pub trait Store:
    Clone
    + Send
    + Sync {
    // Required methods
    fn apply<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        message: &'life1 [u8],
    ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn query<'life0, 'life1, 'async_trait>(
        &'life0 self,
        query: &'life1 [u8],
    ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn snapshot<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn restore<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        snapshot: &'life1 [u8],
    ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}Required Methods§
fn apply<'life0, 'life1, 'async_trait>(
    &'life0 mut self,
    message: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,
    'life1: 'async_trait,
fn query<'life0, 'life1, 'async_trait>(
    &'life0 self,
    query: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,
    'life1: 'async_trait,
fn snapshot<'life0, 'async_trait>(
    &'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,
fn restore<'life0, 'life1, 'async_trait>(
    &'life0 mut self,
    snapshot: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
    Self: 'async_trait,
    'life0: 'async_trait,
    'life1: 'async_trait,
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.