Struct LiveDataPacket

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#[repr(C)]
pub struct LiveDataPacket { pub GameCars: [PlayerInfo; 10], pub NumCars: c_int, pub GameBoosts: [BoostInfo; 50], pub NumBoosts: c_int, pub GameBall: BallInfo, pub GameInfo: GameInfo, pub GameTiles: [TileInfo; 200], pub NumTiles: c_int, pub Teams: [TeamInfo; 2], pub NumTeams: c_int, }

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§GameCars: [PlayerInfo; 10]§NumCars: c_int§GameBoosts: [BoostInfo; 50]§NumBoosts: c_int§GameBall: BallInfo§GameInfo: GameInfo§GameTiles: [TileInfo; 200]§NumTiles: c_int§Teams: [TeamInfo; 2]§NumTeams: c_int

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impl LiveDataPacket

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pub fn cars(&self) -> impl Iterator<Item = &PlayerInfo>

Yields the PlayerInfo for each player in the match.

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pub fn match_score(&self) -> [i32; 2]

Get the scores for the blue and orange teams, in that order.

RLBot doesn’t seem to return this info(?) so instead we compute it manually (and inaccurately) by adding up the goals for each individual player.

Trait Implementations§

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impl Clone for LiveDataPacket

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fn clone(&self) -> LiveDataPacket

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for LiveDataPacket

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for LiveDataPacket

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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