pub fn build_sprite_model(kv6: &Kv6) -> SpriteModelExpand description
Build the DDA volume from a KV6. Columns are packed in
x + y*mx order; each column’s voxels are sorted ascending by z
so the shader’s popcount-rank colour lookup is correct.
§Panics
If the KV6’s ylen counters disagree with voxels.len() (a
malformed model).