Struct rlbot::ffi::PlayerConfiguration [−][src]
#[repr(C)]pub struct PlayerConfiguration { pub Bot: bool, pub RLBotControlled: bool, pub BotSkill: f32, pub HumanIndex: c_int, pub Name: [u16; 32], pub Team: c_uchar, pub TeamColorID: c_uchar, pub CustomColorID: c_uchar, pub CarID: c_int, pub DecalID: c_int, pub WheelsID: c_int, pub BoostID: c_int, pub AntennaID: c_int, pub HatID: c_int, pub PaintFinishID: c_int, pub CustomFinishID: c_int, pub EngineAudioID: c_int, pub TrailsID: c_int, pub GoalExplosionID: c_int, }
Fields
Bot: bool
RLBotControlled: bool
BotSkill: f32
HumanIndex: c_int
Name: [u16; 32]
Team: c_uchar
TeamColorID: c_uchar
CustomColorID: c_uchar
CarID: c_int
DecalID: c_int
WheelsID: c_int
BoostID: c_int
AntennaID: c_int
HatID: c_int
PaintFinishID: c_int
CustomFinishID: c_int
EngineAudioID: c_int
TrailsID: c_int
GoalExplosionID: c_int
Methods
impl PlayerConfiguration
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impl PlayerConfiguration
Trait Implementations
impl Debug for PlayerConfiguration
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impl Debug for PlayerConfiguration
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Default for PlayerConfiguration
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impl Default for PlayerConfiguration
fn default() -> PlayerConfiguration
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fn default() -> PlayerConfiguration
Returns the "default value" for a type. Read more
impl Copy for PlayerConfiguration
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impl Copy for PlayerConfiguration
impl Clone for PlayerConfiguration
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impl Clone for PlayerConfiguration
fn clone(&self) -> PlayerConfiguration
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fn clone(&self) -> PlayerConfiguration
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl Send for PlayerConfiguration
impl Send for PlayerConfiguration
impl Sync for PlayerConfiguration
impl Sync for PlayerConfiguration