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mod exports;
pub use romy_core::input::InputDeviceType;
pub use romy_core::output::{Color, Image, Sound};
pub use romy_core::{DrawArguments, Game, Info, RenderAudioArguments, StepArguments};
#[cfg(feature = "romy-engine")]
pub use romy_engine as engine;
#[cfg(not(target_arch = "wasm32"))]
pub use romy_window::run_standalone;
#[macro_export]
macro_rules! romy_main {
($x:expr, $y:expr) => {
#[cfg(target_arch = "wasm32")]
fn main() -> Result<(), String> {
Ok(())
}
#[cfg(target_arch = "wasm32")]
#[no_mangle]
pub unsafe extern "C" fn init() -> *mut u8 {
connect(Box::new($y), $x)
}
#[cfg(not(target_arch = "wasm32"))]
fn main() {
run_standalone(Box::new($y), $x)
}
};
}
pub fn connect(game: Box<dyn Game>, info: Info) -> *mut u8 {
let romy = unsafe { &mut exports::ROOT };
romy.connect(game);
exports::move_ownership_to_host(info)
}