1use std::collections::HashMap;
36
37use rayon::prelude::*;
38
39use crate::camera_math::{self, CameraState};
40use crate::grid_view::GridView;
41use crate::opticast::OpticastSettings;
42use crate::raster_target::RasterTarget;
43use crate::sky::Sky;
44use crate::Camera;
45use roxlap_formats::material::{material_for_color, Material, MaterialTable};
46
47#[derive(Clone, Copy)]
54pub struct DdaEnv<'a> {
55 pub sky: Option<&'a Sky>,
58 pub fog_color: u32,
61 pub fog_max_dist: f32,
63 pub side_shades: [i8; 6],
66 pub materials: Option<&'a MaterialTable>,
69 pub terrain_materials: &'a [(u32, u8)],
73}
74
75impl Default for DdaEnv<'_> {
76 fn default() -> Self {
77 Self {
78 sky: None,
79 fog_color: 0,
80 fog_max_dist: 0.0,
81 side_shades: [0; 6],
82 materials: None,
83 terrain_materials: &[],
84 }
85 }
86}
87
88pub trait PixelSink {
96 fn put(&mut self, idx: usize, color: u32, dist: f32);
100}
101
102pub struct RasterSink<'a> {
109 target: RasterTarget<'a>,
110 len: usize,
111}
112
113impl<'a> RasterSink<'a> {
114 #[must_use]
117 pub fn new(framebuffer: &'a mut [u32], zbuffer: &'a mut [f32]) -> Self {
118 debug_assert_eq!(framebuffer.len(), zbuffer.len());
119 let len = framebuffer.len();
120 Self {
121 target: RasterTarget::new(framebuffer, zbuffer),
122 len,
123 }
124 }
125}
126
127impl PixelSink for RasterSink<'_> {
128 fn put(&mut self, idx: usize, color: u32, dist: f32) {
129 if idx < self.len {
130 unsafe {
133 self.target.write_color(idx, color);
134 self.target.write_depth(idx, dist);
135 }
136 }
137 }
138}
139
140#[derive(Debug, Clone, Copy)]
142struct Hit {
143 color: u32,
144 dist: f32,
145}
146
147#[cfg(test)]
149pub(crate) mod prof {
150 use std::cell::Cell;
151 thread_local! {
152 pub static CELLS: Cell<u64> = const { Cell::new(0) };
153 pub static BRICKS: Cell<u64> = const { Cell::new(0) };
154 pub static SURF: Cell<u64> = const { Cell::new(0) };
155 }
156 pub fn reset() {
157 CELLS.with(|x| x.set(0));
158 BRICKS.with(|x| x.set(0));
159 SURF.with(|x| x.set(0));
160 }
161 pub fn read() -> (u64, u64, u64) {
162 (
163 CELLS.with(Cell::get),
164 BRICKS.with(Cell::get),
165 SURF.with(Cell::get),
166 )
167 }
168}
169
170#[inline]
189pub(crate) fn shade(color: u32, bright_sub: u32) -> u32 {
190 let a = ((color >> 24) & 0xff).saturating_sub(bright_sub);
191 let ch = |shift: u32| -> u32 { ((((color >> shift) & 0xff) * a) >> 7).min(255) };
192 0x8000_0000 | (ch(16) << 16) | (ch(8) << 8) | ch(0)
193}
194
195#[inline]
199fn apply_fog(color: u32, depth: f32, env: &DdaEnv<'_>) -> u32 {
200 if env.fog_max_dist <= 0.0 {
201 return color;
202 }
203 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
204 let f = ((depth / env.fog_max_dist).clamp(0.0, 1.0) * 256.0) as u32; let g = 256 - f;
206 let fog = env.fog_color;
207 let mix = |shift: u32| -> u32 {
208 let src = (color >> shift) & 0xff;
209 let dst = (fog >> shift) & 0xff;
210 ((src * g + dst * f) >> 8).min(255)
211 };
212 0x8000_0000 | (mix(16) << 16) | (mix(8) << 8) | mix(0)
213}
214
215#[inline]
220fn terrain_material(env: &DdaEnv<'_>, color: u32) -> Material {
221 match env.materials {
222 Some(table) if !env.terrain_materials.is_empty() => {
223 table.get(material_for_color(env.terrain_materials, color))
224 }
225 _ => Material::OPAQUE,
226 }
227}
228
229#[inline]
232fn composite_over(accum: [f32; 3], trans: f32, bg: u32) -> u32 {
233 let b = rgb_to_f32(bg);
234 f32_to_rgb([
235 accum[0] + trans * b[0],
236 accum[1] + trans * b[1],
237 accum[2] + trans * b[2],
238 ])
239}
240
241#[inline]
246fn finalize_exit(
247 touched: bool,
248 accum: [f32; 3],
249 trans: f32,
250 env: &DdaEnv<'_>,
251 dir: [f32; 3],
252 dist: f32,
253) -> Option<Hit> {
254 if !touched {
255 return None;
256 }
257 let bg = match env.sky {
258 Some(s) => sample_sky(s, dir),
259 None => 0x8000_0000 | (env.fog_color & 0x00ff_ffff),
260 };
261 Some(Hit {
262 color: composite_over(accum, trans, bg),
263 dist,
264 })
265}
266
267#[inline]
270#[allow(clippy::cast_precision_loss)]
271fn rgb_to_f32(c: u32) -> [f32; 3] {
272 [
273 ((c >> 16) & 0xff) as f32 / 255.0,
274 ((c >> 8) & 0xff) as f32 / 255.0,
275 (c & 0xff) as f32 / 255.0,
276 ]
277}
278
279#[inline]
281#[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
282fn f32_to_rgb(c: [f32; 3]) -> u32 {
283 let q = |v: f32| (v.clamp(0.0, 1.0) * 255.0 + 0.5) as u32;
284 0x8000_0000 | (q(c[0]) << 16) | (q(c[1]) << 8) | q(c[2])
285}
286
287#[allow(
296 clippy::cast_possible_truncation,
297 clippy::cast_sign_loss,
298 clippy::cast_precision_loss
299)]
300fn sample_sky(sky: &Sky, dir: [f32; 3]) -> u32 {
301 let len = (dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]).sqrt();
302 if len < 1e-9 {
303 return 0x8000_0000;
304 }
305 let d = [dir[0] / len, dir[1] / len, dir[2] / len];
306 let xsiz_full = sky.lat.len().max(1) as i32; let pi = std::f32::consts::PI;
308 let elev01 = (-d[2]).clamp(-1.0, 1.0).acos() / pi; let x = (elev01 * xsiz_full as f32) as i32;
313 let x = x.clamp(0, xsiz_full - 1);
314 let y = if sky.ysiz <= 1 {
316 0
317 } else {
318 let az = d[1].atan2(d[0]); let yf = ((az / (pi * 2.0)) + 0.5) * sky.ysiz as f32;
320 (yf as i32).rem_euclid(sky.ysiz)
321 };
322 let idx = (y * xsiz_full + x) as usize;
323 let px = sky.pixels.get(idx).copied().unwrap_or(0) as u32;
324 0x8000_0000 | (px & 0x00ff_ffff)
325}
326
327#[allow(clippy::cast_possible_truncation)]
337pub fn render_sky_fill(
338 fb: &mut [u32],
339 zb: &[f32],
340 pitch_pixels: usize,
341 width: u32,
342 height: u32,
343 cam: &CameraState,
344 settings: &OpticastSettings,
345 sky: &Sky,
346) {
347 for py in 0..height {
348 let row = py as usize * pitch_pixels;
349 for px in 0..width {
350 let idx = row + px as usize;
351 if zb[idx].is_finite() {
352 continue; }
354 let (_origin, dir) = pixel_ray(cam, settings, px, py);
355 fb[idx] = sample_sky(sky, dir);
356 }
357 }
358}
359
360#[must_use]
372pub fn pixel_ray(
373 cs: &CameraState,
374 settings: &OpticastSettings,
375 px: u32,
376 py: u32,
377) -> ([f32; 3], [f32; 3]) {
378 #[allow(clippy::cast_precision_loss)]
380 let sx = px as f32 - settings.hx;
381 #[allow(clippy::cast_precision_loss)]
382 let sy = py as f32 - settings.hy;
383 let dir = [
384 sx * cs.right[0] + sy * cs.down[0] + settings.hz * cs.forward[0],
385 sx * cs.right[1] + sy * cs.down[1] + settings.hz * cs.forward[1],
386 sx * cs.right[2] + sy * cs.down[2] + settings.hz * cs.forward[2],
387 ];
388 (cs.pos, dir)
389}
390
391pub(crate) fn intersect_aabb(
397 o: [f32; 3],
398 dir: [f32; 3],
399 lo: [f32; 3],
400 hi: [f32; 3],
401) -> Option<(f32, f32)> {
402 let mut t0 = 0.0f32;
403 let mut t1 = f32::INFINITY;
404 for a in 0..3 {
405 if dir[a].abs() < 1e-9 {
406 if o[a] < lo[a] || o[a] > hi[a] {
408 return None;
409 }
410 } else {
411 let inv = 1.0 / dir[a];
412 let mut ta = (lo[a] - o[a]) * inv;
413 let mut tb = (hi[a] - o[a]) * inv;
414 if ta > tb {
415 core::mem::swap(&mut ta, &mut tb);
416 }
417 t0 = t0.max(ta);
418 t1 = t1.min(tb);
419 if t0 > t1 {
420 return None;
421 }
422 }
423 }
424 Some((t0, t1))
425}
426
427const BRICK: i32 = 8;
429
430#[derive(Debug)]
444pub(crate) struct BrickMap {
445 nb: [i32; 3],
447 bits: Vec<u64>,
450 ns: [i32; 3],
453 super_bits: Vec<u64>,
458}
459
460const SUPER: i32 = BRICK * BRICK;
462
463impl BrickMap {
464 #[allow(clippy::cast_possible_wrap, clippy::cast_sign_loss)]
467 fn build(grid: &GridView<'_>, mip: u32) -> Self {
468 let vsid_m = (grid.vsid >> mip).max(1) as i32;
469 let z_m = (crate::grid_view::CHUNK_SIZE_Z >> mip).max(1) as i32;
470 let nb = [
471 (vsid_m + BRICK - 1) / BRICK,
472 (vsid_m + BRICK - 1) / BRICK,
473 (z_m + BRICK - 1) / BRICK,
474 ];
475 let ns = [
476 (nb[0] + BRICK - 1) / BRICK,
477 (nb[1] + BRICK - 1) / BRICK,
478 (nb[2] + BRICK - 1) / BRICK,
479 ];
480 let count = (nb[0] * nb[1] * nb[2]) as usize;
481 let scount = (ns[0] * ns[1] * ns[2]) as usize;
482 let mut bits = vec![0u64; count.div_ceil(64)];
483 let mut super_bits = vec![0u64; scount.div_ceil(64)];
484 for y in 0..vsid_m {
485 for x in 0..vsid_m {
486 let (bx, by) = (x / BRICK, y / BRICK);
487 grid.for_each_run_mip(x as u32, y as u32, mip, |top, bot| {
488 for bz in (top / BRICK)..=((bot - 1) / BRICK) {
489 let idx = ((bz * nb[1] + by) * nb[0] + bx) as usize;
490 bits[idx / 64] |= 1u64 << (idx % 64);
491 let sidx =
492 (((bz / BRICK) * ns[1] + by / BRICK) * ns[0] + bx / BRICK) as usize;
493 super_bits[sidx / 64] |= 1u64 << (sidx % 64);
494 }
495 });
496 }
497 }
498 Self {
499 nb,
500 bits,
501 ns,
502 super_bits,
503 }
504 }
505
506 #[inline]
508 #[allow(clippy::cast_sign_loss)]
509 fn occupied(&self, b: [i32; 3]) -> bool {
510 if b[0] < 0
511 || b[0] >= self.nb[0]
512 || b[1] < 0
513 || b[1] >= self.nb[1]
514 || b[2] < 0
515 || b[2] >= self.nb[2]
516 {
517 return false;
518 }
519 let idx = ((b[2] * self.nb[1] + b[1]) * self.nb[0] + b[0]) as usize;
520 (self.bits[idx / 64] >> (idx % 64)) & 1 != 0
521 }
522
523 #[inline]
525 #[allow(clippy::cast_sign_loss)]
526 fn occupied_super(&self, s: [i32; 3]) -> bool {
527 if s[0] < 0
528 || s[0] >= self.ns[0]
529 || s[1] < 0
530 || s[1] >= self.ns[1]
531 || s[2] < 0
532 || s[2] >= self.ns[2]
533 {
534 return false;
535 }
536 let idx = ((s[2] * self.ns[1] + s[1]) * self.ns[0] + s[0]) as usize;
537 (self.super_bits[idx / 64] >> (idx % 64)) & 1 != 0
538 }
539}
540
541pub(crate) fn dda_setup(
547 origin: [f32; 3],
548 dir: [f32; 3],
549 cell: [i32; 3],
550 cell_size: f32,
551) -> ([i32; 3], [f32; 3], [f32; 3]) {
552 let mut step = [0i32; 3];
553 let mut t_max = [f32::INFINITY; 3];
554 let mut t_delta = [f32::INFINITY; 3];
555 for a in 0..3 {
556 if dir[a] > 1e-9 {
557 step[a] = 1;
558 #[allow(clippy::cast_precision_loss)]
559 let boundary = (cell[a] + 1) as f32 * cell_size;
560 t_max[a] = (boundary - origin[a]) / dir[a];
561 t_delta[a] = cell_size / dir[a];
562 } else if dir[a] < -1e-9 {
563 step[a] = -1;
564 #[allow(clippy::cast_precision_loss)]
565 let boundary = cell[a] as f32 * cell_size;
566 t_max[a] = (boundary - origin[a]) / dir[a];
567 t_delta[a] = -cell_size / dir[a];
568 }
569 }
570 (step, t_max, t_delta)
571}
572
573#[inline]
576pub(crate) fn min_axis(t_max: [f32; 3]) -> usize {
577 if t_max[0] <= t_max[1] && t_max[0] <= t_max[2] {
578 0
579 } else if t_max[1] <= t_max[2] {
580 1
581 } else {
582 2
583 }
584}
585
586#[derive(Debug, Default)]
596pub struct BrickCache {
597 maps: HashMap<(i32, i32, i32, u32), (u64, BrickMap)>,
598}
599
600impl BrickCache {
601 #[must_use]
602 pub fn new() -> Self {
603 Self::default()
604 }
605
606 pub fn ensure(&mut self, chunk: [i32; 3], mip: u32, version: u64, view: &GridView<'_>) {
609 let key = (chunk[0], chunk[1], chunk[2], mip);
610 let stale = self.maps.get(&key).map_or(true, |(v, _)| *v != version);
611 if stale {
612 self.maps.insert(key, (version, BrickMap::build(view, mip)));
613 }
614 }
615
616 #[inline]
617 fn get(&self, chunk: [i32; 3], mip: u32) -> Option<&BrickMap> {
618 self.maps
619 .get(&(chunk[0], chunk[1], chunk[2], mip))
620 .map(|(_, m)| m)
621 }
622
623 pub fn retain_chunks(&mut self, keep: impl Fn([i32; 3]) -> bool) {
626 self.maps.retain(|k, _| keep([k.0, k.1, k.2]));
627 }
628}
629
630#[allow(clippy::cast_possible_wrap)]
635fn local_cache(grid: &GridView<'_>, requested_mip: u32) -> (BrickCache, u32) {
636 let mip = effective_mip(grid, requested_mip);
637 let mut cache = BrickCache::new();
638 if let Some(cg) = grid.chunk_grid {
639 for dz in 0..cg.chunks_z as i32 {
640 for dy in 0..cg.chunks_y as i32 {
641 for dx in 0..cg.chunks_x as i32 {
642 let slot = ((dz * cg.chunks_y as i32 + dy) * cg.chunks_x as i32 + dx) as usize;
643 if let Some(Some(view)) = cg.chunks.get(slot) {
644 let ch = [
645 cg.origin_chunk_xy[0] + dx,
646 cg.origin_chunk_xy[1] + dy,
647 cg.origin_chunk_z + dz,
648 ];
649 cache.ensure(ch, mip, 0, view);
650 }
651 }
652 }
653 }
654 } else {
655 cache.ensure([0, 0, 0], mip, 0, grid);
656 }
657 (cache, mip)
658}
659
660#[must_use]
665pub fn effective_mip(grid: &GridView<'_>, requested: u32) -> u32 {
666 if requested == 0 {
667 return 0;
668 }
669 let mut m = requested;
670 if let Some(cg) = grid.chunk_grid {
671 for c in cg.chunks.iter().flatten() {
672 m = m.min(c.mip_count().saturating_sub(1));
673 }
674 } else {
675 m = m.min(grid.mip_count().saturating_sub(1));
676 }
677 m
678}
679
680struct Sampler<'a> {
694 grid: GridView<'a>,
695 bricks: &'a BrickCache,
696 mip: u32,
699 xy_shift: u32,
708 xy_mask: i32,
709 z_shift: u32,
710 z_mask: i32,
711 cur_ch: [i32; 3],
712 cur_view: Option<GridView<'a>>,
713 cur_brick: Option<&'a BrickMap>,
714 has_cur: bool,
715}
716
717impl<'a> Sampler<'a> {
718 fn new(grid: GridView<'a>, bricks: &'a BrickCache, mip: u32) -> Self {
719 let cs_xy = (grid.chunk_size_xy >> mip).max(1);
720 let cs_z = (crate::grid_view::CHUNK_SIZE_Z >> mip).max(1);
721 debug_assert!(
722 cs_xy.is_power_of_two() && cs_z.is_power_of_two(),
723 "chunk dims must be powers of two for the shift/mask split"
724 );
725 #[allow(clippy::cast_possible_wrap)]
726 Self {
727 grid,
728 bricks,
729 mip,
730 xy_shift: cs_xy.trailing_zeros(),
731 xy_mask: cs_xy as i32 - 1,
732 z_shift: cs_z.trailing_zeros(),
733 z_mask: cs_z as i32 - 1,
734 cur_ch: [0; 3],
735 cur_view: None,
736 cur_brick: None,
737 has_cur: false,
738 }
739 }
740
741 fn select_chunk(&mut self, ch: [i32; 3]) {
743 if self.has_cur && self.cur_ch == ch {
744 return;
745 }
746 self.cur_view = self.grid.chunk_at_xyz(ch);
747 self.cur_brick = self.bricks.get(ch, self.mip);
748 self.cur_ch = ch;
749 self.has_cur = true;
750 }
751
752 #[allow(clippy::cast_sign_loss)]
757 fn locate(&self, c: [i32; 3]) -> ([i32; 3], [u32; 3]) {
758 let ch = [
759 c[0] >> self.xy_shift,
760 c[1] >> self.xy_shift,
761 c[2] >> self.z_shift,
762 ];
763 let loc = [
764 (c[0] & self.xy_mask) as u32,
765 (c[1] & self.xy_mask) as u32,
766 (c[2] & self.z_mask) as u32,
767 ];
768 (ch, loc)
769 }
770
771 #[allow(clippy::cast_possible_wrap)]
775 fn hit(&mut self, c: [i32; 3]) -> Option<u32> {
776 #[cfg(test)]
777 prof::SURF.with(|x| x.set(x.get() + 1));
778 let (ch, loc) = self.locate(c);
779 self.select_chunk(ch);
780 let occupied = self.cur_brick.is_some_and(|bm| {
781 bm.occupied([
782 loc[0] as i32 / BRICK,
783 loc[1] as i32 / BRICK,
784 loc[2] as i32 / BRICK,
785 ])
786 });
787 if !occupied {
788 return None;
789 }
790 self.cur_view?
791 .surface_color_mip(loc[0], loc[1], loc[2], self.mip)
792 }
793
794 #[inline]
796 fn cells_per_chunk_xy(&self) -> i32 {
797 1 << self.xy_shift
798 }
799 #[inline]
800 fn cells_per_chunk_z(&self) -> i32 {
801 1 << self.z_shift
802 }
803
804 #[allow(clippy::cast_sign_loss)]
809 fn brick_occupied(&mut self, brick: [i32; 3]) -> bool {
810 let c0 = [brick[0] << 3, brick[1] << 3, brick[2] << 3];
812 let ch = [
813 c0[0] >> self.xy_shift,
814 c0[1] >> self.xy_shift,
815 c0[2] >> self.z_shift,
816 ];
817 self.select_chunk(ch);
818 self.cur_brick.is_some_and(|bm| {
819 bm.occupied([
820 (c0[0] & self.xy_mask) >> 3,
821 (c0[1] & self.xy_mask) >> 3,
822 (c0[2] & self.z_mask) >> 3,
823 ])
824 })
825 }
826
827 #[allow(clippy::cast_sign_loss)]
832 fn super_occupied(&mut self, s: [i32; 3]) -> bool {
833 let c0 = [s[0] << 6, s[1] << 6, s[2] << 6];
835 let ch = [
836 c0[0] >> self.xy_shift,
837 c0[1] >> self.xy_shift,
838 c0[2] >> self.z_shift,
839 ];
840 self.select_chunk(ch);
841 self.cur_brick.is_some_and(|bm| {
842 bm.occupied_super([
843 (c0[0] & self.xy_mask) >> 6,
844 (c0[1] & self.xy_mask) >> 6,
845 (c0[2] & self.z_mask) >> 6,
846 ])
847 })
848 }
849}
850
851#[allow(
872 clippy::too_many_arguments,
873 clippy::cast_possible_truncation,
874 clippy::cast_sign_loss,
875 clippy::cast_precision_loss
876)]
877fn cell_walk_skip(
878 origin: [f32; 3],
879 dir: [f32; 3],
880 fwd_dot: f32,
881 sampler: &mut Sampler<'_>,
882 lo_c: [i32; 3],
883 hi_c: [i32; 3],
884 cell_size: f32,
885 t_enter: f32,
886 t_exit: f32,
887 max_dist: f32,
888 env: &DdaEnv<'_>,
889) -> Option<Hit> {
890 let has_super = sampler.cells_per_chunk_xy() >= SUPER && sampler.cells_per_chunk_z() >= SUPER;
891 let has_brick = sampler.cells_per_chunk_xy() >= BRICK && sampler.cells_per_chunk_z() >= BRICK;
892
893 let start = t_enter + 1e-4;
894 let p = [
895 origin[0] + dir[0] * start,
896 origin[1] + dir[1] * start,
897 origin[2] + dir[2] * start,
898 ];
899 let mut cellc = [
900 ((p[0] / cell_size).floor() as i32).clamp(lo_c[0], hi_c[0] - 1),
901 ((p[1] / cell_size).floor() as i32).clamp(lo_c[1], hi_c[1] - 1),
902 ((p[2] / cell_size).floor() as i32).clamp(lo_c[2], hi_c[2] - 1),
903 ];
904 let (step, mut t_max, t_delta) = dda_setup(origin, dir, cellc, cell_size);
905 let inv = [
909 if step[0] != 0 { 1.0 / dir[0] } else { 0.0 },
910 if step[1] != 0 { 1.0 / dir[1] } else { 0.0 },
911 if step[2] != 0 { 1.0 / dir[2] } else { 0.0 },
912 ];
913 let mut t_curr = t_enter;
914 let mut last_axis = 3usize;
915
916 let mut accum = [0.0f32; 3];
921 let mut trans = 1.0f32;
922 let mut touched = false;
923 let mut prev_solid = false;
924 let mut prev_mat = 0u8;
925
926 let span = (hi_c[0] - lo_c[0]) + (hi_c[1] - lo_c[1]) + (hi_c[2] - lo_c[2]);
929 let max_steps = span.max(0) as usize + 16;
930 for _ in 0..max_steps {
931 if cellc[0] < lo_c[0]
932 || cellc[0] >= hi_c[0]
933 || cellc[1] < lo_c[1]
934 || cellc[1] >= hi_c[1]
935 || cellc[2] < lo_c[2]
936 || cellc[2] >= hi_c[2]
937 {
938 return finalize_exit(touched, accum, trans, env, dir, max_dist);
939 }
940 let depth = t_curr * fwd_dot;
941 if depth > max_dist || t_curr > t_exit {
942 return finalize_exit(touched, accum, trans, env, dir, max_dist);
943 }
944 if env.fog_max_dist > 0.0 && depth >= env.fog_max_dist {
950 let fog = 0x8000_0000 | (env.fog_color & 0x00ff_ffff);
951 let color = if touched {
952 composite_over(accum, trans, fog)
953 } else {
954 fog
955 };
956 return Some(Hit {
957 color,
958 dist: env.fog_max_dist,
959 });
960 }
961
962 let skip_shift = if has_super
965 && !sampler.super_occupied([cellc[0] >> 6, cellc[1] >> 6, cellc[2] >> 6])
966 {
967 Some(6u32)
968 } else if has_brick
969 && !sampler.brick_occupied([cellc[0] >> 3, cellc[1] >> 3, cellc[2] >> 3])
970 {
971 Some(3u32)
972 } else {
973 None
974 };
975 if let Some(sh) = skip_shift {
976 #[cfg(test)]
977 prof::BRICKS.with(|x| x.set(x.get() + 1));
978 let mut best_t = f32::INFINITY;
980 let mut best_axis = 3usize;
981 let mut plane = [0i32; 3];
982 for a in 0..3 {
983 if step[a] == 0 {
984 continue;
985 }
986 let idx = cellc[a] >> sh;
987 plane[a] = if step[a] > 0 {
988 (idx + 1) << sh
989 } else {
990 idx << sh
991 };
992 let tb = (plane[a] as f32 * cell_size - origin[a]) * inv[a];
993 if tb < best_t {
994 best_t = tb;
995 best_axis = a;
996 }
997 }
998 if best_axis == 3 {
999 return finalize_exit(touched, accum, trans, env, dir, max_dist);
1000 }
1001 let pb = [
1006 origin[0] + dir[0] * (best_t + 1e-4),
1007 origin[1] + dir[1] * (best_t + 1e-4),
1008 origin[2] + dir[2] * (best_t + 1e-4),
1009 ];
1010 let mut nc = [
1011 (pb[0] / cell_size).floor() as i32,
1012 (pb[1] / cell_size).floor() as i32,
1013 (pb[2] / cell_size).floor() as i32,
1014 ];
1015 nc[best_axis] = if step[best_axis] > 0 {
1016 plane[best_axis]
1017 } else {
1018 plane[best_axis] - 1
1019 };
1020 if nc[0] < lo_c[0]
1024 || nc[0] >= hi_c[0]
1025 || nc[1] < lo_c[1]
1026 || nc[1] >= hi_c[1]
1027 || nc[2] < lo_c[2]
1028 || nc[2] >= hi_c[2]
1029 {
1030 return finalize_exit(touched, accum, trans, env, dir, max_dist);
1031 }
1032 cellc = nc;
1033 for a in 0..3 {
1036 if step[a] > 0 {
1037 t_max[a] = ((cellc[a] + 1) as f32 * cell_size - origin[a]) * inv[a];
1038 } else if step[a] < 0 {
1039 t_max[a] = (cellc[a] as f32 * cell_size - origin[a]) * inv[a];
1040 }
1041 }
1042 t_curr = best_t.max(t_curr);
1043 last_axis = best_axis;
1044 prev_solid = false; continue;
1046 }
1047
1048 #[cfg(test)]
1050 prof::CELLS.with(|x| x.set(x.get() + 1));
1051 if let Some(color) = sampler.hit(cellc) {
1052 let bright_sub = side_shade_sub(env, last_axis, step);
1053 let lit = apply_fog(shade(color, bright_sub), depth.max(0.0), env);
1054 let m = terrain_material(env, color);
1055 if m.is_opaque() {
1056 let color = if touched {
1060 composite_over(accum, trans, lit)
1061 } else {
1062 lit
1063 };
1064 return Some(Hit {
1065 color,
1066 dist: depth.max(0.0),
1067 });
1068 }
1069 let mat_id = material_for_color(env.terrain_materials, color);
1073 if !prev_solid || mat_id != prev_mat {
1074 let a = f32::from(m.alpha) / 255.0;
1075 let c = rgb_to_f32(lit);
1076 accum[0] += trans * a * c[0];
1077 accum[1] += trans * a * c[1];
1078 accum[2] += trans * a * c[2];
1079 if !matches!(m.mode, roxlap_formats::material::BlendMode::Additive) {
1080 trans *= 1.0 - a; }
1082 touched = true;
1083 prev_mat = mat_id;
1084 if trans < 1.0 / 256.0 {
1085 return Some(Hit {
1086 color: f32_to_rgb(accum),
1087 dist: depth.max(0.0),
1088 });
1089 }
1090 }
1091 prev_solid = true;
1092 } else {
1093 prev_solid = false;
1094 }
1095 let axis = min_axis(t_max);
1096 last_axis = axis;
1097 t_curr = t_max[axis];
1098 cellc[axis] += step[axis];
1099 t_max[axis] += t_delta[axis];
1100 }
1101 None
1102}
1103
1104#[inline]
1110fn side_shade_sub(env: &DdaEnv<'_>, axis: usize, step: [i32; 3]) -> u32 {
1111 if axis >= 3 {
1112 return 0;
1113 }
1114 let face = axis * 2 + usize::from(step[axis] < 0);
1115 env.side_shades[face].max(0) as u32
1116}
1117
1118fn cast_ray(
1127 origin: [f32; 3],
1128 dir: [f32; 3],
1129 forward: [f32; 3],
1130 sampler: &mut Sampler<'_>,
1131 settings: &OpticastSettings,
1132 env: &DdaEnv<'_>,
1133) -> Option<Hit> {
1134 let (lo_i, hi_i) = sampler.grid.voxel_bounds();
1135 #[allow(clippy::cast_precision_loss)]
1136 let lo_f = [lo_i[0] as f32, lo_i[1] as f32, lo_i[2] as f32];
1137 #[allow(clippy::cast_precision_loss)]
1138 let hi_f = [hi_i[0] as f32, hi_i[1] as f32, hi_i[2] as f32];
1139 let (t_enter, t_exit) = intersect_aabb(origin, dir, lo_f, hi_f)?;
1140 let fwd_dot = dir[0] * forward[0] + dir[1] * forward[1] + dir[2] * forward[2];
1141 #[allow(clippy::cast_precision_loss)]
1142 let max_dist = settings.max_scan_dist.max(1) as f32;
1143 let cell = 1i32 << sampler.mip;
1144 let cell_size = cell as f32;
1145 let lo_c = [
1146 lo_i[0].div_euclid(cell),
1147 lo_i[1].div_euclid(cell),
1148 lo_i[2].div_euclid(cell),
1149 ];
1150 let hi_c = [
1151 hi_i[0].div_euclid(cell),
1152 hi_i[1].div_euclid(cell),
1153 hi_i[2].div_euclid(cell),
1154 ];
1155 cell_walk_skip(
1156 origin, dir, fwd_dot, sampler, lo_c, hi_c, cell_size, t_enter, t_exit, max_dist, env,
1157 )
1158}
1159
1160pub fn render_dda(
1173 camera: &Camera,
1174 settings: &OpticastSettings,
1175 grid: GridView<'_>,
1176 pitch_pixels: usize,
1177 env: &DdaEnv<'_>,
1178 mip: u32,
1179 sink: &mut impl PixelSink,
1180) {
1181 let cs = camera_math::derive(
1182 camera,
1183 settings.xres,
1184 settings.yres,
1185 settings.hx,
1186 settings.hy,
1187 settings.hz,
1188 );
1189
1190 let (cache, mip) = local_cache(&grid, mip);
1193 let mut sampler = Sampler::new(grid, &cache, mip);
1194
1195 for py in settings.y_start..settings.y_end {
1196 let row = py as usize * pitch_pixels;
1197 for px in 0..settings.xres {
1198 if let Some((color, dist)) = pixel_result(&cs, settings, &mut sampler, env, px, py) {
1199 sink.put(row + px as usize, color, dist);
1200 }
1201 }
1202 }
1203}
1204
1205#[inline]
1210fn pixel_result(
1211 cs: &CameraState,
1212 settings: &OpticastSettings,
1213 sampler: &mut Sampler<'_>,
1214 env: &DdaEnv<'_>,
1215 px: u32,
1216 py: u32,
1217) -> Option<(u32, f32)> {
1218 let (origin, dir) = pixel_ray(cs, settings, px, py);
1219 if let Some(hit) = cast_ray(origin, dir, cs.forward, sampler, settings, env) {
1220 Some((hit.color, hit.dist))
1221 } else {
1222 env.sky.map(|sky| (sample_sky(sky, dir), f32::INFINITY))
1223 }
1224}
1225
1226#[allow(clippy::cast_possible_truncation, clippy::too_many_arguments)]
1241pub fn render_dda_parallel(
1242 camera: &Camera,
1243 settings: &OpticastSettings,
1244 grid: GridView<'_>,
1245 fb: &mut [u32],
1246 zb: &mut [f32],
1247 pitch_pixels: usize,
1248 env: &DdaEnv<'_>,
1249 cache: &BrickCache,
1250 mip: u32,
1251) {
1252 debug_assert_eq!(fb.len(), zb.len());
1253 let (y0, y1) = (settings.y_start, settings.y_end);
1254 if y1 <= y0 {
1255 return;
1256 }
1257 let cs = camera_math::derive(
1258 camera,
1259 settings.xres,
1260 settings.yres,
1261 settings.hx,
1262 settings.hy,
1263 settings.hz,
1264 );
1265 let target = RasterTarget::new(fb, zb);
1266
1267 let nthreads = rayon::current_num_threads().max(1);
1269 let rows = (y1 - y0) as usize;
1270 let band = rows.div_ceil(nthreads).max(1) as u32;
1271 let bands: Vec<(u32, u32)> = (y0..y1)
1272 .step_by(band as usize)
1273 .map(|s| (s, (s + band).min(y1)))
1274 .collect();
1275
1276 bands.par_iter().for_each(|&(by0, by1)| {
1277 let mut sampler = Sampler::new(grid, cache, mip);
1278 for py in by0..by1 {
1279 let row = py as usize * pitch_pixels;
1280 for px in 0..settings.xres {
1281 if let Some((color, dist)) = pixel_result(&cs, settings, &mut sampler, env, px, py)
1282 {
1283 let idx = row + px as usize;
1284 unsafe {
1288 target.write_color(idx, color);
1289 target.write_depth(idx, dist);
1290 }
1291 }
1292 }
1293 }
1294 });
1295}
1296
1297#[cfg(test)]
1303#[allow(clippy::cast_precision_loss, clippy::cast_possible_truncation)]
1304fn cast_ray_reference(
1305 origin: [f32; 3],
1306 dir: [f32; 3],
1307 forward: [f32; 3],
1308 grid: &GridView<'_>,
1309 settings: &OpticastSettings,
1310) -> Option<Hit> {
1311 let nx = grid.vsid as f32;
1312 let nz = f32::from(u16::try_from(crate::grid_view::CHUNK_SIZE_Z).unwrap_or(256));
1313 #[allow(clippy::cast_possible_wrap)]
1314 let n_i = [
1315 grid.vsid as i32,
1316 grid.vsid as i32,
1317 crate::grid_view::CHUNK_SIZE_Z as i32,
1318 ];
1319 let (t_enter, t_exit) = intersect_aabb(origin, dir, [0.0; 3], [nx, nx, nz])?;
1320 let fwd_dot = dir[0] * forward[0] + dir[1] * forward[1] + dir[2] * forward[2];
1321 let max_dist = settings.max_scan_dist.max(1) as f32;
1322
1323 let start = t_enter + 1e-4;
1324 let p = [
1325 origin[0] + dir[0] * start,
1326 origin[1] + dir[1] * start,
1327 origin[2] + dir[2] * start,
1328 ];
1329 let mut voxel = [
1330 (p[0].floor() as i32).clamp(0, n_i[0] - 1),
1331 (p[1].floor() as i32).clamp(0, n_i[1] - 1),
1332 (p[2].floor() as i32).clamp(0, n_i[2] - 1),
1333 ];
1334 let (step, mut t_max, t_delta) = dda_setup(origin, dir, voxel, 1.0);
1335 let mut t_curr = t_enter;
1336 let max_steps = (n_i[0] + n_i[1] + n_i[2]) as usize + 8;
1337 for _ in 0..max_steps {
1338 if voxel[0] < 0
1339 || voxel[0] >= n_i[0]
1340 || voxel[1] < 0
1341 || voxel[1] >= n_i[1]
1342 || voxel[2] < 0
1343 || voxel[2] >= n_i[2]
1344 {
1345 return None;
1346 }
1347 let depth = t_curr * fwd_dot;
1348 if depth > max_dist || t_curr > t_exit {
1349 return None;
1350 }
1351 #[allow(clippy::cast_sign_loss)]
1352 if let Some(color) = grid.surface_color(voxel[0] as u32, voxel[1] as u32, voxel[2] as u32) {
1353 return Some(Hit {
1354 color: shade(color, 0),
1355 dist: depth.max(0.0),
1356 });
1357 }
1358 let axis = min_axis(t_max);
1359 t_curr = t_max[axis];
1360 voxel[axis] += step[axis];
1361 t_max[axis] += t_delta[axis];
1362 }
1363 None
1364}
1365
1366#[cfg(test)]
1367mod tests {
1368 use super::*;
1369
1370 #[derive(Default)]
1372 struct Recorder {
1373 puts: Vec<(usize, u32, f32)>,
1374 }
1375 impl PixelSink for Recorder {
1376 fn put(&mut self, idx: usize, color: u32, dist: f32) {
1377 self.puts.push((idx, color, dist));
1378 }
1379 }
1380
1381 fn oracle_camera() -> Camera {
1382 Camera {
1384 pos: [0.0, 0.0, 0.0],
1385 right: [1.0, 0.0, 0.0],
1386 down: [0.0, 0.0, 1.0],
1387 forward: [0.0, 1.0, 0.0],
1388 }
1389 }
1390
1391 fn render_mask(grid: GridView<'_>, camera: &Camera, w: u32, h: u32) -> Vec<bool> {
1394 let n = (w as usize) * (h as usize);
1395 let mut fb = vec![0u32; n]; let mut zb = vec![f32::INFINITY; n];
1397 let settings = OpticastSettings::for_oracle_framebuffer(w, h);
1398 {
1399 let mut sink = RasterSink::new(&mut fb, &mut zb);
1400 render_dda(
1401 camera,
1402 &settings,
1403 grid,
1404 w as usize,
1405 &DdaEnv::default(),
1406 0,
1407 &mut sink,
1408 );
1409 }
1410 fb.iter().map(|&c| c != 0).collect()
1411 }
1412
1413 fn rows_have_no_holes(mask: &[bool], w: u32, h: u32) -> bool {
1418 let w = w as usize;
1419 for y in 0..h as usize {
1420 let row = &mask[y * w..(y + 1) * w];
1421 let first = row.iter().position(|&b| b);
1422 let last = row.iter().rposition(|&b| b);
1423 if let (Some(f), Some(l)) = (first, last) {
1424 if row[f..=l].iter().any(|&b| !b) {
1425 return false;
1426 }
1427 }
1428 }
1429 true
1430 }
1431
1432 fn cols_have_no_holes(mask: &[bool], w: u32, h: u32) -> bool {
1434 let w = w as usize;
1435 let h = h as usize;
1436 for x in 0..w {
1437 let col: Vec<bool> = (0..h).map(|y| mask[y * w + x]).collect();
1438 let first = col.iter().position(|&b| b);
1439 let last = col.iter().rposition(|&b| b);
1440 if let (Some(f), Some(l)) = (first, last) {
1441 if col[f..=l].iter().any(|&b| !b) {
1442 return false;
1443 }
1444 }
1445 }
1446 true
1447 }
1448
1449 #[test]
1452 fn center_pixel_ray_is_forward() {
1453 let settings = OpticastSettings::for_oracle_framebuffer(640, 480);
1454 let cs = camera_math::derive(&oracle_camera(), 640, 480, 320.0, 240.0, 320.0);
1455 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
1457 let (origin, dir) = pixel_ray(&cs, &settings, settings.hx as u32, settings.hy as u32);
1458 assert_eq!(origin, [0.0, 0.0, 0.0]);
1459 assert_eq!(
1461 dir.map(f32::to_bits),
1462 [0.0f32, 320.0, 0.0].map(f32::to_bits)
1463 );
1464 }
1465
1466 #[test]
1470 fn corner_pixel_ray_matches_camera_corn0() {
1471 let settings = OpticastSettings::for_oracle_framebuffer(640, 480);
1472 let cs = camera_math::derive(&oracle_camera(), 640, 480, 320.0, 240.0, 320.0);
1473 let (_origin, dir) = pixel_ray(&cs, &settings, 0, 0);
1474 assert_eq!(dir.map(f32::to_bits), cs.corn[0].map(f32::to_bits));
1475 }
1476
1477 #[test]
1483 fn gridview_voxel_color_matches_reference() {
1484 let vxl = roxlap_formats::vxl::Vxl::from_dense(8, |x, _, z| {
1486 let lo = (10..=12).contains(&z);
1487 let hi = (40..=42).contains(&z);
1488 (lo || hi).then_some(0x80_10_20_30 + x)
1489 });
1490 let grid = GridView::from_single_vxl(&vxl);
1491 for x in 0..8 {
1492 for y in 0..8 {
1493 for z in 0..64 {
1494 assert_eq!(
1495 grid.voxel_color(x, y, z),
1496 vxl.voxel_color(x, y, z),
1497 "mismatch at ({x},{y},{z})"
1498 );
1499 }
1500 }
1501 }
1502 }
1503
1504 #[test]
1506 fn empty_grid_no_hits() {
1507 let vxl = roxlap_formats::vxl::Vxl::empty(64);
1508 let grid = GridView::from_single_vxl(&vxl);
1509 let settings = OpticastSettings::for_oracle_framebuffer(64, 48);
1510 let mut rec = Recorder::default();
1511 render_dda(
1512 &oracle_camera(),
1513 &settings,
1514 grid,
1515 64,
1516 &DdaEnv::default(),
1517 0,
1518 &mut rec,
1519 );
1520 assert!(rec.puts.is_empty(), "all-air grid must produce no hits");
1521 }
1522
1523 #[test]
1527 fn floor_seen_from_above() {
1528 const FLOOR_Z: u32 = 40;
1529 const FLOOR_COL: u32 = 0x80_30_60_90;
1530 let vxl =
1531 roxlap_formats::vxl::Vxl::from_dense(32, |_, _, z| (z >= FLOOR_Z).then_some(FLOOR_COL));
1532 let grid = GridView::from_single_vxl(&vxl);
1533
1534 let cam = Camera {
1536 pos: [16.0, 16.0, 10.0],
1537 right: [1.0, 0.0, 0.0],
1538 down: [0.0, 1.0, 0.0],
1539 forward: [0.0, 0.0, 1.0],
1540 };
1541 let settings = OpticastSettings::for_oracle_framebuffer(48, 48);
1542 let mut rec = Recorder::default();
1543 render_dda(&cam, &settings, grid, 48, &DdaEnv::default(), 0, &mut rec);
1544
1545 assert!(!rec.puts.is_empty(), "floor must be visible");
1546 let centre = 24usize * 48 + 24;
1548 let hit = rec
1549 .puts
1550 .iter()
1551 .find(|(idx, _, _)| *idx == centre)
1552 .expect("centre ray must hit the floor");
1553 assert_eq!(hit.1 & 0x00ff_ffff, FLOOR_COL & 0x00ff_ffff);
1554 let expected = (FLOOR_Z as f32) - 10.0;
1555 assert!(
1556 (hit.2 - expected).abs() < 1.5,
1557 "centre depth {} not ≈ {}",
1558 hit.2,
1559 expected
1560 );
1561 }
1562
1563 #[test]
1568 fn horizon_splits_sky_and_floor() {
1569 const FLOOR_Z: u32 = 40;
1570 let vxl = roxlap_formats::vxl::Vxl::from_dense(64, |_, _, z| {
1571 (z >= FLOOR_Z).then_some(0x80_44_66_88)
1572 });
1573 let grid = GridView::from_single_vxl(&vxl);
1574
1575 let cam = Camera {
1579 pos: [32.0, 4.0, 30.0],
1580 right: [-1.0, 0.0, 0.0],
1581 down: [0.0, 0.0, 1.0],
1582 forward: [0.0, 1.0, 0.0],
1583 };
1584 let (w, h) = (64u32, 64u32);
1585 let mask = render_mask(grid, &cam, w, h);
1586
1587 let count_band = |y0: usize, y1: usize| -> usize {
1588 (y0 * w as usize..y1 * w as usize)
1589 .filter(|&i| mask[i])
1590 .count()
1591 };
1592 let top = count_band(0, h as usize / 4);
1593 let bottom = count_band(3 * h as usize / 4, h as usize);
1594 assert!(mask.iter().any(|&b| b), "floor must be visible");
1595 assert!(mask.iter().any(|&b| !b), "sky must be visible");
1596 assert!(
1597 bottom > top,
1598 "bottom band ({bottom}) should hit more floor than top band ({top})"
1599 );
1600 }
1601
1602 fn render_reference(
1605 grid: GridView<'_>,
1606 camera: &Camera,
1607 w: u32,
1608 h: u32,
1609 ) -> (Vec<u32>, Vec<f32>) {
1610 let n = (w as usize) * (h as usize);
1611 let mut fb = vec![0u32; n];
1612 let mut zb = vec![f32::INFINITY; n];
1613 let settings = OpticastSettings::for_oracle_framebuffer(w, h);
1614 let cs = camera_math::derive(camera, w, h, settings.hx, settings.hy, settings.hz);
1615 for py in 0..h {
1616 for px in 0..w {
1617 let (o, d) = pixel_ray(&cs, &settings, px, py);
1618 if let Some(hit) = cast_ray_reference(o, d, cs.forward, &grid, &settings) {
1619 let i = (py * w + px) as usize;
1620 fb[i] = hit.color;
1621 zb[i] = hit.dist;
1622 }
1623 }
1624 }
1625 (fb, zb)
1626 }
1627
1628 fn render_brickmap(
1630 grid: GridView<'_>,
1631 camera: &Camera,
1632 w: u32,
1633 h: u32,
1634 ) -> (Vec<u32>, Vec<f32>) {
1635 render_brickmap_env(grid, camera, w, h, &DdaEnv::default())
1636 }
1637
1638 fn render_brickmap_env(
1641 grid: GridView<'_>,
1642 camera: &Camera,
1643 w: u32,
1644 h: u32,
1645 env: &DdaEnv<'_>,
1646 ) -> (Vec<u32>, Vec<f32>) {
1647 let n = (w as usize) * (h as usize);
1648 let mut fb = vec![0u32; n];
1649 let mut zb = vec![f32::INFINITY; n];
1650 let settings = OpticastSettings::for_oracle_framebuffer(w, h);
1651 {
1652 let mut sink = RasterSink::new(&mut fb, &mut zb);
1653 render_dda(camera, &settings, grid, w as usize, env, 0, &mut sink);
1654 }
1655 (fb, zb)
1656 }
1657
1658 #[test]
1665 fn no_sky_leak_through_diagonal_wall() {
1666 let vxl = roxlap_formats::vxl::Vxl::from_dense(64, |x, y, z| {
1667 ((x + y == 64) && (2..62).contains(&z)).then_some(0x80_40_80_60)
1668 });
1669 let grid = GridView::from_single_vxl(&vxl);
1670 let (w, h) = (160u32, 160u32);
1671 let c = [10.0, 10.0, 32.0];
1672 let poses = [
1673 Camera::from_yaw_pitch(c, 0.785, 0.0),
1674 Camera::from_yaw_pitch(c, 0.6, 0.1),
1675 Camera::from_yaw_pitch(c, 0.95, -0.1),
1676 Camera::from_yaw_pitch(c, 0.785, 0.3),
1677 Camera::from_yaw_pitch(c, 0.5, 0.0),
1678 ];
1679 for (i, cam) in poses.iter().enumerate() {
1680 let (fb_b, _) = render_brickmap(grid, cam, w, h);
1681 let (fb_r, _) = render_reference(grid, cam, w, h);
1682 let leak = (0..(w * h) as usize)
1683 .filter(|&k| (fb_b[k] != 0) != (fb_r[k] != 0))
1684 .count();
1685 assert_eq!(leak, 0, "pose {i}: {leak} px diverge from dense reference");
1686 }
1687 }
1688
1689 #[test]
1693 fn terrain_glass_tints_floor_behind() {
1694 let glass = 0x80_40_C0_E0; let floor = 0x80_C0_40_40; let vxl = roxlap_formats::vxl::Vxl::from_dense(16, |_, _, z| {
1697 if z == 4 {
1698 Some(glass)
1699 } else if z >= 10 {
1700 Some(floor)
1701 } else {
1702 None
1703 }
1704 });
1705 let grid = GridView::from_single_vxl(&vxl);
1706 let cam = Camera {
1708 pos: [8.0, 8.0, 0.0],
1709 right: [1.0, 0.0, 0.0],
1710 down: [0.0, 1.0, 0.0],
1711 forward: [0.0, 0.0, 1.0],
1712 };
1713 let (w, h) = (32u32, 32u32);
1714 let centre = (h / 2 * w + w / 2) as usize;
1715
1716 let (fb_op, _) = render_brickmap(grid, &cam, w, h);
1718 assert_eq!(
1719 fb_op[centre] & 0x00ff_ffff,
1720 0x0040_C0E0,
1721 "opaque glass first-hit"
1722 );
1723
1724 let mut table = MaterialTable::new();
1726 table.set(1, Material::alpha_blend(128));
1727 let env = DdaEnv {
1728 materials: Some(&table),
1729 terrain_materials: &[(glass & 0x00ff_ffff, 1)],
1730 ..DdaEnv::default()
1731 };
1732 let (fb_tr, _) = render_brickmap_env(grid, &cam, w, h, &env);
1733 assert_ne!(
1734 fb_tr[centre], fb_op[centre],
1735 "glass should composite over the floor, not stay opaque"
1736 );
1737 let r_op = (fb_op[centre] >> 16) & 0xff; let r_tr = (fb_tr[centre] >> 16) & 0xff; assert!(
1740 r_tr > r_op,
1741 "floor red tints through the glass (op={r_op:02x} tr={r_tr:02x})"
1742 );
1743 }
1744
1745 #[test]
1748 fn distance_fog_blends_toward_fog_color() {
1749 let vxl =
1750 roxlap_formats::vxl::Vxl::from_dense(64, |_, _, z| (z >= 40).then_some(0x80_FF_FF_FF));
1751 let grid = GridView::from_single_vxl(&vxl);
1752 let cam = Camera {
1753 pos: [32.0, 2.0, 38.0],
1754 right: [1.0, 0.0, 0.0],
1755 down: [0.0, 0.0, 1.0],
1756 forward: [0.0, 1.0, 0.0],
1757 };
1758 let env = DdaEnv {
1759 sky: None,
1760 fog_color: 0x00_00_00_00, fog_max_dist: 64.0,
1762 side_shades: [0; 6],
1763 materials: None,
1764 terrain_materials: &[],
1765 };
1766 let (w, h) = (64u32, 64u32);
1767 let (fog, _) = render_brickmap_env(grid, &cam, w, h, &env);
1768 let (nofog, zb) = render_brickmap(grid, &cam, w, h);
1769 let (idx, depth) = zb.iter().enumerate().filter(|(_, z)| z.is_finite()).fold(
1770 (0usize, 0.0f32),
1771 |acc, (i, &z)| {
1772 if z > acc.1 {
1773 (i, z)
1774 } else {
1775 acc
1776 }
1777 },
1778 );
1779 assert!(depth > 20.0, "need a deep pixel to test fog (got {depth})");
1780 let lum = |c: u32| (c & 0xff) + ((c >> 8) & 0xff) + ((c >> 16) & 0xff);
1781 assert!(
1782 lum(fog[idx]) < lum(nofog[idx]),
1783 "fogged pixel {:08x} not darker than {:08x}",
1784 fog[idx],
1785 nofog[idx]
1786 );
1787 }
1788
1789 #[test]
1792 fn textured_sky_fills_misses() {
1793 let sky = crate::sky::Sky::blue_gradient();
1794 let vxl = roxlap_formats::vxl::Vxl::empty(32); let grid = GridView::from_single_vxl(&vxl);
1796 let env = DdaEnv {
1797 sky: Some(&sky),
1798 fog_color: 0,
1799 fog_max_dist: 0.0,
1800 side_shades: [0; 6],
1801 materials: None,
1802 terrain_materials: &[],
1803 };
1804 let cam = Camera::from_yaw_pitch([16.0, 16.0, 128.0], 0.3, -0.4);
1805 let (w, h) = (48u32, 48u32);
1806 let (fb, _) = render_brickmap_env(grid, &cam, w, h, &env);
1807 assert!(fb.iter().all(|&c| c >> 24 == 0x80), "all misses sky-filled");
1808 let top = fb[0];
1809 let bottom = fb[(h - 1) as usize * w as usize];
1810 assert_ne!(top, bottom, "sky gradient should vary with elevation");
1811 }
1812
1813 #[test]
1818 fn sky_elevation_zenith_at_column_zero() {
1819 let mut pixels = vec![0i32; 8];
1820 pixels[0] = 0x0011_1111; pixels[7] = 0x0099_9999; let sky = crate::sky::Sky::from_pixels(pixels, 8, 1);
1823 let up = sample_sky(&sky, [0.0, 0.0, -1.0]); let down = sample_sky(&sky, [0.0, 0.0, 1.0]); assert_eq!(
1826 up & 0x00ff_ffff,
1827 0x0011_1111,
1828 "looking up → column 0 (zenith)"
1829 );
1830 assert_eq!(
1831 down & 0x00ff_ffff,
1832 0x0099_9999,
1833 "looking down → last column (nadir)"
1834 );
1835 }
1836
1837 #[test]
1841 fn sky_fill_paints_panorama_gridless() {
1842 let sky = crate::sky::Sky::blue_gradient();
1843 let cam = Camera::from_yaw_pitch([0.0, 0.0, 0.0], 0.3, -0.4);
1844 let (w, h) = (48u32, 48u32);
1845 let cs = crate::camera_math::derive(&cam, w, h, 24.0, 24.0, 24.0);
1846 let settings = crate::opticast::OpticastSettings::for_oracle_framebuffer(w, h);
1847 let mut fb = vec![0u32; (w * h) as usize];
1848 let zb = vec![f32::INFINITY; (w * h) as usize];
1850 render_sky_fill(&mut fb, &zb, w as usize, w, h, &cs, &settings, &sky);
1851 assert!(
1852 fb.iter().all(|&c| c >> 24 == 0x80),
1853 "every pixel sky-filled with the brightness byte set"
1854 );
1855 let top = fb[0];
1856 let bottom = fb[(h - 1) as usize * w as usize];
1857 assert_ne!(top, bottom, "sky gradient should vary with elevation");
1858 let mut fb2 = vec![0x1234_5678u32; (w * h) as usize];
1860 let mut zb2 = vec![f32::INFINITY; (w * h) as usize];
1861 zb2[0] = 10.0; render_sky_fill(&mut fb2, &zb2, w as usize, w, h, &cs, &settings, &sky);
1863 assert_eq!(fb2[0], 0x1234_5678, "finite-z pixel is not overwritten");
1864 }
1865
1866 #[test]
1870 fn side_shades_darken_hit_face() {
1871 let vxl =
1872 roxlap_formats::vxl::Vxl::from_dense(16, |_, _, z| (z >= 8).then_some(0x80_FF_FF_FF));
1873 let grid = GridView::from_single_vxl(&vxl);
1874 let cam = Camera {
1875 pos: [8.0, 8.0, 2.0],
1876 right: [1.0, 0.0, 0.0],
1877 down: [0.0, 1.0, 0.0],
1878 forward: [0.0, 0.0, 1.0],
1879 };
1880 let centre = 16 * 32 + 16;
1881 let (plain, _) = render_brickmap(grid, &cam, 32, 32);
1882 let env = DdaEnv {
1883 sky: None,
1884 fog_color: 0,
1885 fog_max_dist: 0.0,
1886 side_shades: [0, 0, 0, 0, 0x40, 0],
1887 materials: None,
1888 terrain_materials: &[],
1889 };
1890 let (shaded, _) = render_brickmap_env(grid, &cam, 32, 32, &env);
1891 let lum = |c: u32| (c & 0xff) + ((c >> 8) & 0xff) + ((c >> 16) & 0xff);
1892 assert!(
1893 lum(shaded[centre]) < lum(plain[centre]),
1894 "side-shaded face {:08x} not darker than {:08x}",
1895 shaded[centre],
1896 plain[centre]
1897 );
1898 }
1899
1900 #[test]
1910 fn brickmap_approximates_dense_reference() {
1911 let vxl = roxlap_formats::vxl::Vxl::from_dense(64, |x, y, z| {
1913 let surf = 30 + ((x / 5 + y / 7) % 11);
1914 let ground = z >= surf;
1915 let block = (20..=24).contains(&z) && (10..20).contains(&x) && (40..50).contains(&y);
1916 (ground || block).then_some(0x80_30_50_70 + (x ^ y) % 0x40)
1917 });
1918 let grid = GridView::from_single_vxl(&vxl);
1919
1920 let (w, h) = (80u32, 80u32);
1921 let poses = [
1922 Camera::orbit(0.6, 0.5, 90.0, [32.0, 32.0, 40.0]),
1923 Camera::orbit(2.1, 0.2, 70.0, [32.0, 32.0, 35.0]),
1924 Camera::orbit(-1.0, 0.9, 120.0, [32.0, 32.0, 45.0]),
1925 ];
1926 let n = (w * h) as usize;
1927 for (i, cam) in poses.iter().enumerate() {
1928 let (fb_b, zb_b) = render_brickmap(grid, cam, w, h);
1929 let (fb_r, _zb_r) = render_reference(grid, cam, w, h);
1930 let cov_b = fb_b.iter().filter(|&&c| c != 0).count();
1932 let cov_r = fb_r.iter().filter(|&&c| c != 0).count();
1933 assert!(cov_b > 200, "pose {i} rendered ~empty (cov {cov_b})");
1934 let cov_diff = cov_b.abs_diff(cov_r);
1935 assert!(
1936 cov_diff * 100 <= n, "pose {i} coverage diverged: brick {cov_b} vs dense {cov_r}"
1938 );
1939 let diffs = fb_b.iter().zip(&fb_r).filter(|(a, b)| a != b).count();
1941 assert!(
1942 diffs * 100 <= n * 3, "pose {i} too many pixel diffs vs dense: {diffs}/{n}"
1944 );
1945 for k in 0..n {
1947 if fb_b[k] != 0 {
1948 assert!(zb_b[k].is_finite(), "pose {i} px {k} non-finite depth");
1949 }
1950 }
1951 }
1952 }
1953
1954 #[test]
1958 fn baked_brightness_darkens_color() {
1959 let dim =
1961 roxlap_formats::vxl::Vxl::from_dense(16, |_, _, z| (z >= 8).then_some(0x40_FF_FF_FF));
1962 let grid = GridView::from_single_vxl(&dim);
1963 let cam = Camera {
1964 pos: [8.0, 8.0, 2.0],
1965 right: [1.0, 0.0, 0.0],
1966 down: [0.0, 1.0, 0.0],
1967 forward: [0.0, 0.0, 1.0],
1968 };
1969 let (fb, _) = render_brickmap(grid, &cam, 32, 32);
1970 let centre = 16 * 32 + 16;
1971 assert_eq!(fb[centre], 0x80_7F_7F_7F, "got {:08x}", fb[centre]);
1973
1974 let full =
1976 roxlap_formats::vxl::Vxl::from_dense(16, |_, _, z| (z >= 8).then_some(0x80_FF_FF_FF));
1977 let gridf = GridView::from_single_vxl(&full);
1978 let (fbf, _) = render_brickmap(gridf, &cam, 32, 32);
1979 assert_eq!(fbf[centre], 0x80_FF_FF_FF, "got {:08x}", fbf[centre]);
1980 }
1981
1982 #[test]
1989 fn cross_chunk_lookdown_sees_lower_stacked_floor() {
1990 const FLOOR_LOCAL_Z: u32 = 40;
1991 const FLOOR_COL: u32 = 0x80_22_88_44;
1992 let upper = roxlap_formats::vxl::Vxl::empty(32); let lower = roxlap_formats::vxl::Vxl::from_dense(32, |_, _, z| {
1994 (z >= FLOOR_LOCAL_Z).then_some(FLOOR_COL)
1995 });
1996 let v_up = GridView::from_single_vxl(&upper);
1997 let v_lo = GridView::from_single_vxl(&lower);
1998 let chunks = [Some(v_up), Some(v_lo)];
2000 let cg = crate::ChunkGrid {
2001 chunks: &chunks,
2002 origin_chunk_xy: [0, 0],
2003 origin_chunk_z: 0,
2004 chunks_x: 1,
2005 chunks_y: 1,
2006 chunks_z: 2,
2007 };
2008 let grid = GridView::from_chunk_grid(&cg, 32);
2009
2010 let cam = Camera {
2012 pos: [16.0, 16.0, 100.0],
2013 right: [1.0, 0.0, 0.0],
2014 down: [0.0, 1.0, 0.0],
2015 forward: [0.0, 0.0, 1.0],
2016 };
2017 let (w, h) = (48u32, 48u32);
2018 let (fb, zb) = render_brickmap(grid, &cam, w, h);
2019 let centre = 24 * 48 + 24;
2020 assert!(
2021 fb[centre] & 0x00ff_ffff == FLOOR_COL & 0x00ff_ffff,
2022 "centre ray must reach the lower-chunk floor (got {:08x})",
2023 fb[centre]
2024 );
2025 let expected = 296.0 - 100.0;
2027 assert!(
2028 (zb[centre] - expected).abs() < 2.0,
2029 "look-down depth {} not ≈ {expected}",
2030 zb[centre]
2031 );
2032 }
2033
2034 #[test]
2038 fn cross_chunk_xy_floor_is_seamless() {
2039 let mk = || {
2040 roxlap_formats::vxl::Vxl::from_dense(32, |_, _, z| (z >= 20).then_some(0x80_50_50_50))
2041 };
2042 let (c0, c1) = (mk(), mk());
2043 let v0 = GridView::from_single_vxl(&c0);
2044 let v1 = GridView::from_single_vxl(&c1);
2045 let chunks = [Some(v0), Some(v1)];
2046 let cg = crate::ChunkGrid {
2047 chunks: &chunks,
2048 origin_chunk_xy: [0, 0],
2049 origin_chunk_z: 0,
2050 chunks_x: 2,
2051 chunks_y: 1,
2052 chunks_z: 1,
2053 };
2054 let grid = GridView::from_chunk_grid(&cg, 32);
2055
2056 let cam = Camera {
2058 pos: [32.0, 16.0, 4.0],
2059 right: [1.0, 0.0, 0.0],
2060 down: [0.0, 1.0, 0.0],
2061 forward: [0.0, 0.0, 1.0],
2062 };
2063 let (w, h) = (64u32, 64u32);
2064 let mask = render_mask(grid, &cam, w, h);
2065 let row = (h / 2) as usize * w as usize;
2068 let left = (0..w as usize / 2).filter(|&x| mask[row + x]).count();
2069 let right = (w as usize / 2..w as usize)
2070 .filter(|&x| mask[row + x])
2071 .count();
2072 assert!(
2073 left > 5 && right > 5,
2074 "seam not continuous: left={left} right={right}"
2075 );
2076 }
2077
2078 fn render_mask_mip(grid: GridView<'_>, camera: &Camera, w: u32, h: u32, mip: u32) -> Vec<bool> {
2081 let n = (w as usize) * (h as usize);
2082 let mut fb = vec![0u32; n];
2083 let mut zb = vec![f32::INFINITY; n];
2084 let settings = OpticastSettings::for_oracle_framebuffer(w, h);
2085 {
2086 let mut sink = RasterSink::new(&mut fb, &mut zb);
2087 render_dda(
2088 camera,
2089 &settings,
2090 grid,
2091 w as usize,
2092 &DdaEnv::default(),
2093 mip,
2094 &mut sink,
2095 );
2096 }
2097 fb.iter().map(|&c| c != 0).collect()
2098 }
2099
2100 #[test]
2106 fn mip_render_is_coarse_but_complete() {
2107 let mut vxl = roxlap_formats::vxl::Vxl::from_dense(64, |x, y, z| {
2108 let surf = 24 + ((x / 3 + y / 5) % 17);
2109 (z >= surf).then_some(0x80_50_70_90)
2110 });
2111 vxl.generate_mips(4);
2112 assert!(vxl.mip_count() >= 3, "need mips built for this test");
2113 let grid = GridView::from_single_vxl(&vxl);
2114 let (w, h) = (96u32, 96u32);
2115 let cam = Camera::orbit(0.7, 0.6, 110.0, [32.0, 32.0, 36.0]);
2116
2117 let m0 = render_mask_mip(grid, &cam, w, h, 0);
2118 let m2 = render_mask_mip(grid, &cam, w, h, 2);
2119
2120 let c0 = m0.iter().filter(|&&b| b).count();
2121 let c2 = m2.iter().filter(|&&b| b).count();
2122 assert!(c0 > 200 && c2 > 200, "both mips visible (c0={c0} c2={c2})");
2123 let ratio = c2 as f32 / c0 as f32;
2129 assert!(
2130 (0.7..1.4).contains(&ratio),
2131 "mip-2 coverage {c2} vs mip-0 {c0} (ratio {ratio:.2}) diverged"
2132 );
2133 }
2134
2135 #[test]
2141 #[ignore = "perf benchmark — run explicitly with --ignored"]
2142 fn bench_terrain() {
2143 use std::time::Instant;
2144 const NC: i32 = 6;
2146 let cs = crate::grid_view::CHUNK_SIZE_Z; let _ = cs;
2148 let mut vxls: Vec<roxlap_formats::vxl::Vxl> = Vec::new();
2149 for cy in 0..NC {
2150 for cx in 0..NC {
2151 let (ox, oy) = (cx * 128, cy * 128);
2152 let mut v = roxlap_formats::vxl::Vxl::from_dense(128, |x, y, z| {
2153 let (gx, gy) = (ox + x as i32, oy + y as i32);
2154 let surf = 90 + ((gx / 7 + gy / 9).rem_euclid(40)) + ((gx / 23).rem_euclid(20));
2155 (z as i32 >= surf).then_some(0x80_50_70_90 + (x ^ y) % 0x30)
2156 });
2157 v.generate_mips(4);
2158 vxls.push(v);
2159 }
2160 }
2161 let views: Vec<Option<GridView>> = vxls
2162 .iter()
2163 .map(|v| Some(GridView::from_single_vxl(v)))
2164 .collect();
2165 let cg = crate::ChunkGrid {
2166 chunks: &views,
2167 origin_chunk_xy: [0, 0],
2168 origin_chunk_z: 0,
2169 chunks_x: NC as u32,
2170 chunks_y: NC as u32,
2171 chunks_z: 1,
2172 };
2173 let grid = GridView::from_chunk_grid(&cg, 128);
2174
2175 let (w, h) = (960u32, 600u32);
2176 let mut settings = OpticastSettings::for_oracle_framebuffer(w, h);
2177 settings.max_scan_dist = 512;
2178 let n = (w * h) as usize;
2179 let mut fb = vec![0u32; n];
2180 let mut zb = vec![f32::INFINITY; n];
2181 let centre = [f64::from(NC * 128) / 2.0, f64::from(NC * 128) / 2.0, 60.0];
2182
2183 let poses = [
2186 (
2187 "horizon",
2188 Camera::from_yaw_pitch([20.0, 20.0, 40.0], 0.6, 0.15),
2189 ),
2190 ("down", Camera::orbit(0.7, 1.0, 130.0, centre)),
2191 ];
2192 for (name, cam) in poses {
2193 {
2194 let mut sink = RasterSink::new(&mut fb, &mut zb);
2195 prof::reset();
2196 render_dda(
2197 &cam,
2198 &settings,
2199 grid,
2200 w as usize,
2201 &DdaEnv::default(),
2202 0,
2203 &mut sink,
2204 );
2205 }
2206 let (cells, bricks, surf) = prof::read();
2207 let iters = 6;
2208 let t0 = Instant::now();
2209 for _ in 0..iters {
2210 let mut sink = RasterSink::new(&mut fb, &mut zb);
2211 render_dda(
2212 &cam,
2213 &settings,
2214 grid,
2215 w as usize,
2216 &DdaEnv::default(),
2217 0,
2218 &mut sink,
2219 );
2220 }
2221 let ms = t0.elapsed().as_secs_f64() * 1000.0 / f64::from(iters);
2222 let hits = fb.iter().filter(|&&c| c != 0).count();
2223 eprintln!(
2224 "[{name}] {w}x{h} 1-thread: {ms:.1} ms | hits={hits}/{n} | per-px: cells={:.1} bricks={:.1} surf={:.1}",
2225 cells as f64 / n as f64,
2226 bricks as f64 / n as f64,
2227 surf as f64 / n as f64,
2228 );
2229 }
2230 }
2231
2232 #[test]
2236 fn parallel_matches_sequential() {
2237 let vxl = roxlap_formats::vxl::Vxl::from_dense(64, |x, y, z| {
2238 let surf = 28 + ((x / 4 + y / 6) % 13);
2239 (z >= surf).then_some(0x80_40_60_80 + (x ^ y) % 0x30)
2240 });
2241 let grid = GridView::from_single_vxl(&vxl);
2242 let (w, h) = (96u32, 96u32);
2243 let cam = Camera::orbit(0.8, 0.55, 100.0, [32.0, 32.0, 40.0]);
2244 let env = DdaEnv {
2245 sky: None,
2246 fog_color: 0x00_20_30_40,
2247 fog_max_dist: 120.0,
2248 side_shades: [0, 0, 0, 0, 0x30, 0x10],
2249 materials: None,
2250 terrain_materials: &[],
2251 };
2252
2253 let (seq_fb, seq_zb) = render_brickmap_env(grid, &cam, w, h, &env);
2254
2255 let n = (w * h) as usize;
2256 let mut par_fb = vec![0u32; n];
2257 let mut par_zb = vec![f32::INFINITY; n];
2258 let settings = OpticastSettings::for_oracle_framebuffer(w, h);
2259 let (cache, mip) = local_cache(&grid, 0);
2260 render_dda_parallel(
2261 &cam,
2262 &settings,
2263 grid,
2264 &mut par_fb,
2265 &mut par_zb,
2266 w as usize,
2267 &env,
2268 &cache,
2269 mip,
2270 );
2271 assert!(par_fb == seq_fb, "parallel colour differs from sequential");
2272 assert!(
2273 par_zb
2274 .iter()
2275 .zip(&seq_zb)
2276 .all(|(a, b)| a.to_bits() == b.to_bits()),
2277 "parallel depth differs from sequential"
2278 );
2279 }
2280
2281 #[test]
2287 fn cliff_side_is_solid_not_see_through() {
2288 const TOP_Z: u32 = 50;
2289 const COL: u32 = 0x80_77_88_99;
2290 let vxl = roxlap_formats::vxl::Vxl::from_dense(8, |_, _, z| (z >= TOP_Z).then_some(COL));
2291 let grid = GridView::from_single_vxl(&vxl);
2292
2293 assert_eq!(grid.voxel_color(4, 4, TOP_Z), Some(COL));
2295 assert_eq!(grid.voxel_color(4, 4, 150), None);
2297 assert_eq!(grid.surface_color(4, 4, 150), Some(COL));
2300 assert_eq!(grid.surface_color(4, 4, 10), None);
2302 }
2303
2304 #[test]
2307 fn camera_inside_solid_hits_everywhere() {
2308 let vxl = roxlap_formats::vxl::Vxl::from_dense(16, |_, _, _| Some(0x80_55_55_55));
2309 let grid = GridView::from_single_vxl(&vxl);
2310 let cam = Camera {
2311 pos: [8.0, 8.0, 128.0],
2312 right: [1.0, 0.0, 0.0],
2313 down: [0.0, 1.0, 0.0],
2314 forward: [0.0, 0.0, 1.0],
2315 };
2316 let (w, h) = (32u32, 32u32);
2317 let mask = render_mask(grid, &cam, w, h);
2318 assert!(
2319 mask.iter().all(|&b| b),
2320 "every ray must hit when the camera is inside solid"
2321 );
2322 }
2323
2324 #[test]
2330 fn single_voxel_silhouette_has_no_notch() {
2331 const C: u32 = 0x80_FF_80_40;
2332 let vxl = roxlap_formats::vxl::Vxl::from_dense(16, |x, y, z| {
2333 (x == 8 && y == 8 && z == 8).then_some(C)
2334 });
2335 let grid = GridView::from_single_vxl(&vxl);
2336
2337 let cam = Camera::orbit(0.7, 0.6, 4.0, [8.5, 8.5, 8.5]);
2340 let (w, h) = (96u32, 96u32);
2341 let mask = render_mask(grid, &cam, w, h);
2342
2343 let hits = mask.iter().filter(|&&b| b).count();
2344 assert!(
2345 hits > 30,
2346 "silhouette too small to be meaningful: {hits} px"
2347 );
2348 assert!(
2349 rows_have_no_holes(&mask, w, h),
2350 "row-interior gap in single-voxel silhouette (notch)"
2351 );
2352 assert!(
2353 cols_have_no_holes(&mask, w, h),
2354 "column-interior gap in single-voxel silhouette (notch)"
2355 );
2356 }
2357}