rosu_memory_lib/reader/beatmap/stable/
memory.rs1use crate::common::GameMode;
2use crate::generate_offset_getter;
3use crate::reader::beatmap::common::{
4 BeatmapInfo, BeatmapLocation, BeatmapMetadata, BeatmapStats, BeatmapStatus,
5 BeatmapTechnicalInfo,
6};
7use crate::reader::beatmap::stable::{beatmap_addr, offset::BEATMAP_OFFSET};
8use crate::reader::helpers::{read_f32, read_i32, read_string, read_u32};
9use crate::reader::structs::State;
10use crate::Error;
11use rosu_mem::process::{Process, ProcessTraits};
12
13generate_offset_getter! {
14 id: i32 = read_i32(BEATMAP_OFFSET.technical.id, beatmap_addr);
15 set_id: i32 = read_i32(BEATMAP_OFFSET.technical.set_id, beatmap_addr);
16 tags: String = read_string(BEATMAP_OFFSET.metadata.tags, beatmap_addr);
17 length: i32 = read_i32(BEATMAP_OFFSET.stats.total_length, beatmap_addr);
18 drain_time: i32 = read_i32(BEATMAP_OFFSET.stats.drain_time, beatmap_addr);
19 author: String = read_string(BEATMAP_OFFSET.metadata.author, beatmap_addr);
20 creator: String = read_string(BEATMAP_OFFSET.metadata.creator, beatmap_addr);
21 md5: String = read_string(BEATMAP_OFFSET.technical.md5, beatmap_addr);
22 title_romanized: String = read_string(BEATMAP_OFFSET.metadata.title_romanized, beatmap_addr);
23 title: String = read_string(BEATMAP_OFFSET.metadata.title_original, beatmap_addr);
24 difficulty: String = read_string(BEATMAP_OFFSET.metadata.difficulty, beatmap_addr);
25 od: f32 = read_f32(BEATMAP_OFFSET.stats.od, beatmap_addr);
26 ar: f32 = read_f32(BEATMAP_OFFSET.stats.ar, beatmap_addr);
27 cs: f32 = read_f32(BEATMAP_OFFSET.stats.cs, beatmap_addr);
28 hp: f32 = read_f32(BEATMAP_OFFSET.stats.hp, beatmap_addr);
29 object_count: u32 = read_u32(BEATMAP_OFFSET.stats.object_count, beatmap_addr);
30 slider_count: i32 = read_i32(BEATMAP_OFFSET.stats.slider_count, beatmap_addr);
31 folder: String = read_string(BEATMAP_OFFSET.location.folder, beatmap_addr);
32 filename: String = read_string(BEATMAP_OFFSET.location.filename, beatmap_addr);
33 audio: String = read_string(BEATMAP_OFFSET.location.audio, beatmap_addr);
34 cover: String = read_string(BEATMAP_OFFSET.location.cover, beatmap_addr);
35 mode: GameMode = read_i32(BEATMAP_OFFSET.technical.mode, beatmap_addr);
36 status: BeatmapStatus = read_i32(BEATMAP_OFFSET.technical.ranked_status, beatmap_addr);
37}
38
39pub fn stats(p: &Process, state: &mut State) -> Result<BeatmapStats, Error> {
40 let beatmap_addr = beatmap_addr(p, state)?;
41 let mut buffer = [0u8; size_of::<f32>() * 4];
42 p.read(
43 beatmap_addr + 0x2c,
44 size_of::<f32>() * 4,
45 &mut buffer,
46 )?;
47
48 Ok(BeatmapStats {
49 ar: f32::from_le_bytes(buffer[0..4].try_into().unwrap()),
50 cs: f32::from_le_bytes(buffer[4..8].try_into().unwrap()),
51 hp: f32::from_le_bytes(buffer[8..12].try_into().unwrap()),
52 od: f32::from_le_bytes(buffer[12..].try_into().unwrap()),
53 length: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.total_length)?,
54 star_rating: crate::reader::beatmap::stable::file::star_rating(p, state)?,
55 object_count: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.object_count)?,
56 slider_count: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.slider_count)?,
57 })
58}
59
60pub fn info(p: &Process, state: &mut State) -> Result<BeatmapInfo, Error> {
61 let beatmap_addr = beatmap_addr(p, state)?;
62
63 let mut buffer = [0u8; size_of::<f32>() * 4];
64 p.read(
65 beatmap_addr + 0x2c,
66 size_of::<f32>() * 4,
67 &mut buffer,
68 )?;
69
70
71 let stats =BeatmapStats {
72 ar: f32::from_le_bytes(buffer[0..4].try_into().unwrap()),
73 cs: f32::from_le_bytes(buffer[4..8].try_into().unwrap()),
74 hp: f32::from_le_bytes(buffer[8..12].try_into().unwrap()),
75 od: f32::from_le_bytes(buffer[12..].try_into().unwrap()),
76 length: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.total_length)?,
77 star_rating: crate::reader::beatmap::stable::file::star_rating(p, state)?,
78 object_count: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.object_count)?,
79 slider_count: p.read_i32(beatmap_addr + BEATMAP_OFFSET.stats.slider_count)?,
80 };
81 Ok(BeatmapInfo {
82 technical: BeatmapTechnicalInfo {
83 md5: p.read_string(beatmap_addr + BEATMAP_OFFSET.technical.md5)?,
84 id: p.read_i32(beatmap_addr + BEATMAP_OFFSET.technical.id)?,
85 set_id: p.read_i32(beatmap_addr + BEATMAP_OFFSET.technical.set_id)?,
86 mode: GameMode::Osu,
87 ranked_status: BeatmapStatus::from(
88 p.read_i32(beatmap_addr + BEATMAP_OFFSET.technical.ranked_status)?,
89 ),
90 },
91 metadata: BeatmapMetadata {
92 author: p.read_string(beatmap_addr + BEATMAP_OFFSET.metadata.author)?,
93 creator: p.read_string(beatmap_addr + BEATMAP_OFFSET.metadata.creator)?,
94 title_romanized: p
95 .read_string(beatmap_addr + BEATMAP_OFFSET.metadata.title_romanized)?,
96 title_original: p.read_string(beatmap_addr + BEATMAP_OFFSET.metadata.title_original)?,
97 difficulty: p.read_string(beatmap_addr + BEATMAP_OFFSET.metadata.difficulty)?,
98 tags: p.read_string(beatmap_addr + BEATMAP_OFFSET.metadata.tags)?,
99 },
100 stats,
101 location: BeatmapLocation {
102 folder: p.read_string(beatmap_addr + BEATMAP_OFFSET.location.folder)?,
103 filename: p.read_string(beatmap_addr + BEATMAP_OFFSET.location.filename)?,
104 audio: p.read_string(beatmap_addr + BEATMAP_OFFSET.location.audio)?,
105 cover: p.read_string(beatmap_addr + BEATMAP_OFFSET.location.cover)?,
106 },
107 })
108}