Expand description
A simple framework for 2d pixel games.
Very early release ;)
§Supported platforms
- Windows
- Linux
- Wasm
- Android
§Features
- simple API for rapid prototyping
- stack based scene management (main menu, game, pause etc.)
- asset management incl. hot-reloading (dev builds) and embedding (release builds)
- sprite rendering with batching and z-sorting
- sprite atlases
- custom 2d meshes
- switchable 2d cameras
- pixel perfect rendering pass
- custom sprite shaders (no custom uniform buffers though)
- postprocessing shaders (also no custom uniforms)
- limited text rendering (currently only ASCII table style bitmap fonts)
- basic audio
§Todo
- proper font rendering (ttf)
- documentation ;)
- examples
fixed_update
method
§Games created with Rogalik
Re-exports§
pub use log;
pub use rogalik_audio as audio;
pub use rogalik_math as math;
pub use rogalik_persist as persist;
pub use rogalik_wgpu as wgpu;