pub fn gpu_mip_count(vsid: u32) -> u32Expand description
GPU.11 — how many mip levels a chunk of side vsid actually
yields under GPU_MAX_MIPS. Mirrors the stopping rule in
Vxl::generate_mips (src_vsid > 1 && src_z > 1 && n < max)
so the upload, the per-slot stride math in crate::scene, and
the shader all agree on the level count for a given vsid.
Always >= 1 (mip-0).