pub struct DifficultyPoint {
    pub time: f64,
    pub slider_velocity: f64,
    pub bpm_multiplier: f64,
    pub generate_ticks: bool,
}
Expand description

Difficulty-related info about this control point.

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§time: f64§slider_velocity: f64§bpm_multiplier: f64§generate_ticks: bool

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impl DifficultyPoint

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pub const DEFAULT_SLIDER_VELOCITY: f64 = 1f64

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pub const DEFAULT_BPM_MULTIPLIER: f64 = 1f64

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pub const DEFAULT_GENERATE_TICKS: bool = true

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pub fn new(time: f64, beat_len: f64, speed_multiplier: f64) -> Self

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pub fn is_redundant(&self, existing: &Self) -> bool

Trait Implementations§

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impl Clone for DifficultyPoint

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fn clone(&self) -> DifficultyPoint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ControlPoint<BeatmapState> for DifficultyPoint

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fn check_already_existing(&self, state: &BeatmapState) -> bool

Whether self is redundant w.r.t. an already existing control point.
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fn add(self, state: &mut BeatmapState)

Adding the control point into the collection. Read more
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impl Debug for DifficultyPoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DifficultyPoint

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for DifficultyPoint

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fn eq(&self, other: &DifficultyPoint) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for DifficultyPoint

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.