pub struct DesiredGameInfoState {
pub world_gravity_z: Option<f32>,
pub game_speed: Option<f32>,
/* private fields */
}
Expand description
State which can be set for a boost pickup.
Fields§
§world_gravity_z: Option<f32>
The gravity acceleration.
game_speed: Option<f32>
The game speed multiplier (1.0
is normal speed).
Implementations§
Source§impl DesiredGameInfoState
impl DesiredGameInfoState
Sourcepub fn world_gravity_z(self, world_gravity_z: f32) -> Self
pub fn world_gravity_z(self, world_gravity_z: f32) -> Self
Sets the gravity acceleration.
Sourcepub fn game_speed(self, game_speed: f32) -> Self
pub fn game_speed(self, game_speed: f32) -> Self
Sets the game speed multiplier (1.0
is normal speed).
Trait Implementations§
Source§impl Clone for DesiredGameInfoState
impl Clone for DesiredGameInfoState
Source§fn clone(&self) -> DesiredGameInfoState
fn clone(&self) -> DesiredGameInfoState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for DesiredGameInfoState
impl Default for DesiredGameInfoState
Source§fn default() -> DesiredGameInfoState
fn default() -> DesiredGameInfoState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DesiredGameInfoState
impl RefUnwindSafe for DesiredGameInfoState
impl Send for DesiredGameInfoState
impl Sync for DesiredGameInfoState
impl Unpin for DesiredGameInfoState
impl UnwindSafe for DesiredGameInfoState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.