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GameModIntermode

Enum GameModIntermode 

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#[non_exhaustive]
pub enum GameModIntermode {
Show 70 variants AccuracyChallenge, AdaptiveSpeed, Alternate, ApproachDifferent, Autopilot, Autoplay, BarrelRoll, Blinds, Bloom, Bubbles, Cinema, Classic, ConstantSpeed, Cover, Daycore, Deflate, Depth, DifficultyAdjust, DoubleTime, DualStages, Easy, EightKeys, FadeIn, FiveKeys, Flashlight, FloatingFruits, FourKeys, FreezeFrame, Grow, HalfTime, HardRock, Hidden, HoldOff, Invert, Magnetised, Mirror, MovingFast, Muted, Nightcore, NineKeys, NoFail, NoRelease, NoScope, OneKey, Perfect, Random, Relax, Repel, ScoreV2, SevenKeys, SimplifiedRhythm, SingleTap, SixKeys, SpinIn, SpunOut, StrictTracking, SuddenDeath, Swap, Synesthesia, TargetPractice, TenKeys, ThreeKeys, TouchDevice, Traceable, Transform, TwoKeys, Wiggle, WindDown, WindUp, Unknown(UnknownMod),
}
Expand description

A single game mod when the mode is ignored

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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AccuracyChallenge

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AdaptiveSpeed

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Alternate

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ApproachDifferent

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Autopilot

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Autoplay

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BarrelRoll

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Blinds

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Bloom

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Bubbles

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Cinema

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Classic

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ConstantSpeed

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Cover

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Daycore

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Deflate

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Depth

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DifficultyAdjust

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DoubleTime

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DualStages

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Easy

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EightKeys

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FadeIn

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FiveKeys

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Flashlight

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FloatingFruits

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FourKeys

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FreezeFrame

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Grow

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HalfTime

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HardRock

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Hidden

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HoldOff

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Invert

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Magnetised

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Mirror

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MovingFast

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Muted

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Nightcore

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NineKeys

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NoFail

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NoRelease

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NoScope

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OneKey

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Perfect

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Random

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Relax

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Repel

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ScoreV2

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SevenKeys

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SimplifiedRhythm

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SingleTap

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SixKeys

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SpinIn

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SpunOut

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StrictTracking

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SuddenDeath

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Swap

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Synesthesia

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TargetPractice

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TenKeys

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ThreeKeys

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TouchDevice

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Traceable

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Transform

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TwoKeys

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Wiggle

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WindDown

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WindUp

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Unknown(UnknownMod)

Implementations§

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impl GameModIntermode

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pub const fn acronym(&self) -> Acronym

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pub const fn bits(self) -> Option<u32>

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pub const fn kind(&self) -> GameModKind

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pub fn from_acronym(acronym: Acronym) -> GameModIntermode

Parse an Acronym into a GameModIntermode

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pub const fn try_from_bits(bits: u32) -> Option<GameModIntermode>

Try to convert bitvalues into a GameModIntermode

Trait Implementations§

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impl BitOr<GameModIntermode> for GameModsIntermode

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fn bitor( self, rhs: GameModIntermode, ) -> <GameModsIntermode as BitOr<GameModIntermode>>::Output

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type Output = GameModsIntermode

The resulting type after applying the | operator.
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impl BitOrAssign<GameModIntermode> for GameModsIntermode

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impl Clone for GameModIntermode

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fn clone(&self) -> GameModIntermode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameModIntermode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for GameModIntermode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&GameModIntermode> for GameModIntermode

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fn from(gamemod: &GameModIntermode) -> GameModIntermode

Converts to this type from the input type.
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impl From<GameMod> for GameModIntermode

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fn from(gamemod: GameMod) -> GameModIntermode

Converts to this type from the input type.
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impl From<GameModIntermode> for GameModsIntermode

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fn from(gamemod: GameModIntermode) -> GameModsIntermode

Converts to this type from the input type.
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impl Hash for GameModIntermode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GameModIntermode

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fn cmp(&self, other: &GameModIntermode) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for GameModIntermode

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fn eq(&self, other: &GameModIntermode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GameModIntermode

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fn partial_cmp(&self, other: &GameModIntermode) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Sub<GameModIntermode> for GameModsIntermode

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fn sub( self, rhs: GameModIntermode, ) -> <GameModsIntermode as Sub<GameModIntermode>>::Output

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type Output = GameModsIntermode

The resulting type after applying the - operator.
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impl SubAssign<GameModIntermode> for GameModsIntermode

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impl Copy for GameModIntermode

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impl Eq for GameModIntermode

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impl StructuralPartialEq for GameModIntermode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.