Expand description
World-space camera state passed to crate::GpuRenderer::render_chunk.
Mirrors roxlap-core::Camera’s shape (position + orthonormal
right / down / forward basis) but in f32 since the GPU does its
ray math at single precision. Host bridges by casting f64 → f32
after computing chunk-local coordinates.
Structs§
- Camera
- World-space camera state in the voxlap convention (Z = down).