Expand description
Sky-texture resource for the textured-sky path.
Holds the equirectangular sky panorama (pixels + xsiz/ysiz)
the renderer samples on a ray miss (see
crate::dda’s sample_sky). Built once when a host calls
Engine::set_sky. The lng[] / lat[] / bpl / lng_mul fields
are a carryover from voxlap’s per-ray longitude/latitude search
tables; the DDA renderer instead samples directly via asin/atan2
and does not need them.
Structs§
- Sky
- Sky texture + precomputed angle-lookup tables.