pub fn build_sprite_model_with_materials(
kv6: &Kv6,
material_map: &[(Rgb, u8)],
) -> SpriteModelExpand description
Build the DDA volume from a KV6, classifying each voxel into a per-voxel
material id by colour (TV.3 mixed models) via material_map
((rgb, material_id) pairs; see
material_for_color).
An empty map produces a model with no per-voxel materials (identical to
build_sprite_model).