roxlap_scene/snapshot.rs
1//! Serde-friendly snapshot of a [`Scene`].
2//!
3//! The live [`Scene`] holds [`Vxl`] chunks with allocator state
4//! ([`Vxl::vbit`] / [`Vxl::vbiti`]) that doesn't round-trip
5//! cleanly through serde — the post-edit slab pool is interior
6//! mutable and changes shape under voxalloc-driven scatter.
7//! [`SceneSnapshot`] is a flattened view: per-chunk bytes
8//! produced by [`roxlap_formats::vxl::serialize`], plus the grid
9//! transforms / ids the runtime tracks. It's a value type with
10//! plain serde derives — bincode / postcard / json / cbor all
11//! work.
12//!
13//! Use [`Scene::to_snapshot`] / [`Scene::from_snapshot`] to round
14//! trip. The deserialised scene is editable: each chunk goes back
15//! through [`Vxl::reserve_edit_capacity`] so subsequent
16//! `Grid::set_*` calls don't panic.
17//!
18//! [`Scene`]: crate::Scene
19//! [`Vxl`]: roxlap_formats::vxl::Vxl
20//! [`Vxl::vbit`]: roxlap_formats::vxl::Vxl::vbit
21//! [`Vxl::vbiti`]: roxlap_formats::vxl::Vxl::vbiti
22//! [`Vxl::reserve_edit_capacity`]: roxlap_formats::vxl::Vxl::reserve_edit_capacity
23
24use glam::IVec3;
25use roxlap_formats::vxl::{self, ParseError, Vxl};
26use serde::{Deserialize, Serialize};
27
28use crate::{Grid, GridId, GridTransform, LodThresholds, Scene, StreamRadius};
29
30/// Re-encode a [`Vxl`]'s mip-0 columns into a contiguous bytes
31/// blob that round-trips through [`vxl::parse`].
32///
33/// [`vxl::serialize`] writes the live `vxl.data` array verbatim,
34/// which breaks the round-trip after edits: post-`voxalloc`
35/// scatter, columns may live in the edit pool past the
36/// originally-contiguous prefix, and `vxl::parse` walks columns
37/// linearly from offset 0. This helper builds a temporary
38/// contiguous [`Vxl`] (column index order) and serialises that —
39/// the result is a layout `vxl::parse` accepts even after
40/// arbitrary `set_voxel` / `set_rect` / `set_sphere` edits.
41///
42/// Mip-1+ data isn't preserved (the renderer rebuilds it on
43/// demand). Snapshots are pre-mip; the receiver calls
44/// [`Vxl::generate_mips`] if it wants them.
45fn compact_serialize_chunk(vxl: &Vxl) -> Vec<u8> {
46 let n_cols = (vxl.vsid as usize) * (vxl.vsid as usize);
47 let mut data: Vec<u8> = Vec::new();
48 let mut column_offset: Vec<u32> = Vec::with_capacity(n_cols + 1);
49 for i in 0..n_cols {
50 column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
51 data.extend_from_slice(vxl.column_data(i));
52 }
53 column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
54
55 let compact = Vxl {
56 vsid: vxl.vsid,
57 ipo: vxl.ipo,
58 ist: vxl.ist,
59 ihe: vxl.ihe,
60 ifo: vxl.ifo,
61 data: data.into_boxed_slice(),
62 column_offset: column_offset.into_boxed_slice(),
63 mip_base_offsets: Box::new([0, n_cols + 1]),
64 vbit: Box::new([]),
65 vbiti: 0,
66 };
67 vxl::serialize(&compact)
68}
69
70/// Bytes of edit-pool headroom re-applied per chunk during
71/// [`Scene::from_snapshot`]. Matches the value chunk creation uses
72/// in [`crate::chunks`] so a snapshot round-trip leaves chunks
73/// equally edit-ready as freshly-created ones.
74const RESTORE_EDIT_HEADROOM_PER_COLUMN: usize = 256;
75
76/// Top-level scene snapshot — full state needed to reconstruct a
77/// [`Scene`] via [`Scene::from_snapshot`].
78///
79/// Grids serialised as a `Vec<(GridId, GridSnapshot)>` rather than
80/// a `HashMap` so the wire form is independent of `HashMap`'s
81/// non-deterministic iteration order — the same scene snapshot
82/// twice in a row produces byte-identical output.
83#[derive(Debug, Clone, Serialize, Deserialize)]
84pub struct SceneSnapshot {
85 /// Next id [`Scene::add_grid`] will hand out. Preserved across
86 /// snapshot round-trips so removed-id non-reuse holds.
87 pub next_grid_id: u32,
88 /// All registered grids paired with their ids.
89 pub grids: Vec<(GridId, GridSnapshot)>,
90}
91
92/// One grid's snapshot: transform + flattened chunks + the grid's
93/// runtime configuration (QE.5b — pre-QE.5 snapshots restored every
94/// config field to its default, so a loaded save silently lost
95/// `render_sky` / LOD / streaming settings).
96///
97/// The `generator` and `store` hooks are host code and cannot be
98/// serialised — rebind them after [`Scene::load_snapshot`], keyed on
99/// [`name`](Self::name).
100#[derive(Debug, Clone, Serialize, Deserialize)]
101pub struct GridSnapshot {
102 /// The grid's world placement (position + rotation).
103 pub transform: GridTransform,
104 /// Chunks as `(chunk_idx, vxl_bytes)`. `vxl_bytes` is
105 /// [`roxlap_formats::vxl::serialize`] output — re-parseable
106 /// via [`roxlap_formats::vxl::parse`].
107 pub chunks: Vec<(IVec3, Vec<u8>)>,
108 /// S7.2: per-chunk edit version counters, sorted by chunk
109 /// index. Chunks absent from this list restore as version 0 —
110 /// the same as a freshly generated or pre-S7.2 snapshot.
111 /// (`#[serde(default)]` covers self-describing formats; the
112 /// wire-format compatibility story is the QE.5b envelope
113 /// version in [`Scene::save_snapshot`].)
114 #[serde(default)]
115 pub chunk_versions: Vec<(IVec3, u64)>,
116 /// QE.5b — the grid's host-assigned rebind tag ([`crate::Grid::name`]).
117 #[serde(default)]
118 pub name: Option<String>,
119 /// QE.5b — [`crate::Grid::render_sky`].
120 #[serde(default = "default_render_sky")]
121 pub render_sky: bool,
122 /// QE.5b — [`crate::Grid::mip_levels_override`].
123 #[serde(default)]
124 pub mip_levels_override: Option<u32>,
125 /// QE.5b — [`crate::Grid::lod_thresholds`].
126 #[serde(default = "LodThresholds::always_near")]
127 pub lod_thresholds: LodThresholds,
128 /// QE.5b — [`crate::Grid::stream_radius`].
129 #[serde(default)]
130 pub stream_radius: StreamRadius,
131 /// SC.snap (v2) — the grid's [`GridTransform::voxel_world_size`]. Stored
132 /// as a sibling field (not inside the transform, whose wire form stays
133 /// frozen with `#[serde(skip)]`). The `#[serde(default)]` covers
134 /// self-describing formats; the bincode positional gap between v1 and v2
135 /// is handled by the private `GridSnapshotV1` shadow shape + the version
136 /// dispatch in [`Scene::load_snapshot`]. v1 blobs restore this at `1.0`.
137 #[serde(default = "one_f64")]
138 pub voxel_world_size: f64,
139}
140
141/// `voxel_world_size`'s default (`1.0`) for `#[serde(default)]` on
142/// self-describing formats — an unscaled grid.
143fn one_f64() -> f64 {
144 1.0
145}
146
147/// SC.snap — the **frozen v1** wire shape of [`SceneSnapshot`], used only to
148/// deserialize version-1 blobs (which predate the persisted scale). bincode
149/// is positional, so this must mirror v1's fields exactly — it has NO
150/// `voxel_world_size` (grids restore at `1.0` via [`From`]).
151#[derive(Deserialize)]
152struct SceneSnapshotV1 {
153 next_grid_id: u32,
154 grids: Vec<(GridId, GridSnapshotV1)>,
155}
156
157/// SC.snap — the frozen v1 [`GridSnapshot`] shape (no `voxel_world_size`).
158/// The field list + `#[serde(default)]`s must byte-match what v1
159/// `save_snapshot` wrote (the checked-in fixture is the gate).
160#[derive(Deserialize)]
161struct GridSnapshotV1 {
162 transform: GridTransform,
163 chunks: Vec<(IVec3, Vec<u8>)>,
164 #[serde(default)]
165 chunk_versions: Vec<(IVec3, u64)>,
166 #[serde(default)]
167 name: Option<String>,
168 #[serde(default = "default_render_sky")]
169 render_sky: bool,
170 #[serde(default)]
171 mip_levels_override: Option<u32>,
172 #[serde(default = "LodThresholds::always_near")]
173 lod_thresholds: LodThresholds,
174 #[serde(default)]
175 stream_radius: StreamRadius,
176}
177
178impl From<SceneSnapshotV1> for SceneSnapshot {
179 fn from(v1: SceneSnapshotV1) -> Self {
180 Self {
181 next_grid_id: v1.next_grid_id,
182 grids: v1.grids.into_iter().map(|(id, g)| (id, g.into())).collect(),
183 }
184 }
185}
186
187impl From<GridSnapshotV1> for GridSnapshot {
188 fn from(g: GridSnapshotV1) -> Self {
189 Self {
190 transform: g.transform,
191 chunks: g.chunks,
192 chunk_versions: g.chunk_versions,
193 name: g.name,
194 render_sky: g.render_sky,
195 mip_levels_override: g.mip_levels_override,
196 lod_thresholds: g.lod_thresholds,
197 stream_radius: g.stream_radius,
198 // v1 predates persisted scale — an unscaled grid.
199 voxel_world_size: 1.0,
200 }
201 }
202}
203
204/// `render_sky`'s [`crate::Grid::new`] default, for
205/// `#[serde(default)]` on self-describing formats.
206fn default_render_sky() -> bool {
207 true
208}
209
210/// Errors from [`Scene::from_snapshot`]. Wraps the per-chunk
211/// [`ParseError`] with a tag identifying which grid + chunk
212/// failed.
213#[derive(Debug)]
214pub enum FromSnapshotError {
215 /// One chunk's bytes failed to round-trip through
216 /// [`roxlap_formats::vxl::parse`].
217 ChunkParse {
218 /// The grid whose chunk failed to parse.
219 grid: GridId,
220 /// The failing chunk's index within `grid`.
221 chunk: IVec3,
222 /// The underlying `.vxl` parse failure.
223 source: ParseError,
224 },
225}
226
227impl std::fmt::Display for FromSnapshotError {
228 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
229 match self {
230 Self::ChunkParse {
231 grid,
232 chunk,
233 source,
234 } => {
235 write!(
236 f,
237 "scene snapshot: grid {} chunk {chunk:?} parse failed: {source:?}",
238 grid.raw()
239 )
240 }
241 }
242 }
243}
244
245impl std::error::Error for FromSnapshotError {}
246
247impl Scene {
248 /// Capture the scene's full state as a serde-friendly value.
249 /// Each chunk is encoded via
250 /// [`roxlap_formats::vxl::serialize`]; the rest is plain field
251 /// data.
252 ///
253 /// Grid iteration order in the produced snapshot is sorted by
254 /// [`GridId`] so two snapshots of the same scene produce
255 /// byte-identical output (the live `HashMap` iteration order
256 /// would be non-deterministic).
257 #[must_use]
258 pub fn to_snapshot(&self) -> SceneSnapshot {
259 let mut grid_ids: Vec<GridId> = self.grids.keys().copied().collect();
260 grid_ids.sort_unstable();
261
262 let mut grids = Vec::with_capacity(grid_ids.len());
263 for id in grid_ids {
264 let grid = &self.grids[&id];
265 let mut chunk_addrs: Vec<IVec3> = grid.chunks.keys().copied().collect();
266 chunk_addrs.sort_unstable_by_key(|a| (a.x, a.y, a.z));
267 let chunks = chunk_addrs
268 .into_iter()
269 .map(|addr| (addr, compact_serialize_chunk(&grid.chunks[&addr])))
270 .collect();
271 // S7.2: emit chunk_versions sorted by chunk idx so the
272 // snapshot bytes stay deterministic (HashMap iter order
273 // is not). Zero entries are dropped on the assumption
274 // "missing == 0" — the snapshot stays compact for grids
275 // whose live counters are dense in 1+.
276 let mut version_addrs: Vec<IVec3> = grid
277 .chunk_versions
278 .iter()
279 .filter_map(|(a, v)| if *v != 0 { Some(*a) } else { None })
280 .collect();
281 version_addrs.sort_unstable_by_key(|a| (a.x, a.y, a.z));
282 let chunk_versions = version_addrs
283 .into_iter()
284 .map(|addr| (addr, grid.chunk_versions[&addr]))
285 .collect();
286 grids.push((
287 id,
288 GridSnapshot {
289 transform: grid.transform,
290 chunks,
291 chunk_versions,
292 name: grid.name.clone(),
293 render_sky: grid.render_sky,
294 mip_levels_override: grid.mip_levels_override,
295 lod_thresholds: grid.lod_thresholds,
296 stream_radius: grid.stream_radius,
297 // SC.snap — persist the grid's scale (transform's own wire
298 // form omits it via #[serde(skip)]).
299 voxel_world_size: grid.transform.voxel_world_size,
300 },
301 ));
302 }
303 SceneSnapshot {
304 next_grid_id: self.next_grid_id,
305 grids,
306 }
307 }
308
309 /// Restore a [`Scene`] from a snapshot. Each chunk's bytes are
310 /// re-parsed via [`roxlap_formats::vxl::parse`] and re-armed
311 /// for edits via [`roxlap_formats::vxl::Vxl::reserve_edit_capacity`].
312 ///
313 /// # Errors
314 ///
315 /// Returns [`FromSnapshotError::ChunkParse`] tagged with the
316 /// owning grid + chunk index if any chunk's bytes fail to
317 /// parse. The partial scene is dropped — restoration is
318 /// all-or-nothing.
319 pub fn from_snapshot(snap: &SceneSnapshot) -> Result<Self, FromSnapshotError> {
320 let mut scene = Self::new();
321 scene.next_grid_id = snap.next_grid_id;
322 for (id, gsnap) in &snap.grids {
323 // SC.snap — `transform`'s wire form omits `voxel_world_size`
324 // (`#[serde(skip)]`); the persisted value rides in the sibling
325 // `gsnap.voxel_world_size`. Fold it back into the transform.
326 // Guard untrusted bytes to a sane range: not just ≤0 / non-finite
327 // (which break the marcher — GPU `chunk_dim = 0` → NaN) but also
328 // subnormal-near-zero (1e-300 > 0 yet `vsid · 1e-300 ≈ 0`) and
329 // absurdly-huge finite values. `[1e-6, 1e6]` spans any sane
330 // planet↔grain ratio with margin; out-of-range → fall back to 1.0.
331 let mut transform = gsnap.transform;
332 let vws = gsnap.voxel_world_size;
333 transform.voxel_world_size = if vws.is_finite() && (1e-6..=1e6).contains(&vws) {
334 vws
335 } else {
336 log::warn!(
337 "load_snapshot: grid {id:?} has out-of-range \
338 voxel_world_size {vws} — restoring at 1.0"
339 );
340 1.0
341 };
342 let mut grid = Grid::new(transform);
343 for (addr, bytes) in &gsnap.chunks {
344 let mut vxl =
345 vxl::parse(bytes).map_err(|source| FromSnapshotError::ChunkParse {
346 grid: *id,
347 chunk: *addr,
348 source,
349 })?;
350 let n_cols = (vxl.vsid as usize) * (vxl.vsid as usize);
351 vxl.reserve_edit_capacity(n_cols * RESTORE_EDIT_HEADROOM_PER_COLUMN);
352 grid.chunks.insert(*addr, vxl);
353 grid.note_chunk_set_changed();
354 }
355 // S7.2: restore per-chunk versions. Pre-S7.2 snapshots
356 // carry an empty Vec (via #[serde(default)]) → no
357 // bumps applied, every chunk reads as version 0.
358 for (addr, ver) in &gsnap.chunk_versions {
359 grid.restore_chunk_version(*addr, *ver);
360 }
361 // QE.5b — restore the grid's runtime configuration (the
362 // `generator` / `store` hooks are host code: rebind them
363 // after loading, keyed on `name`).
364 grid.name.clone_from(&gsnap.name);
365 grid.render_sky = gsnap.render_sky;
366 grid.mip_levels_override = gsnap.mip_levels_override;
367 grid.lod_thresholds = gsnap.lod_thresholds;
368 grid.stream_radius = gsnap.stream_radius;
369 scene.grids.insert(*id, grid);
370 }
371 Ok(scene)
372 }
373}
374
375/// The QE.5b wire envelope's magic — identifies a byte blob as a
376/// roxlap scene snapshot before any deserialisation runs.
377pub const SNAPSHOT_MAGIC: [u8; 4] = *b"RXSS";
378
379/// Current snapshot wire version. Bumped whenever the
380/// [`SceneSnapshot`] payload shape changes in a way `#[serde(default)]`
381/// trailing fields can't cover; [`Scene::load_snapshot`] dispatches on
382/// it, so an old save either loads correctly or fails with
383/// [`SnapshotLoadError::UnsupportedVersion`] — never a silent misparse
384/// (the pre-QE.5 failure mode of bare positional bincode).
385///
386/// SC.snap — **v2** persists per-grid `voxel_world_size`. bincode is
387/// strictly positional, so the trailing `voxel_world_size` field on
388/// [`GridSnapshot`] would make a v1 blob short-read ("unexpected end of
389/// file") — hence the version bump. [`Scene::load_snapshot`] dispatches:
390/// v2 blobs decode [`GridSnapshot`] directly; v1 blobs decode the frozen
391/// private `GridSnapshotV1` shadow shape (which lacks the field) and restore
392/// at `voxel_world_size = 1.0`. `GridTransform`'s own wire form stays frozen
393/// (`#[serde(skip)]` on the field) in BOTH versions — the persisted scale
394/// is a sibling field on the snapshot, not inside the transform — so the
395/// forever-loadable v1 fixture keeps loading unchanged.
396pub const SNAPSHOT_VERSION: u32 = 2;
397
398/// Errors from [`Scene::load_snapshot`].
399#[derive(Debug)]
400pub enum SnapshotLoadError {
401 /// The bytes don't start with [`SNAPSHOT_MAGIC`] — not a roxlap
402 /// snapshot (or a pre-QE.5 bare-bincode save; see the
403 /// [`Scene::load_snapshot`] migration note).
404 BadMagic,
405 /// A snapshot from a newer (or unknown) wire version.
406 UnsupportedVersion(u32),
407 /// The payload failed to decode (truncated / corrupted bytes).
408 Decode(String),
409 /// The payload decoded but a chunk failed to restore.
410 Restore(FromSnapshotError),
411}
412
413impl std::fmt::Display for SnapshotLoadError {
414 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
415 match self {
416 Self::BadMagic => write!(f, "not a roxlap scene snapshot (bad magic)"),
417 Self::UnsupportedVersion(v) => {
418 write!(
419 f,
420 "unsupported snapshot version {v} (this build reads <= {SNAPSHOT_VERSION})"
421 )
422 }
423 Self::Decode(msg) => write!(f, "snapshot payload decode failed: {msg}"),
424 Self::Restore(e) => write!(f, "snapshot restore failed: {e}"),
425 }
426 }
427}
428
429impl std::error::Error for SnapshotLoadError {
430 fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
431 match self {
432 Self::Restore(e) => Some(e),
433 _ => None,
434 }
435 }
436}
437
438impl Scene {
439 /// Serialise the scene to the versioned snapshot **wire format**
440 /// (QE.5b): [`SNAPSHOT_MAGIC`] + little-endian
441 /// [`SNAPSHOT_VERSION`] + a bincode [`SceneSnapshot`] payload.
442 /// This is the save-file API — a blob written today stays
443 /// loadable by future engine versions ([`Self::load_snapshot`]
444 /// dispatches on the version), which bare serde values can't
445 /// promise under positional codecs.
446 ///
447 /// Hosts that want a different payload codec (JSON for debugging,
448 /// postcard for size) can still serialise
449 /// [`Self::to_snapshot`]'s value themselves — and then own their
450 /// format's evolution story.
451 #[must_use]
452 pub fn save_snapshot(&self) -> Vec<u8> {
453 // SC.snap — v2 persists per-grid `voxel_world_size` (see
454 // [`SNAPSHOT_VERSION`]); no scale is lost across a round-trip.
455 let mut out = Vec::with_capacity(64);
456 out.extend_from_slice(&SNAPSHOT_MAGIC);
457 out.extend_from_slice(&SNAPSHOT_VERSION.to_le_bytes());
458 bincode::serialize_into(&mut out, &self.to_snapshot())
459 .expect("bincode into Vec<u8> cannot fail");
460 out
461 }
462
463 /// Load a scene from [`Self::save_snapshot`] bytes, dispatching
464 /// on the embedded wire version.
465 ///
466 /// Migration note: saves written **before** QE.5b (bare bincode
467 /// of a [`SceneSnapshot`], no envelope) fail with
468 /// [`SnapshotLoadError::BadMagic`]; decode those with the engine
469 /// version that wrote them and re-save.
470 ///
471 /// # Errors
472 /// [`SnapshotLoadError`] — bad magic, unknown version, corrupted
473 /// payload, or a failing chunk restore.
474 pub fn load_snapshot(bytes: &[u8]) -> Result<Self, SnapshotLoadError> {
475 let (Some(magic), Some(version)) = (bytes.get(..4), bytes.get(4..8)) else {
476 return Err(SnapshotLoadError::BadMagic);
477 };
478 if magic != SNAPSHOT_MAGIC {
479 return Err(SnapshotLoadError::BadMagic);
480 }
481 let version = u32::from_le_bytes(version.try_into().expect("4-byte slice"));
482 let payload = &bytes[8..];
483 // SC.snap — dispatch on the wire version. v1 blobs decode the frozen
484 // `SceneSnapshotV1` shadow shape (no persisted scale → 1.0); v2 blobs
485 // decode `SceneSnapshot` directly. Both funnel through `from_snapshot`.
486 let snap: SceneSnapshot = match version {
487 1 => bincode::deserialize::<SceneSnapshotV1>(payload)
488 .map_err(|e| SnapshotLoadError::Decode(e.to_string()))?
489 .into(),
490 2 => bincode::deserialize(payload)
491 .map_err(|e| SnapshotLoadError::Decode(e.to_string()))?,
492 v => return Err(SnapshotLoadError::UnsupportedVersion(v)),
493 };
494 Self::from_snapshot(&snap).map_err(SnapshotLoadError::Restore)
495 }
496}
497
498#[cfg(test)]
499#[allow(clippy::cast_possible_wrap, clippy::type_complexity)]
500mod tests {
501 use super::*;
502 use crate::chunks::tests::voxel_is_solid;
503 use crate::CHUNK_SIZE_XY;
504 use glam::DVec3;
505 use roxlap_formats::color::VoxColor;
506
507 impl GridId {
508 pub(crate) fn from_raw_for_test(raw: u32) -> Self {
509 Self(raw)
510 }
511 }
512
513 #[test]
514 fn sc_snap_scaled_grid_survives_round_trip() {
515 // SC.snap — v2 persists per-grid voxel_world_size. A vws=0.25 grid must
516 // restore at 0.25, not the pre-SC.snap 1.0 (transform's own wire form
517 // still omits it via #[serde(skip)] — the value rides the sibling
518 // GridSnapshot field).
519 let mut scene = Scene::new();
520 let id = scene.add_grid(GridTransform::at_scale(DVec3::new(5.0, -3.0, 0.0), 0.25));
521 scene
522 .grid_mut(id)
523 .unwrap()
524 .set_voxel(IVec3::new(1, 2, 100), Some(VoxColor(0x8011_2233)));
525
526 let bytes = scene.save_snapshot();
527 assert_eq!(&bytes[4..8], &2u32.to_le_bytes(), "expected v2 wire");
528 let restored = Scene::load_snapshot(&bytes).expect("round trip");
529
530 let (_, g) = restored.grids().next().expect("one grid");
531 assert!(
532 (g.transform.voxel_world_size - 0.25).abs() < 1e-12,
533 "scale must survive: got {}",
534 g.transform.voxel_world_size
535 );
536 assert_eq!(g.transform.origin, DVec3::new(5.0, -3.0, 0.0));
537 assert!(g.voxel_solid(IVec3::new(1, 2, 100)));
538 }
539
540 #[test]
541 fn sc_snap_out_of_range_scale_restores_at_one() {
542 // The load-side guard rejects corrupt/absurd persisted scale — not
543 // just ≤0 / non-finite but subnormal-near-zero and huge finite values,
544 // any of which collapse the marcher's chunk_dim toward 0 (→ NaN on
545 // GPU). All fall back to 1.0.
546 for bad in [0.0, -2.0, f64::NAN, f64::INFINITY, 1e-300, 1e300] {
547 let snap = SceneSnapshot {
548 next_grid_id: 1,
549 grids: vec![(
550 GridId::from_raw_for_test(0),
551 GridSnapshot {
552 transform: GridTransform::identity(),
553 chunks: vec![],
554 chunk_versions: vec![],
555 name: None,
556 render_sky: true,
557 mip_levels_override: None,
558 lod_thresholds: LodThresholds::always_near(),
559 stream_radius: StreamRadius::default(),
560 voxel_world_size: bad,
561 },
562 )],
563 };
564 let scene = Scene::from_snapshot(&snap).expect("restore");
565 let (_, g) = scene.grids().next().expect("one grid");
566 assert_eq!(
567 g.transform.voxel_world_size, 1.0,
568 "out-of-range vws {bad} must restore at 1.0"
569 );
570 }
571 // A sane extreme within [1e-6, 1e6] is preserved verbatim.
572 let ok = SceneSnapshot {
573 next_grid_id: 1,
574 grids: vec![(
575 GridId::from_raw_for_test(0),
576 GridSnapshot {
577 transform: GridTransform::identity(),
578 chunks: vec![],
579 chunk_versions: vec![],
580 name: None,
581 render_sky: true,
582 mip_levels_override: None,
583 lod_thresholds: LodThresholds::always_near(),
584 stream_radius: StreamRadius::default(),
585 voxel_world_size: 1000.0,
586 },
587 )],
588 };
589 let scene = Scene::from_snapshot(&ok).expect("restore");
590 assert_eq!(
591 scene.grids().next().unwrap().1.transform.voxel_world_size,
592 1000.0
593 );
594 }
595
596 /// A 2-grid scene with ~100 chunks total — the validation
597 /// criterion in PORTING-SCENE.md S2. Builds a deterministic
598 /// pattern (one voxel per chunk, colour derived from chunk
599 /// index) so the round-trip can verify each chunk byte-by-byte
600 /// without relying on edit ordering.
601 fn build_two_grid_scene() -> (Scene, Vec<(GridId, IVec3, u32, u32, u32, VoxColor)>) {
602 // Returns (scene, expected_voxels) where each expected entry
603 // is (grid, chunk_idx, voxel_x, voxel_y, voxel_z, color) for
604 // post-restore verification.
605 let mut scene = Scene::new();
606 let g0 = scene.add_grid(GridTransform::at(DVec3::new(0.0, 0.0, 0.0)));
607 let g1 = scene.add_grid(GridTransform::at(DVec3::new(1000.0, 0.0, 0.0)));
608 let mut expected = Vec::new();
609 // Grid 0: 5×5×2 = 50 chunks across (chx, chy, chz) ∈
610 // ([0..5], [0..5], [0..2]). One voxel per chunk at local
611 // (5, 6, 7) with chunk-derived colour.
612 for chz in 0..2 {
613 for chy in 0..5 {
614 for chx in 0..5 {
615 let chunk_idx = IVec3::new(chx, chy, chz);
616 #[allow(clippy::cast_sign_loss)]
617 let color = VoxColor(
618 0x80_00_00_00 | ((chx as u32) << 16) | ((chy as u32) << 8) | (chz as u32),
619 );
620 let global_voxel = chunk_idx
621 * IVec3::new(
622 CHUNK_SIZE_XY as i32,
623 CHUNK_SIZE_XY as i32,
624 crate::CHUNK_SIZE_Z as i32,
625 )
626 + IVec3::new(5, 6, 7);
627 scene
628 .grid_mut(g0)
629 .unwrap()
630 .set_voxel(global_voxel, Some(color));
631 expected.push((g0, chunk_idx, 5, 6, 7, color));
632 }
633 }
634 }
635 // Grid 1: 5×5×2 = 50 chunks, similar pattern but offset
636 // colour space + different voxel coord.
637 for chz in 0..2 {
638 for chy in 0..5 {
639 for chx in 0..5 {
640 let chunk_idx = IVec3::new(chx, chy, chz);
641 #[allow(clippy::cast_sign_loss)]
642 let color = VoxColor(
643 0x80_ff_00_00 | ((chx as u32) << 16) | ((chy as u32) << 8) | (chz as u32),
644 );
645 let global_voxel = chunk_idx
646 * IVec3::new(
647 CHUNK_SIZE_XY as i32,
648 CHUNK_SIZE_XY as i32,
649 crate::CHUNK_SIZE_Z as i32,
650 )
651 + IVec3::new(10, 11, 12);
652 scene
653 .grid_mut(g1)
654 .unwrap()
655 .set_voxel(global_voxel, Some(color));
656 expected.push((g1, chunk_idx, 10, 11, 12, color));
657 }
658 }
659 }
660 (scene, expected)
661 }
662
663 fn assert_voxels_match(scene: &Scene, expected: &[(GridId, IVec3, u32, u32, u32, VoxColor)]) {
664 for &(grid_id, chunk_idx, vx, vy, vz, _color) in expected {
665 let grid = scene.grid(grid_id).expect("grid present");
666 let chunk = grid.chunk(chunk_idx).expect("chunk present");
667 assert!(
668 voxel_is_solid(chunk, vx, vy, vz),
669 "voxel ({vx},{vy},{vz}) in grid={} chunk={chunk_idx:?} not solid post-restore",
670 grid_id.raw()
671 );
672 }
673 }
674
675 #[test]
676 fn snapshot_round_trip_preserves_two_grid_100_chunk_scene() {
677 let (scene, expected) = build_two_grid_scene();
678 assert_eq!(scene.grid_count(), 2);
679 let total_chunks: usize = scene.grids().map(|(_, g)| g.chunks.len()).sum();
680 assert_eq!(total_chunks, 100, "test setup should produce 100 chunks");
681
682 // Round-trip via in-memory bincode.
683 let snap = scene.to_snapshot();
684 let bytes = bincode::serialize(&snap).expect("bincode serialize");
685 let snap_back: SceneSnapshot = bincode::deserialize(&bytes).expect("bincode deserialize");
686 let restored = Scene::from_snapshot(&snap_back).expect("restore");
687
688 // Same shape.
689 assert_eq!(restored.grid_count(), 2);
690 let total_restored: usize = restored.grids().map(|(_, g)| g.chunks.len()).sum();
691 assert_eq!(total_restored, 100);
692
693 // Same voxels.
694 assert_voxels_match(&restored, &expected);
695 }
696
697 #[test]
698 fn snapshot_preserves_next_grid_id_and_transforms() {
699 let mut scene = Scene::new();
700 let g0 = scene.add_grid(GridTransform::at(DVec3::new(10.0, 20.0, 30.0)));
701 let _g1 = scene.add_grid(GridTransform::at(DVec3::new(40.0, 50.0, 60.0)));
702 scene.remove_grid(g0); // bumps the gap
703 let _g2 = scene.add_grid(GridTransform::at(DVec3::new(70.0, 80.0, 90.0)));
704 // next_grid_id should be 3 now (g0=0, g1=1, g2=2).
705 let snap = scene.to_snapshot();
706 assert_eq!(snap.next_grid_id, 3);
707
708 let restored = Scene::from_snapshot(&snap).expect("restore");
709 assert_eq!(restored.grid_count(), 2);
710 // A new grid added to the restored scene should get id 3,
711 // not reuse the dropped id 0.
712 let mut restored_mut = restored;
713 let new_id = restored_mut.add_grid(GridTransform::identity());
714 assert_eq!(new_id.raw(), 3);
715 }
716
717 #[test]
718 fn restored_scene_is_editable() {
719 // The "/ mutate" half of "round-trip serialize / deserialize
720 // / mutate" — verify that a restored scene's chunks have
721 // edit capacity reserved so subsequent `set_voxel` doesn't
722 // panic.
723 let (scene, _) = build_two_grid_scene();
724 let snap = scene.to_snapshot();
725 let mut restored = Scene::from_snapshot(&snap).expect("restore");
726
727 let g0 = GridId::from_raw_for_test(0);
728 let new_voxel = IVec3::new(50, 51, 52);
729 restored
730 .grid_mut(g0)
731 .expect("grid 0 present")
732 .set_voxel(new_voxel, Some(VoxColor(0x80_de_ad_be)));
733 let chunk = restored
734 .grid(g0)
735 .unwrap()
736 .chunk(IVec3::ZERO)
737 .expect("chunk created");
738 assert!(voxel_is_solid(chunk, 50, 51, 52));
739 }
740
741 // ---- S7.2: chunk_versions round-trip ----
742
743 #[test]
744 fn snapshot_round_trip_preserves_chunk_versions() {
745 // Build a scene whose chunk_versions are non-trivial (multi-
746 // edit on the same chunk + edits across multiple chunks),
747 // round-trip, and verify every version survives.
748 let mut scene = Scene::new();
749 let id = scene.add_grid(GridTransform::identity());
750 let g = scene.grid_mut(id).unwrap();
751 // Three edits on chunk (0,0,0) → version 3.
752 g.set_voxel(IVec3::new(0, 0, 0), Some(VoxColor(0x80_aa_bb_cc)));
753 g.set_voxel(IVec3::new(1, 1, 1), Some(VoxColor(0x80_dd_ee_ff)));
754 g.set_voxel(IVec3::new(2, 2, 2), Some(VoxColor(0x80_11_22_33)));
755 // One edit on chunk (1,0,0) → version 1.
756 g.set_voxel(IVec3::new(128, 0, 0), Some(VoxColor(0x80_44_55_66)));
757 assert_eq!(g.chunk_version(IVec3::ZERO), 3);
758 assert_eq!(g.chunk_version(IVec3::new(1, 0, 0)), 1);
759
760 let snap = scene.to_snapshot();
761 let bytes = bincode::serialize(&snap).expect("bincode serialize");
762 let snap_back: SceneSnapshot = bincode::deserialize(&bytes).expect("bincode deserialize");
763 let restored = Scene::from_snapshot(&snap_back).expect("restore");
764
765 let g = restored.grid(id).expect("grid present");
766 assert_eq!(g.chunk_version(IVec3::ZERO), 3);
767 assert_eq!(g.chunk_version(IVec3::new(1, 0, 0)), 1);
768 assert_eq!(g.chunk_versions.len(), 2);
769 }
770
771 #[test]
772 fn snapshot_chunk_versions_zero_entries_are_dropped_from_wire() {
773 // Implementation detail worth pinning: we don't waste bytes
774 // on chunks whose live counter is 0 (== absent semantically).
775 let mut scene = Scene::new();
776 let id = scene.add_grid(GridTransform::identity());
777 let g = scene.grid_mut(id).unwrap();
778 // Manually inject a zero entry — we don't have a public API
779 // to do this; reach into chunk_versions to verify the
780 // serialise-side filter behaves.
781 g.chunk_versions.insert(IVec3::ZERO, 0);
782 let snap = scene.to_snapshot();
783 let g_snap = &snap.grids[0].1;
784 assert!(g_snap.chunk_versions.is_empty(), "zero entries dropped");
785 }
786
787 #[test]
788 fn snapshot_is_deterministic() {
789 let (scene, _) = build_two_grid_scene();
790 let s1 = bincode::serialize(&scene.to_snapshot()).unwrap();
791 let s2 = bincode::serialize(&scene.to_snapshot()).unwrap();
792 assert_eq!(s1, s2, "snapshot bytes should be deterministic");
793 }
794}