ros2_interfaces_rolling/rcss3d_agent_msgs/msg/
game_state.rs

1use serde::{Deserialize, Serialize};
2
3#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
4pub struct GameState {
5    pub time: f32,
6    pub playmode: ::std::string::String,
7    pub score_left: i32,
8    pub score_right: i32,
9}
10
11impl Default for GameState {
12    fn default() -> Self {
13        GameState {
14            time: 0.0,
15            playmode: ::std::string::String::new(),
16            score_left: 0,
17            score_right: 0,
18        }
19    }
20}
21
22impl ros2_client::Message for GameState {}