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use std::{convert::TryInto, fmt, slice, sync::RwLock};
use ash::{version::DeviceV1_0, vk::{self, PhysicalDeviceMemoryProperties}};
use gpu_allocator::MemoryLocation;
use rayon::prelude::*;
use crate::{buffer::Buffer, command::Command, fence::Fence, shader::Shader};
const STRIDE: usize = std::mem::size_of::<f32>() as usize;
pub struct Compute {
pub device: ash::Device,
pub allocator: Option<RwLock<gpu_allocator::VulkanAllocator>>,
pub fences: Vec<Fence>,
pub(crate) memory: PhysicalDeviceMemoryProperties,
}
impl fmt::Debug for Compute {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
println!("Memory types: {}", self.memory.memory_type_count);
self.memory
.memory_types
.iter()
.filter(|mt| !mt.property_flags.is_empty())
.enumerate()
.for_each(|(idx, mt)| {
println!("Index {} {:?} (heap {})", idx, mt.property_flags, mt.heap_index);
});
println!("Memory heaps: {}", self.memory.memory_heap_count);
self.memory
.memory_heaps
.iter()
.filter(|mh| mh.size.ne(&0))
.enumerate()
.for_each(|(idx, mh)| {
println!("{:?} GiB {:?} (heap {})", mh.size / 1_073_741_824, mh.flags, idx);
});
let qfs = self.fences
.iter()
.map(|f| f.phy_index);
let mut uniqs: Vec<usize> = Vec::new();
qfs
.into_iter()
.for_each(|f| {
if !uniqs.contains(&f) {
uniqs.push(f);
}
});
f.write_fmt(format_args!(" Found {} compute core(s) with {} thread(s)", uniqs.len(), self.fences.len()))
}
}
impl Compute {
fn create_cpu_inputs(
&self,
queue: &[u32],
inputs: &[Vec<f32>]
) -> Vec<Buffer> {
inputs
.iter()
.map(|input| {
let buffer = Buffer::new(
&self.device,
&self.allocator,
(input.len() * STRIDE) as u64,
vk::BufferUsageFlags::TRANSFER_DST | vk::BufferUsageFlags::TRANSFER_SRC | vk::BufferUsageFlags::STORAGE_BUFFER,
MemoryLocation::CpuToGpu,
queue,
).unwrap();
buffer.fill(input).unwrap();
buffer
})
.collect()
}
fn task(
&self,
command: &Command,
fence_idx: u32,
max_sets: u32,
func: &Shader<'_>,
queue_family_indices: &[u32],
cpu_buffer: &Buffer<'_, '_>,
input: &[Vec<Vec<f32>>],
) -> Vec<Vec<Buffer>> {
command.command_buffers
.iter()
.enumerate()
.map(|(index, command_buffer)| {
let index_offset = (command.command_buffers.len() as u32 * fence_idx + index as u32) as usize;
let cpu_offset: vk::DeviceSize = (cpu_buffer.device_size / max_sets as u64) * index_offset as u64;
let cpu_chunk_size = cpu_buffer.device_size / max_sets as u64;
let cpu_buffers = self.create_cpu_inputs(queue_family_indices, &input[index_offset]);
let buffer_infos = (0..=cpu_buffers.len())
.into_iter()
.map(|f| match f {
0 => [vk::DescriptorBufferInfo::builder()
.buffer(cpu_buffer.buffer)
.offset(cpu_offset)
.range(cpu_chunk_size)
.build()],
_ => [vk::DescriptorBufferInfo::builder()
.buffer(cpu_buffers.get(f-1).unwrap().buffer)
.offset(0)
.range(vk::WHOLE_SIZE)
.build()],
})
.collect::<Vec<[vk::DescriptorBufferInfo; 1]>>();
let ds = command.descriptor_sets
.get(index as usize)
.unwrap()
.to_owned();
let wds = buffer_infos
.iter()
.enumerate()
.map(|(index, buf)| {
vk::WriteDescriptorSet::builder()
.dst_set(ds)
.dst_binding(index.try_into().unwrap())
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
.buffer_info(buf)
.build()
})
.collect::<Vec<vk::WriteDescriptorSet>>();
unsafe {
self.device.update_descriptor_sets(&wds, &[]);
self.device.begin_command_buffer(*command_buffer, &vk::CommandBufferBeginInfo::builder().flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT)).unwrap();
};
cpu_buffers.iter().for_each(|cpu|
unsafe {
self.device.cmd_copy_buffer(
*command_buffer,
cpu.buffer,
cpu.buffer,
&[vk::BufferCopy::builder()
.src_offset(0)
.dst_offset(0)
.size(cpu.device_size)
.build()
],
)
}
);
unsafe {
self.device.cmd_bind_pipeline(*command_buffer, vk::PipelineBindPoint::COMPUTE, func.pipeline);
self.device.cmd_bind_descriptor_sets(*command_buffer, vk::PipelineBindPoint::COMPUTE, func.pipeline_layout, 0, &[ds], &[]);
self.device.cmd_dispatch(*command_buffer, 1024, 1, 1);
self.device.cmd_copy_buffer(
*command_buffer,
cpu_buffer.buffer,
cpu_buffer.buffer,
&[vk::BufferCopy::builder()
.src_offset(cpu_offset)
.dst_offset(cpu_offset)
.size(cpu_chunk_size)
.build()
],
);
self.device.end_command_buffer(*command_buffer).expect("End commandbuffer");
}
cpu_buffers
})
.collect::<Vec<_>>()
}
pub fn execute(
&self,
input: &[Vec<Vec<f32>>],
out_length: usize,
shader: &Shader,
fences: &[Fence]
) -> &[f32] { unsafe {
let queue_family_indices = fences
.iter()
.map(|f| f.phy_index as u32)
.collect::<Vec<u32>>();
let size_in_bytes = out_length * input.len() * STRIDE;
let cpu_buffer = Buffer::new(
&self.device,
&self.allocator,
size_in_bytes.try_into().unwrap(),
vk::BufferUsageFlags::TRANSFER_DST | vk::BufferUsageFlags::TRANSFER_SRC | vk::BufferUsageFlags::STORAGE_BUFFER,
MemoryLocation::CpuToGpu,
&queue_family_indices,
).unwrap();
fences
.par_iter()
.enumerate()
.for_each(|(fence_idx, fence)| {
let command = Command::new(
fence.phy_index as u32,
shader.binding_count as u32,
input.len() as u32,
&shader.set_layouts,
(input.len() / fences.len()) as u32,
&self.device,
).unwrap();
let _buffers = self.task(
&command,
fence_idx as u32,
input.len() as u32,
shader,
&queue_family_indices,
&cpu_buffer,
input
);
fence.submit(&self.device, &command.command_buffers).unwrap();
self.device.wait_for_fences(&[fence.fence], true, std::u64::MAX).unwrap();
self.device.reset_fences(&[fence.fence]).unwrap();
});
let mapping = cpu_buffer.allocation.mapped_ptr().unwrap().as_ptr();
slice::from_raw_parts::<f32>(mapping as *const f32, out_length * input.len())
}}
}
impl Drop for Compute {
fn drop(
&mut self
) {
unsafe { self.device.device_wait_idle().unwrap() }
for fence in &self.fences {
unsafe { self.device.destroy_fence(fence.fence, None) }
}
self.allocator = None;
unsafe { self.device.destroy_device(None) }
}
}