rlvgl_core/event.rs
1/// Basic UI events used for widgets.
2#[derive(Debug, Clone, PartialEq, Eq)]
3pub enum Event {
4 /// Called periodically to advance animations or timers.
5 Tick,
6 /// A pointer (mouse or touch) was pressed at the given coordinates.
7 PointerDown { x: i32, y: i32 },
8 /// The pointer was released.
9 PointerUp { x: i32, y: i32 },
10 /// The pointer moved while still pressed.
11 PointerMove { x: i32, y: i32 },
12}