Struct rokol::glue::sdl::Init [−][src]
pub struct Init {
pub title: String,
pub w: u32,
pub h: u32,
pub use_high_dpi: bool,
pub settings: ResourceSettings,
}
Fields
title: String
w: u32
h: u32
use_high_dpi: bool
settings: ResourceSettings
Implementations
Initializes Rust-SDL2 and rokol::gfx
I learned from this gist for using OpenGL with Sokol: https://gist.github.com/sherjilozair/c0fa81250c1b8f5e4234b1588e755bca
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more