[−][src]Struct rlbot::flat::DesiredGameStateBuilder
Methods
impl<'a: 'b, 'b> DesiredGameStateBuilder<'a, 'b>
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pub fn add_ballState(&mut self, ballState: WIPOffset<DesiredBallState<'b>>)
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pub fn add_carStates(
&mut self,
carStates: WIPOffset<Vector<'b, ForwardsUOffset<DesiredCarState<'b>>>>
)
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&mut self,
carStates: WIPOffset<Vector<'b, ForwardsUOffset<DesiredCarState<'b>>>>
)
pub fn add_boostStates(
&mut self,
boostStates: WIPOffset<Vector<'b, ForwardsUOffset<DesiredBoostState<'b>>>>
)
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&mut self,
boostStates: WIPOffset<Vector<'b, ForwardsUOffset<DesiredBoostState<'b>>>>
)
pub fn add_gameInfoState(
&mut self,
gameInfoState: WIPOffset<DesiredGameInfoState<'b>>
)
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&mut self,
gameInfoState: WIPOffset<DesiredGameInfoState<'b>>
)
pub fn new(
_fbb: &'b mut FlatBufferBuilder<'a>
) -> DesiredGameStateBuilder<'a, 'b>
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_fbb: &'b mut FlatBufferBuilder<'a>
) -> DesiredGameStateBuilder<'a, 'b>
pub fn finish(self) -> WIPOffset<DesiredGameState<'a>>
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Auto Trait Implementations
impl<'a, 'b> Send for DesiredGameStateBuilder<'a, 'b>
impl<'a, 'b> Sync for DesiredGameStateBuilder<'a, 'b>
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,