pub trait SubagentDispatcher:
Send
+ Sync
+ 'static {
// Required methods
fn id(&self) -> SubagentDispatcherId;
fn definitions(&self) -> Vec<SubagentDefinition>;
fn dispatch<'life0, 'async_trait>(
&'life0 self,
parent_thread_id: ThreadId,
parent_turn_id: TurnId,
request: SubagentRequest,
) -> Pin<Box<dyn Future<Output = Result<SubagentResult>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
// Provided method
fn dispatch_traced<'life0, 'async_trait>(
&'life0 self,
parent_thread_id: ThreadId,
parent_turn_id: TurnId,
request: SubagentRequest,
trace_sink: Option<Arc<dyn SubagentTraceSink>>,
) -> Pin<Box<dyn Future<Output = Result<SubagentResult>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait { ... }
}Required Methods§
fn id(&self) -> SubagentDispatcherId
fn definitions(&self) -> Vec<SubagentDefinition>
fn dispatch<'life0, 'async_trait>(
&'life0 self,
parent_thread_id: ThreadId,
parent_turn_id: TurnId,
request: SubagentRequest,
) -> Pin<Box<dyn Future<Output = Result<SubagentResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Provided Methods§
fn dispatch_traced<'life0, 'async_trait>(
&'life0 self,
parent_thread_id: ThreadId,
parent_turn_id: TurnId,
request: SubagentRequest,
trace_sink: Option<Arc<dyn SubagentTraceSink>>,
) -> Pin<Box<dyn Future<Output = Result<SubagentResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".