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Module runtime

Module runtime 

Source
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This module contains code that is commonly needed by runtime implementations for various platforms, its not intended to be used for other purposes.

Structs§

GameMutMap
A wrapper to convert a immutable Game to a mutable one
RunBundle
A structure for holding a game and its info struct together

Traits§

GameMut
A version of the Game trait with mutable draw/render_audio. Some implementations need this.