Enum rosu_pp::AnyPP[][src]

pub enum AnyPP<'map> {
    Fruits(FruitsPP<'map>),
    Mania(ManiaPP<'map>),
    Osu(OsuPP<'map>),
    Taiko(TaikoPP<'map>),
}
Expand description

Performance calculator on maps of any mode.

Example

use rosu_pp::{AnyPP, Beatmap};

let map: Beatmap = ...

let pp_result = AnyPP::new(&map)
    .mods(8 + 64) // HDDT
    .combo(1234)
    .misses(1)
    .accuracy(98.5) // should be set last
    .calculate();

println!("PP: {} | Stars: {}", pp_result.pp(), pp_result.stars());

let next_result = AnyPP::new(&map)
    .attributes(pp_result)  // reusing previous results for performance
    .mods(8 + 64)           // has to be the same to reuse attributes
    .accuracy(99.5)
    .calculate();

println!("PP: {} | Stars: {}", next_result.pp(), next_result.stars());

Variants

Fruits(FruitsPP<'map>)

Tuple Fields

0: FruitsPP<'map>

osu!ctb performance calculator

Mania(ManiaPP<'map>)

Tuple Fields

0: ManiaPP<'map>

osu!mania performance calculator

Osu(OsuPP<'map>)

Tuple Fields

0: OsuPP<'map>

osu!standard performance calculator

Taiko(TaikoPP<'map>)

Tuple Fields

0: TaikoPP<'map>

osu!taiko performance calculator

Implementations

Create a new performance calculator for maps of any mode.

Consume the performance calculator and calculate performance attributes for the given parameters.

Provide the result of a previous difficulty or performance calculation. If you already calculated the attributes for the current map-mod combination, be sure to put them in here so that they don’t have to be recalculated.

Specify mods through their bit values.

See https://github.com/ppy/osu-api/wiki#mods

Amount of passed objects for partial plays, e.g. a fail.

If you want to calculate the performance after every few objects, instead of using AnyPP multiple times with different passed_objects, you should use GradualPerformanceAttributes.

Provide parameters through a ScoreState.

Set the accuracy between 0.0 and 100.0.

For some modes this method depends on previously set values. Be sure to call this last before calling calculate.

Irrelevant for osu!mania.

Specify the amount of misses of a play.

Irrelevant for osu!mania.

Specify the max combo of the play.

Irrelevant for osu!mania.

Specify the amount of 300s of a play.

Irrelevant for osu!mania.

Specify the amount of 100s of a play.

Irrelevant for osu!mania.

Specify the amount of 50s of a play.

Irrelevant for osu!mania and osu!taiko.

Specify the amount of katus of a play.

This value is only relevant for osu!ctb for which it represents the amount of tiny droplet misses.

Specify the score of a play.

This value is only relevant for osu!mania.

On NoMod its between 0 and 1,000,000, on Easy between 0 and 500,000, etc.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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The type returned in the event of a conversion error.

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