Expand description
Sky-texture resource for the textured-sky startsky path.
Mirror of voxlap’s skypic / skylng[] / skylat[] / skybpl
/ skyxsiz / skyysiz / skylngmul globals (voxlap5.c:220- 234). Built once when a host calls Engine::set_sky; the
per-frame search state (sky_curlng / sky_curdir / sky_off)
lives on ScanScratch and
gets reset before each frame’s opticast.
Voxlap loads the sky from a .png (loadsky), then builds two
lookup tables:
lng[y]fory in 0..ysiz:(cos, sin)of the row’s latitude angle. Drives the per-ray search ingline’s frustum prep.lat[x]forx in 0..xsiz: packed(xoff << 16) | (-yoff & 0xffff)wherexoff = cos(...)·32767,yoff = sin(...)·32767. Used byphase_startskyto find the texel column for each pixel ray.
After table init, voxlap decrements xsiz by one
(“skyxsiz–; //Hack for assembly code”, voxlap5.c:3968). The
lat[] table still has original_xsiz entries; the search
starts from index xsiz (= post-decrement value, originally an
out-of-range index, used as the initial edi cursor).
Structs§
- Sky
- Sky texture + precomputed angle-lookup tables.