[−][src]Struct rlbot::ffi::PlayerConfiguration
Fields
Bot: bool
RLBotControlled: bool
BotSkill: f32
HumanIndex: c_int
Name: [u16; 32]
Team: c_uchar
TeamColorID: c_uchar
CustomColorID: c_uchar
CarID: c_int
DecalID: c_int
WheelsID: c_int
BoostID: c_int
AntennaID: c_int
HatID: c_int
PaintFinishID: c_int
CustomFinishID: c_int
EngineAudioID: c_int
TrailsID: c_int
GoalExplosionID: c_int
CarPaintID: c_int
DecalPaintID: c_int
WheelsPaintID: c_int
BoostPaintID: c_int
AntennaPaintID: c_int
HatPaintID: c_int
TrailsPaintID: c_int
GoalExplosionPaintID: c_int
Methods
impl PlayerConfiguration
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Trait Implementations
impl Copy for PlayerConfiguration
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impl Clone for PlayerConfiguration
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fn clone(&self) -> PlayerConfiguration
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Default for PlayerConfiguration
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fn default() -> PlayerConfiguration
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impl Debug for PlayerConfiguration
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Auto Trait Implementations
impl Send for PlayerConfiguration
impl Sync for PlayerConfiguration
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,