rosu_memory_lib/reader/common/stable/
memory.rs

1use std::path::PathBuf;
2
3use crate::generate_offset_getter;
4use crate::reader::common::stable::offset::COMMON_OFFSET;
5use crate::reader::common::GameState;
6use crate::reader::helpers::{read_i32, read_u32};
7use crate::reader::structs::State;
8use crate::Error;
9use rosu_mem::process::{Process, ProcessTraits};
10
11pub fn status_addr(p: &Process, state: &mut State) -> Result<i32, Error> {
12    Ok(p.read_i32(state.addresses.status - COMMON_OFFSET.status)?)
13}
14
15/// Returns a path to the `Songs` folder
16///
17/// **Platform-specific**
18/// - Windows: Will return full absolute path to the `Songs` folder
19/// - Linux: Might return relative path, carefully check by yourself
20pub(crate) fn path_folder(p: &Process, state: &mut State) -> Result<PathBuf, Error> {
21    let settings_ptr = p.read_i32(state.addresses.settings + COMMON_OFFSET.settings_ptr)?;
22    let settings_addr = p.read_i32(settings_ptr + COMMON_OFFSET.settings_addr)?;
23    let path = p.read_string(settings_addr + COMMON_OFFSET.path)?;
24
25    // Attempt to construct a absolute path from executable path
26    if path == "Songs" {
27        if let Some(executable_dir) = &p.executable_dir {
28            let path = executable_dir.clone().join("Songs");
29
30            return Ok(path);
31        }
32    }
33
34    Ok(PathBuf::from(path))
35}
36
37pub fn menu_mods_addr(p: &Process, state: &mut State) -> Result<i32, Error> {
38    Ok(p.read_i32(state.addresses.menu_mods + COMMON_OFFSET.mods_ptr)?)
39}
40
41pub fn playtime_addr(p: &Process, state: &mut State) -> Result<i32, Error> {
42    Ok(p.read_i32(state.addresses.playtime + COMMON_OFFSET.ig_time)?)
43}
44
45pub fn is_watching_replay(p: &Process, state: &mut State) -> Result<bool, Error> {
46    Ok(p.read_u8(p.read_i32(state.addresses.check_replay_addr + COMMON_OFFSET.check_replay)?)? == 1)
47}
48
49generate_offset_getter! {
50    game_state: GameState = read_u32(0, status_addr);
51    menu_game_mode: u32 = read_u32(0, menu_mods_addr); // TODO: use GameModsLegacy
52    game_time: i32 = read_i32(0, playtime_addr);
53}
54
55// this is an helper function to be faster for anyone
56pub fn check_game_state(p: &Process, state: &mut State, g_state: GameState) -> Result<bool, Error> {
57    Ok(game_state(p, state)? == g_state)
58}