[][src]Struct rlbot::flat::PlayerRigidBodyStateArgs

pub struct PlayerRigidBodyStateArgs<'a> {
    pub state: Option<WIPOffset<RigidBodyState<'a>>>,
    pub input: Option<WIPOffset<ControllerState<'a>>>,
}

Fields

state: Option<WIPOffset<RigidBodyState<'a>>>input: Option<WIPOffset<ControllerState<'a>>>

Trait Implementations

impl<'a> Default for PlayerRigidBodyStateArgs<'a>[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

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