Structs§
- Adapter
- Color
Blend Attachment State - Color
Blend State - Command
Buffer - Command
Pool - Depth
Stencil State - Descriptor
Pool - Descriptor
Set - Descriptor
SetLayout - Device
- Device
Descriptor - Fence
- Framebuffer
- Framebuffer
Builder - Graphics
Pipeline - Graphics
Pipeline Builder - Graphics
Pipeline Layout - Image
Descriptor - Queue
Allocation - Queue
Request - Rasterization
State - Render
Pass - Render
Pass Builder - Rotex
Buffer - Rotex
Image - Rotex
Sampler - Sampler
Descriptor - Semaphore
- Shader
Module - Shader
Stage Descriptor - Subpass
Blueprint - Surface
- Swapchain
- Vertex
Input Descriptor