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ronami_core/payloads/
send_game.rs

1//! Generated by `codegen_payloads`, do not edit by hand.
2
3use serde::Serialize;
4
5use crate::types::BusinessConnectionId;
6use crate::types::ChatId;
7use crate::types::EffectId;
8use crate::types::Message;
9use crate::types::ReplyMarkup;
10use crate::types::ReplyParameters;
11use crate::types::ThreadId;
12
13impl_payload! {
14    /// Use this method to send a game. On success, the sent [`Message`] is returned.
15    ///
16    /// [`Message`]: crate::types::Message
17    #[derive(Debug, PartialEq, Eq, Hash, Clone, Serialize)]
18    pub SendGame (SendGameSetters) => Message {
19        required {
20            /// Unique identifier for the target chat
21            pub chat_id: ChatId [into],
22            /// Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
23            pub game_short_name: String [into],
24        }
25        optional {
26            /// Unique identifier of the business connection on behalf of which the message will be sent
27            pub business_connection_id: BusinessConnectionId,
28            /// Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
29            pub message_thread_id: ThreadId,
30            /// Sends the message [silently]. Users will receive a notification with no sound.
31            ///
32            /// [silently]: https://telegram.org/blog/channels-2-0#silent-messages
33            pub disable_notification: bool,
34            /// Protects the contents of sent messages from forwarding and saving
35            pub protect_content: bool,
36            /// Pass `true` to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance
37            pub allow_paid_broadcast: bool,
38            /// Unique identifier of the message effect to be added to the message; for private chats only
39            pub message_effect_id: EffectId,
40            /// Description of the message to reply to
41            pub reply_parameters: ReplyParameters,
42            /// A JSON-serialized object for an [inline keyboard]. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game. Not supported for messages sent on behalf of a business account.
43            ///
44            /// [inline keyboard]: https://core.telegram.org/bots#inline-keyboards-and-on-the-fly-updating
45            pub reply_markup: ReplyMarkup [into],
46        }
47    }
48}