120 /// See [`Self::width`].
121 pub height: u32,
122 /// RGBA framebuffer. Sky pixels carry the build's `sky_color`.
123 pub color: Vec<u32>,
124 /// Per-pixel grid-local distance (voxlap's z-buffer convention:
125 /// smaller = closer). Sky pixels carry [`f32::INFINITY`].
126 pub depth: Vec<f32>,
127}
128
129/// Per-grid lazy cache of 26 [`BillboardSnapshot`]s indexed by the
130/// 26 [`canonical_viewpoints`] directions.
131///
132/// Construction modes:
133/// - [`Self::new_empty`]: allocate an empty cache, populate later
134/// via [`Self::build`].
135/// - [`Self::build`]: render all 26 snapshots in one call. Use this
136/// from the render-time lazy path: when a grid first lands on
137/// `Lod::Far`, the S6.3 dispatch checks
138/// [`Grid::billboards`]; if `None`, calls `build` and stores.
139#[derive(Debug, Clone)]
140pub struct BillboardCache {
141 /// Snapshot resolution in pixels (square). Pinned at build
142 /// time; rebuilds construct a fresh `BillboardCache` rather
143 /// than resizing in place.
144 pub resolution: u32,
145 /// 26 snapshots, indexed in the same order as
146 /// [`canonical_viewpoints`]. Empty (`Vec::new`) iff this cache
147 /// is uninitialised.
148 pub snapshots: Vec<BillboardSnapshot>,
149 /// CA — the [`Grid::z_clip`] the snapshots were rendered with.
150 /// The Far-tier dispatch compares this against the grid's LIVE
151 /// clip and rebuilds on mismatch, so a moved cut plane can't blit
152 /// a stale (unclipped) impostor — the clip must hold at every LOD
153 /// tier ("world as if removed" applies to primary rays, and the
154 /// impostor IS the Far tier's primary render).
155 pub built_z_clip: Option<i32>,
156}
157
158impl BillboardCache {
159 /// Allocate an empty cache. `snapshots` is empty; future
160 /// [`Self::build`] populates it. Cheap — no allocations beyond
161 /// the empty `Vec` header.
162 #[must_use]
163 pub fn new_empty(resolution: u32) -> Self {
164 Self {
165 resolution,
166 snapshots: Vec::new(),
167 built_z_clip: None,
168 }
169 }
170
171 /// Number of snapshots populated. `0` for an empty cache,
172 /// `26` after [`Self::build`].
173 #[must_use]
174 pub fn len(&self) -> usize {
175 self.snapshots.len()
176 }
177
178 /// `true` iff this cache has not yet been populated (no
179 /// snapshots stored).
180 #[must_use]
181 pub fn is_empty(&self) -> bool {
182 self.snapshots.is_empty()
183 }
184
185 /// Render all 26 viewpoint snapshots of `grid` into a fresh
186 /// cache.
187 ///
188 /// Cost: `O(26 × resolution² × grid_render_cost)`. For
189 /// `resolution = 128` and a small ship grid this is roughly
190 /// equivalent to a single full-frame render. Intended to be
191 /// called once per grid-edit cycle (caches are invalidated on
192 /// edits via [`Grid::set_voxel`] et al.).
193 ///
194 /// An empty grid (no populated chunks) yields 26 all-sky
195 /// snapshots. The cache is still populated so the S6.3 blit
196 /// path doesn't keep retrying — a Far-tier empty grid's blit
197 /// is then a no-op (every pixel skipped via [`SKY_SENTINEL`]).
198 ///
199 /// **Sky-pixel detection**: the pool's skycast colour is set
200 /// to [`SKY_SENTINEL`] before each snapshot render so opticast
201 /// writes the sentinel (not a real sky colour) into pixels
202 /// rays missed. Post-render, every sentinel pixel's depth is
203 /// reset to [`f32::INFINITY`] (opticast writes a finite "sky
204 /// distance" for these pixels, which would otherwise leak
205 /// through the blit's depth check).
206 #[must_use]
207 pub fn build(grid: &Grid, resolution: u32) -> Self {
208 let viewpoints = canonical_viewpoints();
209 let mut snapshots = Vec::with_capacity(viewpoints.len());
210
211 // Grid centre + bounding radius in grid-local space.
212 let (centre, radius) = grid_local_centre_and_radius(grid);
213 // Camera distance + ray budget. `R_floor` prevents
214 // degenerate budgets for empty grids.
215 let r = radius.max(1.0);
216 let d = CAMERA_DISTANCE_FACTOR * r;
217 // Scan budget covers camera-to-far-side + a little slack
218 // for foreshortened rays past the centre.
219 let max_scan_dist = ((d + r) * 1.25).ceil().max(64.0) as i32;
220
221 for view_dir in viewpoints {
222 let camera = snapshot_camera(view_dir, centre, d);
223 let mut color = vec![SKY_SENTINEL; (resolution as usize) * (resolution as usize)];
224 let mut depth = vec![f32::INFINITY; color.len()];
225
226 // Empty grid → render all-sky and move on (no chunks
227 // means `chunk_xyz_backing` returns None).
228 if let Some(backing) = grid.chunk_xyz_backing() {
229 let cg = roxlap_core::ChunkGrid {
230 chunks: &backing.chunks,
231 origin_chunk_xy: backing.origin_chunk_xy,
232 origin_chunk_z: backing.origin_chunk_z,
233 chunks_x: backing.chunks_x,
234 chunks_y: backing.chunks_y,
235 chunks_z: backing.chunks_z,
236 };
237 let grid_view = roxlap_core::GridView::from_chunk_grid(&cg, CHUNK_SIZE_XY);
238 let settings = snapshot_settings(resolution, d, r, max_scan_dist);
239 // DDA render: no textured sky, so a miss leaves the
240 // `SKY_SENTINEL` prefill untouched — the blit detects
241 // impostor sky by that sentinel. Impostors are unfogged.
242 // CA — the grid's cutaway clip applies to the snapshots
243 // too (the impostor IS the Far tier's primary render;
244 // `built_z_clip` below pins what it was built with).
245 // `render_dda` builds its own per-call brick cache
246 // covering all populated chunks.
247 let env = DdaEnv {
248 z_clip: grid.z_clip,
249 ..DdaEnv::default()
250 };
251 let mut sink = RasterSink::new(&mut color, &mut depth);
252 render_dda(
253 &camera,
254 &settings,
255 grid_view,
256 resolution as usize,
257 &env,
258 0,
259 &mut sink,
260 );
261 }
262
263 // Sentinel post-process: the prefill already left sky pixels
264 // at `SKY_SENTINEL` / `INFINITY`; DDA misses don't touch them,
265 // so depths are already `INFINITY`. This keeps the blit's
266 // `is_infinite()` belt-and-braces check consistent if a future
267 // change ever writes a finite sky depth.
268 for (px, z) in color.iter().zip(depth.iter_mut()) {
269 if *px == SKY_SENTINEL {
270 *z = f32::INFINITY;
271 }
272 }
273
274 snapshots.push(BillboardSnapshot {
275 view_dir,
276 width: resolution,
277 height: resolution,
278 color,
279 depth,
280 });
281 }
282
283 Self {
284 resolution,
285 snapshots,
286 built_z_clip: grid.z_clip,
287 }
288 }
289
290 /// Pick the snapshot whose `view_dir` is closest to `query`
291 /// (largest dot product). Returns `None` iff the cache is
292 /// empty.
293 ///
294 /// `query` is the unit vector from the grid centre to the
295 /// current camera position in grid-local space — the same
296 /// frame the snapshot `view_dir`s live in. Caller is
297 /// responsible for normalisation.
298 ///
299 /// Tie-breaking is "first in viewpoint order"; with the 26
300 /// canonical viewpoints, ties only happen for query directions
301 /// exactly equidistant between two viewpoints, which is a
302 /// measure-zero set under f64.
303 #[must_use]
304 pub fn pick_nearest(&self, query: DVec3) -> Option<&BillboardSnapshot> {
305 if self.snapshots.is_empty() {
306 return None;
307 }
308 let mut best_idx = 0usize;
309 let mut best_dot = self.snapshots[0].view_dir.dot(query);
310 for (i, snap) in self.snapshots.iter().enumerate().skip(1) {
311 let d = snap.view_dir.dot(query);
312 if d > best_dot {
313 best_dot = d;
314 best_idx = i;
315 }
316 }
317 Some(&self.snapshots[best_idx])
318 }
319}
320
321/// 26 unit vectors covering the cube's face / edge / corner
322/// directions on the unit sphere.
323///
324/// Order is stable: 6 face → 12 edge → 8 corner. Indices are
325/// implementation details — call [`BillboardCache::pick_nearest`]
326/// for the query-driven lookup rather than indexing directly.
327///
328/// All vectors are unit length to within f64 precision (face
329/// vectors are exact; edge / corner vectors come from
330/// `normalize()` so they carry the platform's sqrt rounding —
331/// typically 1 ULP).
332#[must_use]
333pub fn canonical_viewpoints() -> Vec<DVec3> {
334 let mut out = Vec::with_capacity(26);
335
336 // 6 face directions — axis-aligned, exact unit length.
337 for &axis in &[
338 DVec3::X,
339 DVec3::NEG_X,
340 DVec3::Y,
341 DVec3::NEG_Y,
342 DVec3::Z,
343 DVec3::NEG_Z,
344 ] {
345 out.push(axis);
346 }
347
348 // 12 edge directions — (±1, ±1, 0), (±1, 0, ±1), (0, ±1, ±1)
349 // normalised to unit length (1/√2 in each non-zero component).
350 let signs = [-1.0_f64, 1.0_f64];
351 for &sa in &signs {
352 for &sb in &signs {
353 out.push(DVec3::new(sa, sb, 0.0).normalize());
354 out.push(DVec3::new(sa, 0.0, sb).normalize());
355 out.push(DVec3::new(0.0, sa, sb).normalize());
356 }
357 }
358
359 // 8 corner directions — (±1, ±1, ±1) normalised (1/√3 each).
360 for &sx in &signs {
361 for &sy in &signs {
362 for &sz in &signs {
363 out.push(DVec3::new(sx, sy, sz).normalize());
364 }
365 }
366 }
367
368 debug_assert_eq!(out.len(), 26);
369 out
370}
371
372/// Grid centre + bounding-sphere radius, in grid-local voxel
373/// coordinates. The centre is the AABB midpoint of the populated
374/// chunks (NOT the bounding-sphere centre, which would require a
375/// Welzl pass and isn't worth it for 26 fixed viewpoints).
376///
377/// Empty grid → centre is `(0, 0, 0)` and radius `0.0`. The
378/// snapshot camera still renders to all-sky in this case (no
379/// chunks → opticast skips the dispatch).
380fn grid_local_centre_and_radius(grid: &Grid) -> (DVec3, f64) {
381 if grid.chunks.is_empty() {
382 return (DVec3::ZERO, 0.0);
383 }
384 let mut lo = IVec3::splat(i32::MAX);
385 let mut hi = IVec3::splat(i32::MIN);
386 for &idx in grid.chunks.keys() {
387 lo = lo.min(idx);
388 hi = hi.max(idx);
389 }
390 let sx = f64::from(CHUNK_SIZE_XY);
391 let sz = f64::from(CHUNK_SIZE_Z);
392 let lo_v = DVec3::new(
393 f64::from(lo.x) * sx,
394 f64::from(lo.y) * sx,
395 f64::from(lo.z) * sz,
396 );
397 let hi_v = DVec3::new(
398 f64::from(hi.x + 1) * sx,
399 f64::from(hi.y + 1) * sx,
400 f64::from(hi.z + 1) * sz,
401 );
402 let centre = (lo_v + hi_v) * 0.5;
403 let half_extent = (hi_v - lo_v) * 0.5;
404 let radius = half_extent.length();
405 (centre, radius)
406}
407
408/// Build the snapshot camera for one viewpoint.
409///
410/// Positions the camera at `centre + view_dir * d` in grid-local
411/// space, looking back at the grid centre with a right-handed
412/// basis (`right × down == forward` per voxlap convention).
413fn snapshot_camera(view_dir: DVec3, centre: DVec3, d: f64) -> Camera {
414 let pos = centre + view_dir * d;
415 let forward = -view_dir;
416 // Pick an "up reference" not parallel to forward.
417 //
418 // Voxlap is z-down (positive Z = downward in world space), so
419 // the world's "up" direction is **negative** Z. Using
420 // `DVec3::NEG_Z` here gives `down = forward × right` that
421 // points toward voxlap's +Z (= screen down) — i.e. the
422 // snapshot is rendered right-side-up.
423 //
424 // Pre-2026-05-28 bug: this was `DVec3::Z`, producing
425 // `down = (0,0,-1)` for face viewpoints. The rasterizer
426 // rendered each snapshot upside-down; the blit then stamped
427 // the inverted image at the projected grid centre, making
428 // pillars appear at the wrong vertical position (visually:
429 // "billboards are taller than the voxel model").
430 //
431 // Falls back to +X when the viewpoint is near-±Z (forward
432 // nearly parallel to the up reference).
433 let up_ref = if forward.z.abs() < 0.99 {
434 DVec3::NEG_Z
435 } else {
436 DVec3::X
437 };
438 let right = forward.cross(up_ref).normalize();
439 // down = forward × right gives right × down == forward (voxlap
440 // RH convention). Verified by cross-product handedness.
441 let down = forward.cross(right);
442 Camera {
443 pos: pos.to_array(),
444 right: right.to_array(),
445 down: down.to_array(),
446 forward: forward.to_array(),
447 }
448}
449
450/// Build the [`OpticastSettings`] for one snapshot render.
451///
452/// `mip_levels = 1` keeps mip-0 only — the snapshot resolution is
453/// already coarse, deep mips would over-blur. `mip_scan_dist` is
454/// the floor (4). `max_scan_dist` is sized to cover camera-to-
455/// far-side of the grid plus a 25 % slack for foreshortened rays
456/// past the centre.
457///
458/// Projection: orthographic-ish perspective with `hz = N * D /
459/// (2 * R)`. The image scale at the grid centre lands the
460/// bounding sphere exactly at the framebuffer edges; rays
461/// diverge by `atan(R/D)` across the framebuffer (~7° at the
462/// default `D = 8R`).
463fn snapshot_settings(resolution: u32, d: f64, r: f64, max_scan_dist: i32) -> OpticastSettings {
464 let n = f64::from(resolution);
465 let half_n = (n * 0.5) as f32;
466 // hz = (N * D) / (2 * R). For D = 8R this is 4N — narrow FOV,
467 // near-orthographic. f64 → f32 cast: f32 mantissa handles
468 // values up to ~16M, comfortably above realistic 4N for the
469 // 128×128 default.
470 #[allow(clippy::cast_possible_truncation)]
471 let hz = ((n * d) / (2.0 * r)) as f32;
472 OpticastSettings {
473 xres: resolution,
474 yres: resolution,
475 y_start: 0,
476 y_end: resolution,
477 x_start: 0,
478 x_end: resolution,
479 hx: half_n,
480 hy: half_n,
481 hz,
482 anginc: 1.0,
483 mip_levels: 1,
484 mip_scan_dist: 4,
485 max_scan_dist,
486 }
487}
488
489/// Blit one [`BillboardSnapshot`] into a `(fb, zb)` pair as a
490/// camera-aligned 2D quad — the S6.3 Far-tier render path.
491///
492/// Projection:
493/// - The grid's world centre projects to a screen pixel via the
494/// runtime camera's basis + `settings.{hx, hy, hz}`. If the
495/// centre is at or behind the camera (`depth <= 0`), this is a
496/// no-op.
497/// - The grid's bounding sphere (`radius` in grid-local voxel
498/// units, identical to world units because rotations preserve
499/// distance) projects to a screen-pixel half-extent
500/// `pixel_radius = radius * hz / depth`. The blit covers the
501/// square `[cx - pixel_radius, cx + pixel_radius]² ×
502/// [cy - pixel_radius, cy + pixel_radius]` around the projected
503/// centre.
504/// - Source-to-destination sampling is nearest-neighbour. The
505/// snapshot's resolution is fixed at build time; under-sampling
506/// when far away (snapshot_pixels >> screen_pixels) is fine for
507/// impostors. Over-sampling when close (screen_pixels >>
508/// snapshot_pixels) causes blocky scaling but Far tier is by
509/// definition past the radius-based threshold so screen_pixels
510/// should stay modest.
511///
512/// Depth: every non-sky destination pixel gets the same `z` value
513/// — the camera-to-grid-centre distance. This treats the impostor
514/// as a flat disk at the grid centre. Adequate for S6.3 minimum-
515/// viable; S6.4 polish can use per-pixel depth from
516/// `snapshot.depth` to recover internal shape.
517///
518/// Sky pixels: detected via `snapshot.depth[..].is_infinite()`.
519/// Skipped entirely (the destination pixel + zbuffer are
520/// untouched), so the underlying sky / other grids show through.
521///
522/// Compose: min-z merge against the existing `zb`. Closer-than-
523/// existing wins. Sky pixels in the snapshot don't even attempt
524/// the merge, so distant grids never wipe out a near grid's
525/// rendered pixel.
526#[allow(clippy::too_many_arguments)]
527pub fn billboard_blit_into(
528 fb: &mut [u32],
529 zb: &mut [f32],
530 pitch_pixels: usize,
531 width: u32,
532 height: u32,
533 snapshot: &BillboardSnapshot,
534 grid_world_centre: DVec3,
535 grid_world_radius: f64,
536 camera: &Camera,
537 settings: &OpticastSettings,
538) {
539 // Camera basis in world space.
540 let cam_pos = DVec3::from_array(camera.pos);
541 let forward = DVec3::from_array(camera.forward);
542 let right = DVec3::from_array(camera.right);
543 let down = DVec3::from_array(camera.down);
544 // Vector from camera to grid centre.
545 let to_centre = grid_world_centre - cam_pos;
546 // Depth along the camera forward axis. Negative = behind
547 // camera; skip (the perspective project would invert sign).
548 let depth = to_centre.dot(forward);
549 if depth <= 0.0 || !depth.is_finite() {
550 return;
551 }
552 // Off-axis offsets along right / down.
553 let x_off = to_centre.dot(right);
554 let y_off = to_centre.dot(down);
555 // Perspective scale factor at the grid centre's depth.
556 let scale = f64::from(settings.hz) / depth;
557 let cx = f64::from(settings.hx) + x_off * scale;
558 let cy = f64::from(settings.hy) + y_off * scale;
559 // Half-extent of the impostor quad in destination pixels.
560 let pixel_radius_f = grid_world_radius * scale;
561 if !pixel_radius_f.is_finite() || pixel_radius_f < 1.0 {
562 // Sub-pixel impostor — invisible at this resolution.
563 return;
564 }
565 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
566 let pixel_radius = pixel_radius_f.ceil() as i32;
567 let dst_size = pixel_radius * 2;
568 if dst_size <= 0 {
569 return;
570 }
571 // Source dims.
572 let src_w = snapshot.width as i32;
573 let src_h = snapshot.height as i32;
574 if src_w <= 0 || src_h <= 0 {
575 return;
576 }
577 // Quad's top-left destination corner. Clamped to screen at
578 // sampling time so partially-off-screen quads still render
579 // their visible portion.
580 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
581 let dst_left = (cx - pixel_radius_f) as i32;
582 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
583 let dst_top = (cy - pixel_radius_f) as i32;
584 // Z value used for every non-sky billboard pixel.
585 #[allow(clippy::cast_possible_truncation)]
586 let z = depth as f32;
587
588 let w_i = width as i32;
589 let h_i = height as i32;
590 for dy in 0..dst_size {
591 let screen_y = dst_top + dy;
592 if screen_y < 0 || screen_y >= h_i {
593 continue;
594 }
595 // Nearest-neighbour source y.
596 let sy = (dy * src_h) / dst_size;
597 let row_src_base = (sy as usize) * (src_w as usize);
598 let row_dst_base = (screen_y as usize) * pitch_pixels;
599 for dx in 0..dst_size {
600 let screen_x = dst_left + dx;
601 if screen_x < 0 || screen_x >= w_i {
602 continue;
603 }
604 let sx = (dx * src_w) / dst_size;
605 let src_idx = row_src_base + sx as usize;
606 // Sky pixels: skip. Two redundant signals — colour
607 // matches [`SKY_SENTINEL`] (opticast's skycast write)
608 // OR depth is infinite (post-build patch + empty-grid
609 // init). Either alone is sufficient; both are checked
610 // so a future refactor of build's init can drop one
611 // without breaking the blit.
612 if snapshot.color[src_idx] == SKY_SENTINEL || snapshot.depth[src_idx].is_infinite() {
613 continue;
614 }
615 let dst_idx = row_dst_base + screen_x as usize;
616 if z < zb[dst_idx] {
617 fb[dst_idx] = snapshot.color[src_idx];
618 zb[dst_idx] = z;
619 }
620 }
621 }
622}
623
624#[cfg(test)]
625mod tests {
626 use super::*;
627 use crate::GridTransform;
628 use roxlap_formats::color::VoxColor;
629
630 // Sky pixels in built snapshots are tagged with SKY_SENTINEL
631 // (not a caller-supplied colour). The test asserts use this
632 // directly rather than re-exposing a separate constant.
633
634 #[test]
635 fn canonical_viewpoints_has_26() {
636 let v = canonical_viewpoints();
637 assert_eq!(v.len(), 26);
638 }
639
640 #[test]
641 fn canonical_viewpoints_all_unit_length() {
642 for (i, d) in canonical_viewpoints().iter().enumerate() {
643 let len = d.length();
644 assert!(
645 (len - 1.0).abs() < 1e-12,
646 "viewpoint {i}: {d:?} length={len}",
647 );
648 }
649 }
650
651 #[test]
652 fn canonical_viewpoints_all_distinct() {
653 let v = canonical_viewpoints();
654 for i in 0..v.len() {
655 for j in (i + 1)..v.len() {
656 let same = (v[i] - v[j]).length() < 1e-9;
657 assert!(!same, "viewpoint {i} and {j} are equal: {:?}", v[i]);
658 }
659 }
660 }
661
662 #[test]
663 fn canonical_viewpoints_cover_all_octants() {
664 // Among the 8 corner viewpoints, all eight (±1, ±1, ±1) sign
665 // combos should appear. Octant signature = (sign_x, sign_y, sign_z).
666 let mut octants_seen = std::collections::HashSet::new();
667 for v in canonical_viewpoints() {
668 let sig = (
669 v.x.partial_cmp(&0.0).unwrap(),
670 v.y.partial_cmp(&0.0).unwrap(),
671 v.z.partial_cmp(&0.0).unwrap(),
672 );
673 // Only collect strictly-positive-or-strictly-negative axes
674 // (no zeros) — those identify the 8 corner octants.
675 use std::cmp::Ordering::*;
676 if !matches!(sig.0, Equal) && !matches!(sig.1, Equal) && !matches!(sig.2, Equal) {
677 octants_seen.insert(sig);
678 }
679 }
680 assert_eq!(octants_seen.len(), 8);
681 }
682
683 fn build_small_grid() -> Grid {
684 // Single-chunk grid with a recognisable shape — 16-voxel
685 // box at chunk-local (50, 50, 50)..(65, 65, 65). Enough
686 // content that every viewpoint sees non-sky pixels.
687 let mut g = Grid::new(GridTransform::identity());
688 g.set_rect(
689 IVec3::new(40, 40, 40),
690 IVec3::new(80, 80, 80),
691 Some(VoxColor(0x80_22_aa_22)),
692 );
693 g
694 }
695
696 #[test]
697 fn build_populates_26_snapshots() {
698 let grid = build_small_grid();
699 let cache = BillboardCache::build(&grid, 32);
700 assert_eq!(cache.resolution, 32);
701 assert_eq!(cache.len(), 26);
702 for (i, snap) in cache.snapshots.iter().enumerate() {
703 assert_eq!(snap.width, 32);
704 assert_eq!(snap.height, 32);
705 assert_eq!(snap.color.len(), 32 * 32);
706 assert_eq!(snap.depth.len(), 32 * 32);
707 // Each snapshot's view_dir must match the canonical
708 // viewpoint at the same index.
709 let expected = canonical_viewpoints()[i];
710 assert!(
711 (snap.view_dir - expected).length() < 1e-12,
712 "snapshot {i} view_dir mismatch",
713 );
714 }
715 }
716
717 #[test]
718 fn build_renders_some_non_sky_pixels_per_viewpoint() {
719 // Every viewpoint should hit the box. We don't pin pixel
720 // counts (mip-0 + 32×32 res + 8R distance produces 5-50
721 // hit pixels depending on viewpoint), just that every
722 // viewpoint produces at least ONE non-sky pixel — i.e.
723 // the snapshot camera correctly framed the grid.
724 let grid = build_small_grid();
725 let cache = BillboardCache::build(&grid, 32);
726 for (i, snap) in cache.snapshots.iter().enumerate() {
727 let non_sky = snap.color.iter().filter(|&&p| p != SKY_SENTINEL).count();
728 assert!(
729 non_sky > 0,
730 "snapshot {i} (view_dir={:?}) rendered all-sky",
731 snap.view_dir,
732 );
733 }
734 }
735
736 #[test]
737 fn build_empty_grid_yields_26_all_sky_snapshots() {
738 let grid = Grid::new(GridTransform::identity());
739 let cache = BillboardCache::build(&grid, 16);
740 assert_eq!(cache.len(), 26);
741 for (i, snap) in cache.snapshots.iter().enumerate() {
742 for &px in &snap.color {
743 assert_eq!(
744 px, SKY_SENTINEL,
745 "empty grid snapshot {i} produced non-sky pixel {px:#010x}",
746 );
747 }
748 for &z in &snap.depth {
749 assert!(z.is_infinite(), "empty grid snapshot {i} depth not INF");
750 }
751 }
752 }
753
754 #[test]
755 fn pick_nearest_returns_face_viewpoint_for_axis_query() {
756 let grid = build_small_grid();
757 let cache = BillboardCache::build(&grid, 16);
758 // Query along +x: nearest viewpoint should be +x.
759 let snap = cache.pick_nearest(DVec3::X).expect("non-empty cache");
760 assert!(
761 (snap.view_dir - DVec3::X).length() < 1e-12,
762 "+x query picked {:?}",
763 snap.view_dir,
764 );
765 // Query along -z: nearest viewpoint should be -z.
766 let snap = cache.pick_nearest(DVec3::NEG_Z).expect("non-empty cache");
767 assert!(
768 (snap.view_dir - DVec3::NEG_Z).length() < 1e-12,
769 "-z query picked {:?}",
770 snap.view_dir,
771 );
772 }
773
774 #[test]
775 fn pick_nearest_routes_oblique_to_a_corner_viewpoint() {
776 // Query along (1, 1, 1) / √3 lands exactly on the (+, +, +)
777 // corner viewpoint; pick_nearest must return that.
778 let grid = build_small_grid();
779 let cache = BillboardCache::build(&grid, 16);
780 let query = DVec3::new(1.0, 1.0, 1.0).normalize();
781 let snap = cache.pick_nearest(query).expect("non-empty cache");
782 assert!(
783 (snap.view_dir - query).length() < 1e-9,
784 "diagonal query picked {:?}",
785 snap.view_dir,
786 );
787 }
788
789 #[test]
790 fn pick_nearest_returns_none_for_empty_cache() {
791 let cache = BillboardCache::new_empty(32);
792 assert!(cache.is_empty());
793 assert!(cache.pick_nearest(DVec3::X).is_none());
794 }
795
796 #[test]
797 fn new_empty_allocates_no_snapshots() {
798 let cache = BillboardCache::new_empty(64);
799 assert_eq!(cache.resolution, 64);
800 assert_eq!(cache.len(), 0);
801 assert!(cache.is_empty());
802 }
803}