ros2_interfaces_rolling/rcss3d_agent_msgs/msg/
game_state.rs1use serde::{Deserialize, Serialize};
2
3#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
4pub struct GameState {
5 pub time: f32,
6 pub playmode: ::std::string::String,
7 pub score_left: i32,
8 pub score_right: i32,
9}
10
11impl Default for GameState {
12 fn default() -> Self {
13 GameState {
14 time: 0.0,
15 playmode: ::std::string::String::new(),
16 score_left: 0,
17 score_right: 0,
18 }
19 }
20}
21
22impl ros2_client::Message for GameState {}