rlx_driver/arena.rs
1// RLX — versatile ML compiler + runtime.
2// Copyright (C) 2026 Eugene Hauptmann, Nataliya Kosmyna.
3// SPDX-License-Identifier: MIT OR Apache-2.0
4
5//! Backend-agnostic arena trait — the contract every backend's memory
6//! plan obeys.
7//!
8//! Lifted from CpuExecutable / MetalExecutable's previously duplicated
9//! arena helpers. Each new backend (CUDA, ROCm, wgpu, WASM, TPU) implements
10//! this trait once and gets:
11//! - typed input feed (`f32 → arena_dtype`)
12//! - typed output read (`arena_dtype → f32`)
13//! - per-node byte offset resolution
14//!
15//! The trait deliberately exposes raw pointers / byte offsets rather than
16//! Rust slices so the same implementation works for host-resident memory
17//! (CPU/WASM), unified memory (Apple Silicon Metal/MPSGraph), and
18//! discrete-VRAM backends (CUDA/ROCm) where reading involves a copy.
19
20use rlx_ir::{DType, NodeId};
21
22/// Per-backend arena interface.
23///
24/// All concrete arenas — `rlx-cpu::Arena`, `rlx-metal::Arena`, future
25/// `rlx-cuda::Arena`, `rlx-wgpu::Arena` — implement this trait so the
26/// runtime can drive them uniformly. The actual byte layout is owned
27/// by the backend; we only require offset-based access.
28pub trait DeviceArena {
29 /// Byte offset of `id`'s buffer slot in the arena. `usize::MAX` for
30 /// nodes that don't have an arena slot (e.g. fused-away intermediates).
31 fn byte_offset(&self, id: NodeId) -> usize;
32
33 /// True if `id` has a real arena slot.
34 fn has_buffer(&self, id: NodeId) -> bool;
35
36 /// Total arena size in bytes.
37 fn size_bytes(&self) -> usize;
38
39 /// Write a host-side `f32` slice into `id`'s slot, casting to `dtype`
40 /// if necessary. Truncates to the buffer's capacity (no panic on overflow).
41 ///
42 /// For discrete-memory backends this involves a host→device copy; for
43 /// unified-memory backends (Apple Silicon, integrated GPUs) it's a
44 /// direct write.
45 fn write_input_f32(&mut self, id: NodeId, dtype: DType, data: &[f32]);
46
47 /// Read `id`'s slot as a host-side `Vec<f32>`, casting from `dtype` if
48 /// necessary. The number of elements is determined by the backend
49 /// based on the memory plan (typically `shape.num_elements()`).
50 fn read_output_f32(&self, id: NodeId, dtype: DType, n_elements: usize) -> Vec<f32>;
51}
52
53/// Helper: cast f32 input to bytes of `dtype` and write to `dst_ptr`.
54/// Used by every CPU-resident-arena backend. GPU backends can call this
55/// after staging into a host buffer, then upload.
56///
57/// `max_elems` is a count of `dtype` ELEMENTS, so every arm must write
58/// `dtype.size_bytes()` per element. The F32 fall-through writes 4 B/elem,
59/// which is only sound for the 4-byte dtypes (F32/I32/U32) — a narrower slot
60/// takes it as a 2x (I16) or 4x (U8/I8/Bool) buffer overrun. The narrow arms
61/// below convert numerically, the exact inverse of
62/// `rlx_runtime::backend::widen_bytes_to_f32`.
63pub unsafe fn write_typed_from_f32(dst_ptr: *mut u8, dtype: DType, src: &[f32], max_elems: usize) {
64 let n = src.len().min(max_elems);
65 match dtype {
66 DType::F64 => unsafe {
67 // F64 slots are 8 B/elem; widen the f32 input. (Values carry
68 // f32 precision — this is the f32 entry path; `run_typed`'s
69 // `all_f64` branch is the full-precision route.)
70 let dst = dst_ptr as *mut f64;
71 for i in 0..n {
72 *dst.add(i) = src[i] as f64;
73 }
74 },
75 DType::F16 => unsafe {
76 let dst = dst_ptr as *mut half::f16;
77 for i in 0..n {
78 *dst.add(i) = half::f16::from_f32(src[i]);
79 }
80 },
81 DType::BF16 => unsafe {
82 let dst = dst_ptr as *mut half::bf16;
83 for i in 0..n {
84 *dst.add(i) = half::bf16::from_f32(src[i]);
85 }
86 },
87 DType::C64 => unsafe {
88 // Interleaved [re, im, re, im, ...]; `max_elems` is complex count.
89 let dst = dst_ptr as *mut f32;
90 let n = src.len().min(max_elems.saturating_mul(2));
91 std::ptr::copy_nonoverlapping(src.as_ptr(), dst, n);
92 },
93 DType::C128 => unsafe {
94 // Interleaved [re, im, ...] f64 pairs (16 B/elem); `max_elems`
95 // is complex count. This is the f32 entry path: widen each
96 // interleaved f32 lane to f64 (values carry f32 precision).
97 let dst = dst_ptr as *mut f64;
98 let n = src.len().min(max_elems.saturating_mul(2));
99 for i in 0..n {
100 *dst.add(i) = src[i] as f64;
101 }
102 },
103 // 1-byte slots. `as` casts on floats saturate (and map NaN to 0),
104 // so an out-of-range value clamps rather than being UB.
105 DType::U8 => unsafe {
106 for i in 0..n {
107 *dst_ptr.add(i) = src[i] as u8;
108 }
109 },
110 DType::Bool => unsafe {
111 for i in 0..n {
112 *dst_ptr.add(i) = u8::from(src[i] != 0.0);
113 }
114 },
115 DType::I8 => unsafe {
116 let dst = dst_ptr as *mut i8;
117 for i in 0..n {
118 *dst.add(i) = src[i] as i8;
119 }
120 },
121 // 2-byte slot.
122 DType::I16 => unsafe {
123 let dst = dst_ptr as *mut i16;
124 for i in 0..n {
125 *dst.add(i) = src[i] as i16;
126 }
127 },
128 // F32 / I32 / U32: 4 B/elem, so the width matches. Integers keep the
129 // long-standing f32-bit-aliased representation of the f32 arena here.
130 _ => unsafe {
131 let dst = dst_ptr as *mut f32;
132 std::ptr::copy_nonoverlapping(src.as_ptr(), dst, n);
133 },
134 }
135}
136
137/// Helper: read `n_elems` of `dtype` from `src_ptr`, returning `Vec<f32>`.
138pub unsafe fn read_typed_to_f32(src_ptr: *const u8, dtype: DType, n_elems: usize) -> Vec<f32> {
139 match dtype {
140 DType::F64 => {
141 // F64 slots are 8 B/elem; narrow to f32 for the f32 read path.
142 let mut out = Vec::with_capacity(n_elems);
143 unsafe {
144 let src = src_ptr as *const f64;
145 for i in 0..n_elems {
146 out.push(*src.add(i) as f32);
147 }
148 }
149 out
150 }
151 DType::F16 => {
152 let mut out = Vec::with_capacity(n_elems);
153 unsafe {
154 let src = src_ptr as *const half::f16;
155 for i in 0..n_elems {
156 out.push((*src.add(i)).to_f32());
157 }
158 }
159 out
160 }
161 DType::BF16 => {
162 let mut out = Vec::with_capacity(n_elems);
163 unsafe {
164 let src = src_ptr as *const half::bf16;
165 for i in 0..n_elems {
166 out.push((*src.add(i)).to_f32());
167 }
168 }
169 out
170 }
171 DType::C64 => unsafe {
172 // Interleaved [re, im, re, im, ...]; `n_elems` is complex count.
173 let src = src_ptr as *const f32;
174 std::slice::from_raw_parts(src, n_elems.saturating_mul(2)).to_vec()
175 },
176 DType::C128 => unsafe {
177 // Interleaved [re, im, ...] f64 pairs (16 B/elem); `n_elems` is
178 // complex count. f32 read path: narrow each f64 lane to f32.
179 let src = src_ptr as *const f64;
180 let lanes = n_elems.saturating_mul(2);
181 let mut out = Vec::with_capacity(lanes);
182 for i in 0..lanes {
183 out.push(*src.add(i) as f32);
184 }
185 out
186 },
187 // NOTE: narrow (U8/I8/Bool/I16) slots deliberately keep the f32 read
188 // below. This is `read_output`'s path, and on the CPU backend — which
189 // plans with `ArenaWidthPolicy::Native` — an integer/bool ACTIVATION is
190 // written by its kernel as f32 ("widen at compute", see the
191 // `plan_memory_hybrid` doc), so the f32 read is what matches it. That
192 // read runs past a natively-sized slot: it is the "integer-overrun
193 // risk" `plan_memory_hybrid` names, and closing it means settling
194 // whether a native-width U8 slot carries codes or widened f32 — a
195 // policy change, not a local fix. The WRITE path above is different:
196 // it is host input, where a native slot has no room for f32 at all.
197 _ => unsafe {
198 let src = src_ptr as *const f32;
199 std::slice::from_raw_parts(src, n_elems).to_vec()
200 },
201 }
202}